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Idea Archer rework: Changing the playstyle of an archer

Discussion in 'Capture the Flag' started by Miskey, Aug 3, 2016.

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  1. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Miskey's Archer Rework
    (This is going to piggy back off of an idea by lord chaos, and I will be adding my own ideas to it as well.)
    For this rework the armor and items will be staying the same, however the mechanics of the class will be changing. Although I am against removing instakills, it seems that is the way the game is heading. That being said, this rework does not incorporate instakills.

    Removed:
    • Instakill - Archer no longer instantly does 10 hearts of true damage for a shot from 30+ blocks away.
    • Punch - Archer no longer has punch on the bow. This is due to the rework focusing on making it more of a team oriented class and less safe on its own.
    Added:
    • 6 hearts of true damage - Instead of instakilling, a shot from 30+ blocks will now do 6 hearts of true damage upon impact. The true damage will scale with the distance under 30 blocks.
    • Bleed effect - After taking the true damage the player will receive a bleed effect that does 2 hearts per second for 2 seconds regardless of distance (4 hearts of damage total). Credit to @LordCh4os and @Admiral_Munson for this idea.
    • Reduced healing - After getting shot by an archer's arrow any healing received for the next 5 seconds will be halved. This includes regeneration from shifting while holding your sword as ninja, cake, medics or mages, as well as steak and potions. The best way for me to explain this mechanic is to reference grevious wounds from League of Legends: http://leagueoflegends.wikia.com/wiki/Grievous_Wounds.
    Although the points in this post were rather short I feel they can be effective at making archer a more long range supportive class. The reduced healing and bleed will help recoverers out while also keeping archer's kill potential.

    Thank you for reading - Miskey
     
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    #1 Miskey, Aug 3, 2016
    Last edited: Aug 3, 2016
  2. __JackFrost__

    __JackFrost__ Well-Known Member

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    I like the concept. I am all for instakills, but if it does come to a time where instakills are removed, I think this is a very good alternative.
     
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    #2 __JackFrost__, Aug 3, 2016
    Last edited: Aug 3, 2016
  3. AdamLovesBarca

    AdamLovesBarca CTF player | Original MCPVPer

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    For the reduced healing part - if the healing from medics is halved, does that mean Medic only heals 5 hearts? Or does it take the player's current health, calculate how much is it missing from full health and then healing half of that number? Except for that, great concept, +1
     
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  4. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    It would heal half of what it normally would for steak/potions. For instances such as medic/cake/mage regen the regeneration effect would be halved, so it would still heal you to full if time permits, however it would heal you slower making you more vulnerable.
     
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  5. Removers

    Removers KitBrawl Ex-Mod!

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    I personally wouldn't like the bleed effect. Just wondering for the reduced healing be a shorter range than 30 but still big enough to not have bow spam as a complete issue? Otherwise i like the rest of this and good job.
     
  6. DeadRhos

    DeadRhos Minimum Brain Size

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    -1

    Let's say you've been hit by an Archer. If you're completely new, you'll die pretty quickly. With the current mechanic you'll see that you've been "headshot" and you'll accept that since it makes a certain amount of sense, but you're not going to get that from the bleed mechanic, because in the context of CTF it's illogical. If you can bleed to death from arrow wounds, why not sword wounds? You'd likely risk alienating MORE players with this than you would with headshots since it's practically an instakill on inexperienced players, but you don't have the headshot message to justify it.

    Now let's say you've been playing for a while, you know how it works and you get hit. The first thing you're going to do is steak as fast as you can, which'll leave you with decent health and no steak. Unless you're on a decent killstreak or you're carrying the flag, there's no reason why you shouldn't just respawn. For you, Archer is now more of an inconvenience than a serious threat.

    Now imagine you're the Archer itself: you can't consistently kill anyone who knows the mechanics, you're even worse close range than you were before the rework, and the only kills you get are from people who don't know how to play the game yet. What's the point? There's absolutely no reason to play Archer anymore, it's not simple enough for a free class anyway, and even if you do choose to play, you're essentially preying on the weak.

    Absolutely terrible idea.
     
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  7. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Let's say you've been hit by an Archer. If you're completely new, you'll die pretty quickly. With the current mechanic you'll see that you've been "headshot" and you'll accept that since it makes a certain amount of sense, but you're not going to get that from the bleed mechanic, because in the context of CTF it's illogical. If you can bleed to death from arrow wounds, why not sword wounds? You'd likely risk alienating MORE players with this than you would with headshots since it's practically an instakill on inexperienced players, but you don't have the headshot message to justify it.

