1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Idea [Rework] Necro: Supporting Mobs

Discussion in 'Capture the Flag' started by CrystaliteRyuko, Mar 26, 2016.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    733
    Ratings:
    +88
    Okay, this is another spin off of m y class idea Warlock.

    Premium Class

    Armor:
    Iron Helmet
    Leather Chestplate enchanted with Protection I
    Iron Leggings enchanted with Protection I
    Iron Boots

    Inventory:
    Stone sword renamed to Necro Sword.
    5 Steak renamed to Necro Steak
    Wooden Sword on top of Stone Sword renamed to Mob Killer
    Iron Block renamed to Necromancy (says Downgraded until 1 kill, the description)
    Gold Block renamed to Necromancy V2 (says Downgraded until 5 kills, the description)
    Diamond Block renamed to Necromancy V3 (says Downgraded until 10 kills, the description)
    Lapis Block renamed to Necromancy V4 (says locked until 25 kills, the description)
    Stick renamed to Mob Changer
    Abilities:
    Level Up: On your first kill, you upgrade Necromancy, and your sword upgrades to Sharpness I.
    Level Up 2: On your fifth kill, you upgrade Necromancy V2, and your sword upgrades to an Iron Sword with Knockback I.
    Level Up 3: On your 10th kill, you upgrade Necromancy V3, and your sword downgrades to Sharpness I Stone sword.
    Mob Changer: Change all your currently spawned mobs to go on Protection Mode, and move within 15 blocks of the enemy flag holder, and will attack anyone within that radius.

    Necromancy: Upon usage, you spawn 2 zombies with Strength I and Regeneration I that have to stay within 15 blocks of the flag, and will attack anyone who gets in that 15 block radius. Upon getting a first kill, your zombies will gain Speed I, lose Regeneration I, and upon death will give the killer (one who killed the mob) Slowness I for 10 seconds. You have a 10 second cooldown per mob spawn. Whenever you die, your mobs die. When a mob dies, they take 15 seconds to spawn back again. *You have to spawn them* Hit them with your Wooden Sword to kill them, they can't be healed. If you go 20 blocks away from any zombie, they will die.

    Necromancy V2: Upon usage, you spawn 2 skeletons with Strength I and Speed I that stay within 10 blocks of the flag, and will attack anyone who hits an ally within that radius. Upon getting five kills, your skeletons will Regenerate half a heart each second for 5 seconds to all damaged allies in a 10 block radius, including skeletons, but only this Necro's skeletons. *Regeneration does NOT stack, it'll always only heal 2.5 hearts a minute, not 5. Even if there are other Necro Skeletons. These skeletons can't heal the flag holder, though* The regeneration cycles every 1 minute. *Regeneration, 1 minute later, regeneration, cycling* You have a 15 second cooldown per mob spawn. Whenever you die, your mobs die, and so does any regeneration. When a mob does, they take 20 seconds to spawn back again. *You have to spawn them* Hit them with your Wooden Sword to kill them, they can't be healed, only by regeneration from one of the skeletons. If you are 15 blocks away from any skeleton, they will die, along with any regeneration. (Ok, so. These skeletons, no matter how many, will only restore 2.5 hearts in total each minute, their regeneration does not stack, period. Their regeneration happens every minute. Note: Skeletons DON'T heal the flagholder, they can only attack anyone who is trying to attack them.)

    Necromancy V3: Upon usage, you spawn 2 blazes that shoot fireballs that hit damaged allies, restoring 2 and a half hearts to them. *Can not target enemy flag holder* They will shoot 1 fireball every 10 seconds. They must be within a 10 block radius of the flag. They also shoot 1 fireball to enemies within a 10 block radius of a flag, doing 2 hearts and inflicting burn damage to them. Upon getting ten kills, your blazes will Shoot two fireballs to allies and enemies, and will enter a frenzy mode whenever the flag is stolen. In frenzy, all blazes shoot 3 fireballs at the flag holder (opposite team) dealing 1 heart to them, inflicting burn. *Only 6 fireballs in total can be fired at the flag holder, no matter how many blazes* Frenzy however, had a 2 minute cooldown. When you die, your mobs die. When a blaze dies, they take 15 seconds to spawn back. *You have to spawn them* Hit them with your Wooden Sword to kill them. They can't be healed. You must be within 10 blocks of the blazes, or they will die. (Note, 6 fireballs per flag holder. No matter what, also, only skeletons regeneration heals skeletons, not zombies not blazes. The healing fireballs can not target the flag holder of the enemy flag, sorry!)

    Mob Charger: Upon usage, your current spawned mobs will go within a range of 15 blocks of the enemy flag holder, and will attack anyone in that radius.

    Special Note: There will be a cooldown message per mob on the Necromancy activation. You can only have one Necromancy mob's spawned at a time.

    Ok I do this now.
    Bad people: @STQ @STQ @STQ
    Good people: @Sir_Inge @Tenshirox @CrystaliteKokoro @Dan_7777777 @TheZombieKat @wintergreen3 andddd @Owlykat
     
    • Like Like x 1
    • Creative Creative x 1
  2. JoshyPlayzMC

    JoshyPlayzMC Active Member

    Joined:
    Jan 19, 2016
    Messages:
    48
    Ratings:
    +0
  3. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    733
    Ratings:
    +88
    I don't get it.
     
Loading...
Similar Threads Forum Date
Idea [Rework] Another assassin rework!! Capture the Flag Aug 18, 2016
Complete [Rework] Standoff v5 (Christmas Edition) Map Submissions Dec 6, 2015
Idea [Rework] The CTF Class Concept Creation Team's Dwarf Rework Capture the Flag Oct 1, 2015
Idea [Rework] Mobile Dwarf Capture the Flag Aug 20, 2015
Idea [Rework] Soldier V2 Capture the Flag Jul 7, 2015
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...