1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Idea THE BEST ARCHER REWORK EVER

Discussion in 'Capture the Flag' started by EmperorTrump45, Mar 29, 2016.

?

How was this Archer Rework?

  1. GREAT

    8 vote(s)
    29.6%
  2. REALLY GREAT

    5 vote(s)
    18.5%
  3. lol no. I'm with stupid

    14 vote(s)
    51.9%
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. EmperorTrump45

    EmperorTrump45 Dank Memer

    Joined:
    Jul 3, 2015
    Messages:
    2,796
    Ratings:
    +2,157
    BEHOLD: THE BEST ARCHER REWORK EVER

    This is hands down the best Archer rework you will ever see. That's right, it's the best Archer rework ever. Nothing comes close to this rework's genuine level of greatness. It's better than Oprah. Swaglier than Donald Trump. So be prepared. Be amazed.

    Reworked Archer - THE CHANGES:
    • Remove Instant kills from Archer
    • Replace with 9 hearts true damage at 22 1/2+ blocks away along with 1 hearts true damage dot over the next 2 seconds after being shot (0.5 true damage per second) and Slowness I for 2 seconds.
    • Remove Punch II enchantment from the Bow.
    • Gives Archer a feather if they land 2 shots in a row from 22 1/2 blocks or less. Feathers are stack-able up to 2 and each one gives Speed I for 3 seconds.
    TA-DA!

    Okay, you can all go ahead and tell me how great this Archer rework was. So hurry up and code it would you? That'd be AWESOME :grinning: Thanks.

    With hugs and kisses,

    -Admiral

    @LordChaos_92
    @pookeythekid
    @BrandinoB
    @NomNuggetNom

    EDITS (per feedback):

    - Increased true damage to 9 hearts.
    - Increased speed to 3 seconds.
    - Added slowness.
     
    • Like Like x 3
    • Winner Winner x 2
    • Friendly Friendly x 1
    • Creative Creative x 1
    #1 EmperorTrump45, Mar 29, 2016
    Last edited: Mar 30, 2016
  2. Deppuccino

    Deppuccino Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    1,596
    Ratings:
    +341
  3. xxMineSheepxx

    xxMineSheepxx baaaahh

    Joined:
    May 17, 2015
    Messages:
    1,511
    Ratings:
    +571
    I believe this is too much of a nerf, and I don't really see the need for speed I.
     
    • Funny Funny x 1
  4. _Enderfire1602

    _Enderfire1602 Well-Known Member

    Joined:
    Jul 18, 2015
    Messages:
    514
    Ratings:
    +193
    Don't really see the point of the speed, but ender approves :wink:
     
  5. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

    Joined:
    May 17, 2015
    Messages:
    2,227
    Ratings:
    +916
    damage over distance, ew D:
     
    • Agree Agree x 1
    • Funny Funny x 1
  6. Sir_Inge

    Sir_Inge Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    2,371
    Ratings:
    +527
    My opinion on this entire thread:
    Meh
    It's not great.
    It's not bad.
     
    • Agree Agree x 1
  7. JagerFox

    JagerFox Member

    Joined:
    Aug 19, 2015
    Messages:
    7
    Ratings:
    +1
    2 shotting at such a distance is kind of useless because after the first shot, people usually try and hide. It's uneffective. Also, I could not give a damn for the feather for a speed boost. Does not help the role of the class whatsoever in my opinion. This idea isn't bad, but it needs a less bias rework so that people will actually want to play the class afterwards
     
    • Funny Funny x 1
  8. Mc_Simp

    Mc_Simp Member

    Joined:
    Aug 1, 2015
    Messages:
    32
    Ratings:
    +6
    it's something, better then keeping archer fair and balanced amiright? (for those people who do not understand sarcasm, it's sarcasm.)
     
  9. ACE_BLUE2

    ACE_BLUE2 Sup'

    Joined:
    May 17, 2015
    Messages:
    1,221
    Ratings:
    +296
    I do! It's for dealing with the flippin heavies that chase you all the way across the map :wink:
     
    • Like Like x 1
  10. Willizin

    Willizin Member

    Joined:
    Sep 13, 2015
    Messages:
    71
    Ratings:
    +37
    Or ninjas or chemists or mages or medics or anyone that decides to hate you for playing archer. :grinning:
     
    • Agree Agree x 2
  11. pookeythekid

    pookeythekid Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    979
    Ratings:
    +245
    *clicks alerts, sees tag, clicks to thread, rates winner after reading title, posts this before reading another word*

    k read every word, now to form a response, as per my policy.

    @everyonewhohatesonthespeedfeathers, don't you see that it's a much less hateable replacement for the Punch II? (@Admiral_Memeson this is assuming you mean full-powered shots by landing close-ranged shots.) Archer as it is, is indeed too powerful for such an escape as this, however it's also too powerful for the Punch II it currently has. With this version, it's less powerful, thus allowing something like this. Remember, archer is still a ranged class, and keeping distance is a necessity; if it becomes a mid-ranged class, it gets killed too easily and cannot kill easily enough, which significantly degrades its necessary role in the game as a last-resort recovery weapon.

    (Also, gr8 job making the shortest good rework ever; I don't think enough people read the other thread.)
     
