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Honestly can this just stop [Rant]

Discussion in 'Capture the Flag' started by TomD53, Mar 17, 2016.

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  1. TomD53

    TomD53 Well-Known Member

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    Every other game there are around 2-5 'noob'* classes that just ruin CTF, especially on the offensive side of things.
    Once you've got past that annoying engi (You can't kill it because you need to save your potions/steak for when you get the flag), you meet ninjas that can often be barely possible to kill because they have that OP regen from the engi's cake. If you're still alive by the end of that, there's probably a dwarf with about 2 medics constantly healing it.

    Honestly, something needs to be done about engi turret placement and a dwarf Nerf, removal or some kind of area around the flag where no more than one dwarf can enter.

    *cues short video demo of this kinda situation*

    *my idea of 'noob' classes are engi and dwarf.
     
    • Agree Agree x 3
  2. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Dwarf and Engineer ruin the game but NOT Assassin????

    I - I can't even... just please... this makes no f*cking sense dude. DWARF AND ENGINEER RUIN THE GAME BUT ASSASSIN JUST GETS A FREE PASS ON THIS SH*T?!?!?!? ASSASSIN!!!

    Assassin is like the most bullsh*t class in the entire universe and I tell you I've seen a LOT of bullsh*t and NONE OF IT even comes close to Assassin's genuine level of bullsh*t.

    But you know what...

    There's a lot to see in this life. This thread is not one of them.
     
    • Agree Agree x 4
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    #2 EmperorTrump45, Mar 17, 2016
    Last edited: Mar 20, 2016
  3. Plautius

    Plautius Well-Known Member

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    As an offense player, @Admiral_Trump, I can confirm assassins can be really annoying, that is true. However, if you are aware of their presence and they still manage to kill you, I reckon they have to have some kind of skill (well, or https://www.brawl.com/threads/55036/) to kill you. In anyway, you can get past assassins, you always see a realistic possibility (if they aren't in too large quantities). Engineers however, or dwarf for that matter, can be literally impossible to kill if the right surroundings are given. You can avoid assassin with skill, you cannot do so with dwarf or engineer, which is why I take @Versiens' side in this matter.
     
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  4. EmperorTrump45

    EmperorTrump45 Dank Memer

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    'Can be really annoying'. Way to understate it Plautius.

    As a dude who has played against Assassins and whose deaths almost entirely comprise of Assassin deaths I can tell you that the class is total bullsh*t.

    Yeah well unlike you I don't have eyes out of the back of my head to avoid the random one hit kill.

    Just because you can sometimes 'avoid Assassins' does not mean that the 'class' (if you can call it that) is not absolutely horrible. It is a ping based, roaming instant kill with the ability to sprint even faster than Ninja. I fail to see how that is not a recipe for stupid rock paper scissors gameplay (which it is), which as @Billhelm wrote, is not good.
     
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  5. mh__

    mh__ Well-Known Member

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    Gonna hop in on the class hate and point out archer which is theoretically a ranged assassin that you cannot block or kill. In matches and ctf alone if you have the flag and see an archer there are very limited options especially on flat maps/little cover maps (i.e. Blackout, platforms, valley of ruin, giant chests, beaver creek I could go on for a while.) sure you can try to strafe but how far has that gotten anyone? Maybe an extra 3 of 4 shots if the archer isn't trash. If an assassin fails he will die most of the time if he doesn't he has to wait 20? Seconds, if an archer fails he has another 127 shots with 0 cooldown besides pulling the bow back. This isn't a post defending assassin, which has a lot of problems, but using it as a argument towards archer and while assassin will prob get changed next with blocking being removed
    I'm just hoping assassin follows right behind.

    Also I feel like the reason why people hate assassin more is because you know you have a shot at stopping it which makes failing to even worse.

    Also @Admiral_Trump you have this button on your keyboard "f5" that gives you eyes on the back of your head
     
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  6. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    The only thing that keeps dwarf somewhat balanced is the fact that barely anyone plays it. I don't think that really promotes healthy gameplay. Engineer on the other hand is rather easy to deal with in my opinion, although it almost always requires teamwork. Due to this it isn't always possible because some games people just don't want to communcate.

    Also, agreeing with @mh__ . Archer has no place in general gameplay. In matches it's different due to the fact that it is almost exclusively focused on objective gameplay. With this said, it's still ridiculously good at doing its job. Too good. As far as non-match gameplay goes, archer can impact the objective greatly without even playing around it. Simply firing arrows towards the middle of the map can stall out a game depending on the map. Examples of maps that promote this type of gameplay as archer are Canadian Fort, Platforms and Valley of Ruin.
     