    For an inexperienced player its literally the same thing as right now. Instead of having the headshot messagr have a message explaining the class if you die to the bleed, similar to how pyro had a big message about it when you selected it after the rework.

    Now let's say you've been playing for a while, you know how it works and you get hit. The first thing you're going to do is steak as fast as you can, which'll leave you with decent health and no steak. Unless you're on a decent killstreak or you're carrying the flag, there's no reason why you shouldn't just respawn. For you, Archer is now more of an inconvenience than a serious threat.

    This rework is based around objective, forcing an enemy player to respawn or lose potential health is a win as far as objective gameplay goes. You also can't respawn as the flag carrier without losing the flag so the debuff is very strong against flag carriers, which imo is where it actually matters.

    Now imagine you're the Archer itself: you can't consistently kill anyone who knows the mechanics, you're even worse close range than you were before the rework, and the only kills you get are from people who don't know how to play the game yet. What's the point? There's absolutely no reason to play Archer anymore, it's not simple enough for a free class anyway, and even if you do choose to play, you're essentially preying on the weak.

    It's more based around team play as it will be harder to solo kill players. I think this would still keep Archer as a big damage threat, especially with the damage meaning even more due to the reduced healing.

    Absolutely terrible idea.
    :/
     
    #7 Miskey, Aug 4, 2016
    Last edited: Aug 4, 2016
  8. EmperorTrump45

    EmperorTrump45 Dank Memer

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    If you've been hit by an Archer you'll die instantly because it's an instant kill. Whoaaa what a mind blowing concept DOOOOD

    You do realize that most people in this thread (including @Miskey) do understand how headshots work right? Also, just because there's a message letting you know that you've been totally screwed (a.k.a. 'headshot') does not mean that Archer's long range 1 shot missile launcher is a mechanic that makes any sense to have in CTF.

    Lol. Who cares? EVERYTHING about CTF is illogical. Like, white dudes can fly with their equally white swords, naked people can turn invisible with red pixie dust, and pimps can heal their allied sex slaves with their swords because reasons!

    What.

    No duh.

    Assuming that you don't actually die, which has a pretty good chance of happening since those two seconds go by pretty quickly (and since people don't always have more than 6 hearts of health) and if the Archer is worth their salt they'll most likely get the kill on a second shot (assuming their quarry survives the first).

    Point being you're trying to discredit the value of this idea based on a series of assumptions, which was the same strategy used by people who didn't want Pyro's instant kill replaced with true damage Frenzy. And like then it's still a bogus argument (Pyro's frenzy mode is extremely powerful).

    So... what you're saying is if Archer's may not be able to get insanely good 10-1 KDRs as much as they used too the class will be RUINED and @wintergreen3 will jump off a cliff because life suddenly isn't worth living anymore when you can't piss off half the server because Archer's current meta is total bullsh*t? I see, well that's some

    absolutely terrible logic right there!

    Also Miskey, thanks for giving credit where credit is due for this rework (although the idea was not strictly chaos' but a collaboration between him and me). +1 I love the reduced healing concept but does it include steaks? I assume it does but that's not immediately clear from the original post, and if it was I think it would really enhance the potential of this rework to a lot of people.
     
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    #8 EmperorTrump45, Aug 4, 2016
    Last edited: Aug 5, 2016
  9. DeadRhos

    DeadRhos Minimum Brain Size

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    You're missing the point: this class would be largely useless against anyone who isn't new. It's not fun for anyone, and it's still a terrible idea, no matter how much you contributed to it.
     
  10. Arkenssine

    Arkenssine Member

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    I mean this is so easy to counter now, archer will only really be a threat to players if theyre grouped up, i find the headshots annoying but i find the best alternitive for changing the headshot it to instead increase the range needed for headshots/instakills or make archer bow damage based of range? And it could cap at X blocks
     
  11. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    I'm sorry but this is rubbish. Firstly if instant kills are going to go, so are instant heals. With that being the case there isn't an easy way to heal off that kind of damage very easily. You're donig 6 hearts true damage right off the bat, and the 4 hearts from "bleed" (which can by the way be changed to be some other form of damage over time, that isn't as much of a concern) is going to end up costing you a lot of steak. Irrespective of whether archer is going to kill the player or not, you've severely weakened that player. You're also assuming that archers are only hitting people with all of their steak left and have the full 10 hearts, and unless that's at the start of a game, not many people have all of their items at once. Sure they may know the mechanic, but they might not have the tools on hand to solve that.