    • Like Like x 1
    #11 pookeythekid, Mar 29, 2016
    Last edited: Mar 29, 2016
  12. EmperorTrump45

    EmperorTrump45 Dank Memer

    Joined:
    Jul 3, 2015
    Messages:
    2,796
    Ratings:
    +2,157
    This is not strictly a 2 shot kill. The first shot deals 9 hearts of true damage with 1 heart true damage dot over the next 2 seconds. If they do not have steak or some other way to regenerate health they're dead. That is a one shot, although a delayed one.

    Helps with recovery and helps avoid Mages, Heavies, Medics, enemy Archers, and other nuisances at short range. Totally useless.

    /snark

    Show me a better rework than this.

    I actually designed this Archer rework so that it would still be very powerful without the removal of the instant kill. And if you don't think an 9 heart true damage + 1 heart damage dot is extremely good in addition to 3-6 seconds of speed that you can use whenever you want (which can make shooting enemies easier if you think about it) then I'd be interested in hearing more about your particular point of view.

    How? Tell me how 9 hearts of true damage + 1 hearts damage dot is the worst thing ever.

    People gave this same argument against the Pyro rework and when the rework was implemented things turned out just fine.

    Helps with recovery, helps immensely in short range and midrange combat, and helps Archer deal with very mobile targets by increasing its own mobility.

    And you say you don't see the need for speed? I'll tell you what I definitely don't see the need for: punch II. It's annoying as balls and obscenely strong.
     
    #12 EmperorTrump45, Mar 29, 2016
    Last edited: Mar 29, 2016
  13. pookeythekid

    pookeythekid Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    979
    Ratings:
    +245
    You didn't answer my question Munson ;~; it wasn't really a question but you get it ;P
     
  14. BrandinoB

    BrandinoB Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    915
    Ratings:
    +384
    I got kinda the same feeling bout it.

    The idea has been suggested before (other than the feathers), but this basically just makes archer a class that sucks up some health. 1 shot, they steak twice easily in the two seconds, and they keep going. Not too often do i get two shots in a row on the same person. So, meh. Feather is also meh.
     
  15. pookeythekid

    pookeythekid Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    979
    Ratings:
    +245
    The time can always be reduced. Especially if the arrows the wind element uses can be increased. >.> </rant>
     
  16. _Enderfire1602

    _Enderfire1602 Well-Known Member

    Joined:
    Jul 18, 2015
    Messages:
    514
    Ratings:
    +193
    Unless you're talking about randies , people won't be hating you in the first place because of the instakill's removal.
     
    #16 _Enderfire1602, Mar 29, 2016
    Last edited: Mar 29, 2016
  17. Sayan

    Sayan Well-Known Member

    Joined:
    May 26, 2015
    Messages:
    541
    Ratings:
    +153
    Blockable headshot. Simple but effective rework.
     
  18. pookeythekid

    pookeythekid Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    979
    Ratings:
    +245
    Yes, that definitely won't make flag stalemates even longer just as flag carriers can also be invulnerable to assassins. And most of the time, you either don't see a headshot coming or can't block without halting your progress across the map, likely allowing a recovery team to catch up with ease.
     
  19. EmperorTrump45

    EmperorTrump45 Dank Memer

    Joined:
    Jul 3, 2015
    Messages:
    2,796
    Ratings:
    +2,157
    Yes, I suggested it. (I have not seen a similar Archer rework suggested on this forum, might have missed one)
    That's a good point. I added back the slowness effect (it was in the previous version of this rework) for the duration of the bleed to make hitting two shots in a row substantially more likely.
     
    #19 EmperorTrump45, Mar 30, 2016
    Last edited: Mar 30, 2016
  20. pookeythekid

    pookeythekid Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    979
    Ratings:
    +245
    To be honest, Slowness I is the difference between sprinting and not sprinting, which still makes for a moving target. Yes, it could make hitting the target a second time more likely, but it could even make the second shot more difficult; I personally find it quite awkward to go from shooting sprinting targets to shooting walking ones (I miss and cri evrytime .-.). Then again, the idea of this rework seems to be to remove instant kills in favor of a chance of survival, so the compromise is still good. It's a little hard to tell how it'll play out, but in principle it seems on a rather fine balance point--not that there's anything wrong with that.

    I have been considering the dot time, though (okay what exactly is dot, and for that matter what is aoe? I never figured out those terms ;-; ). I think a whole 2 seconds seems a little long to give people a chance to self-heal (it also gives a fair window for a decent nearby medic to realize the situation and heal the player, not sure if that's your intention though). I think one second is a good number, especially considering how the Slowness I makes it much more noticeable for a player to realize they've been shot than if there were no Slowness (change in FoV, particularly, similar to how you know you've been struck with Earth Element before the dirt strikes). 1.5 seconds could be argued for.

    Lastly, I have a suggestion--I've had this opinion for a long time, I kind of just forgot about it till now: at least halve the number of arrows archer gets. Not only is the second stack of arrows often useless due to death before being able to use it, but if one manages to survive long enough, it enables the archer to get kill streaks much too great--heck, even 64 arrows, with or without this rework, is plenty.
     
    • Agree Agree x 1
Loading...
Similar Threads Forum Date
Best killing spree people using PvP? (Archer not included, sorry :( ) Capture the Flag Oct 10, 2015
ctf.best - a Stats Website Capture the Flag Apr 1, 2023
Warrey’s Top 10 Best Players of April 2021 MC-WarZ May 1, 2021
Warrey's Top 10 Best Players of March MC-WarZ Apr 6, 2021
Warrey's Top 10 Best Players of Season 2 MC-WarZ Mar 6, 2021
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...