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    #6 Miskey, Mar 17, 2016
    Last edited: Mar 17, 2016
  7. Plautius

    Plautius Well-Known Member

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    Especially in the way played as to be seen in the video @Versiens uploaded, engineers placing their turret and then standing in the flagroom by the dwarf are pretty hard to kill. Assassin? Block and wait for others to kill him. Ninja? Your turret, your steak. Mage? Hah, really? Elf? Dead before you can type /elf. Archer? Not if the engineer is smart. I'll skip the rest.. you get the point. Especially if good players (ab-)use engineer (which is luckily only rarely the case), it can be really hard to kill them.
     
  8. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Kill the turret first. Break the cake. Send in more than one person. I understand with certain players it can be difficult to do, and I would agree with a slight nerf(rework preferred actually), but generally they aren't incredibly hard to kill. The video is an outlier of an example.
     
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  9. DeadRhos

    DeadRhos Minimum Brain Size

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    Often the problem with Engis is that there aren't enough restrictions (as in the video above), which is more of a mapmaking problem. Also, having defense/recov slightly OP is arguably more fun since it requires more strategy than running into a flagroom, tanking a bunch of hits, running out and ending the game in 5 minutes.
     
    • Agree Agree x 1
  10. TomD53

    TomD53 Well-Known Member

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    It's pretty hard to stay in one place, or even survive long enough to break the turret, as the opposing team knocks you around etc

    @Admiral_Trump I didn't include archer because it takes more skill than both engi and dwarf put together; you do more than just left clicking players as they walk into the flagroom (Disclaimer: I know archer right clicks, but there is more to it than that; any player can play dwarf and a lot of players a pathetic at archer like me)

    Moving on, assassin can be fought against in some way or another if you know what f5 is.

    Can you guys just stay on topic and make a new thread if you want to talk about archer and assassin; this one's for engi and dwarf.
     
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  11. mh__

    mh__ Well-Known Member

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    same
     
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  12. iWatchPaintDry

    iWatchPaintDry Well-Known Member

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    Tbh remove dwarf and double turret to flag distance for engi. Or remove engi. Neither class takes any skill to play and ruin games when multiple people play.
    I like the idea of teleporter and cake and I like the idea of turret but not both at once.


    Archer needs rework and so does assassin (do something like what happened with pyro) theres no reason that we need instakill classes.
     
    • Agree Agree x 2
  13. CastleBravo1954

    CastleBravo1954 Well-Known Member

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    Yes please remove or nerf engineer, all the updates for engineer have only made it more OP (except for cake update) Tbh I don't even know why engie is still in CTF. I guess it gives the randys something to enjoy with. I don't like it when people put turrets right in front of the flag room. Its honestly just too much to deal with. And dwarf, it takes almost 3,000,000,000 years to kill that thing. And also its just honesty too boring, i don't even know why people have fun with it, besides the OP factor. ATLEAST Necro isn't as annoying as those two. Tbh, i kinda felt bad after killing a dwarf.
     
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  14. ipple

    ipple Member

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    hi
     
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  15. IvanDoomy

    IvanDoomy Active Member

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    Pretty please!

    If you have a Dwarf in your team don't hesitate to burn them to death with F&S. It makes everyone a favour: Makes gameplay more enjoyable to everyone and makes the dwarf switch to another, more fun to play class (Unless they switch to engineer...).
    Some people have been ruining my plans lately. They have healed the dwarf with medic while I was trying to end its miserable existence and even to the point of buffing it with chemist. It's pretty worrying ngl.

    Edit: I'm gonna make a guide on how to take down Engineers in the most effective of ways. I think some stuff ain't completely clear.
     
    • Agree Agree x 1
  16. Nohox

    Nohox [MCPVP]

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    Turret must be manually destroyed like a regular block >> turret has health bar

    Turret stays in place >> Turret health decreases and destroys itself if not maintained

    Turret can fire 9x 64 arrows >> Turret can fire until it breaks

    Turret radius approx 40 blocks >> Turret radius 20 blocks

    Turret deals knockback >> Turret deals no knockback

    Instant teleportation, both directions, cooldown >> Teleportation with warmup, one direction

    Destroying teleporter is wood block speed >> Destroying teleporter is pressure plate speed

    Cake restores health and items >> Cake restores health only

    Regular pickaxe >> pickaxe with sharpness I and knockback I

    The only thing that was buffed was the pickaxe.
     
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  17. TomD53

    TomD53 Well-Known Member

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    Dwarves don't take fire damage after level 5
     
  18. IvanDoomy

    IvanDoomy Active Member

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    They don't catch on fire but they still take fire damage (Fire block), just like medic does. I wouldn't have posted about it, then.
     
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  19. iMuffles

    iMuffles Well-Known Member

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    i haven't played in a while, but breaking the fence post while invis as a ninja has also been "fixed", last time i checked. removing a reliable counter to engineer is probably worse than reverting all the changes you mentioned.
     
  20. pookeythekid

    pookeythekid Well-Known Member

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    Turrets fire at invisible ninjas anyway, don't they?...
     
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