    just as a side note going on the bleed mechanic, I agree it could be taken out of context, which is why I also suggested in the same skype conversation in which this was come up with that we could do a similar kind of thing with assassin, in which case it wouldn't totally be out of context. With a headshot, yes I think it's reasonable to assume you could take a lot of damage from a deep bleeding wound (especially if it was in the head)

    But hey, if it's still a terrible idea I'm sure keeping archer as it is won't have cause any problems.
    OP.png
     
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  12. DeadRhos

    DeadRhos Minimum Brain Size

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    I feel like I'm going crazy. Have you all just been circlejerking between yourselves over how great your rework is? Unless you're an Assassin there's no way you're ever going to die to an Archer. One steak is enough to counter its effects. Hell, Medics don't even need to do anything. Sure, you've weakened the player, but who plays CTF to weaken players? It has no kill potential whatsoever unless you target people who don't know how to play the game. You haven't even buffed it in close-range combat to compensate.

    It's horrendously underpowered and provides no incentive to play. Still a terrible idea, still -1.
     
  13. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Ok, first and foremost, no we haven't been
    I find this bit offensive and completely unconstructive. If you want to disagree then by all means do but your insulting tone is going to do nothing but make people less likely to put forward suggestions, and the staff less likely to listen to them. What we need right now is constructive criticism, not people randomly insulting each other, half the community at breaking point as is.
    Not true, short or long range. I can kill stuff with an archer sword, and the armor is by no means bad. Now I don't totally agree with this rework personally, I think there should be something along the lines of assassin sugar which gives speed for a short amount of time if an archer hits two consecutive shots short range in place of the punch. That way the archer becomes more mobile at the same time as being able to escape. With that said the stuff archer has, whilst not anywhere near as good as say a heavy, it's perfectly capable of killing and defending itself fairly effectively. You also miss the point that ARCHER IS SUPPOSED TO BE COUNTERED SHORT RANGE. I don't know how many times I've had to say this already but it's supposed to counter everything long range and be countered short. Right now it's too powerful short range, I'm sure plenty of people will agree with me (unless you want to take it the other way and say everything else isn't powerful enough, take your pick).
    well done, you've spotted that if you use 1 steak you survive from full health! Except if you were to do that you'd only have 4 hearts of health for whatever you're going into fight. Sure the archer doesn't get the kill itself, but it's done it's job in that it significantly weakens the player it hits even once, which objectively make sense. Maybe it's not powerful enough, maybe it should be 8 true damage, and 4 hearts bleed. Absolute specifics need to be thought about, just as almost every suggestion needs to go through tweaks. The point is the premise is still there, and with this suggestion irrespective of whether the archer kills on the first hit or not it does a significant amount of damage.
    Pretty much every class attempting to kill people other than archers and assassins. The idea is to weaken something and hopefully kill it. For example, if you've got a heavy, it's not going to kill something with one swing of it's sword with nothing able to stop it. Instead, it's consecutive hits over a longer period of time to weaken the foe, reducing it's health and steaks until it dies. Right now what archer is doing is instakilling rather than just simply doing a lot of damage. Obviously it's not as easy to headshot something as it is to get a single hit on something and so the damage is scaled up, in this case so it has the potential to kill in a single hit rather than every single time.
    Are you seriously trying to tell me that the ability to do 6 hearts true damage + 4 hearts bleed by hitting a single arrow from over that range doesn't have any kill potential?
    Been over this but it's meant to be weak short range, and even if I were to buff it somehow it'd be on the long range because that's what archer is for

    1. Necro.
    2. it still performs the same roles it did before, it's just not as good at them. Maybe you need that instakill to be able to do anything with it, but I know plenty of archers who certainly don't. In any case it's been confirmed instakills will be going so archer will lose that ability whether you like it or not.
    3. Your opinion. I'm not going to attempt to convince someone who just tell us we're "circlejerking" when we don't agree with your opinion.
     
  14. Mehgur

    Mehgur Well-Known Member

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    or you could just....












































    Remove the class
     
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  15. combsmsb

    combsmsb Member

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  16. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    This would be a good step forward for archer, since it removes the annoying instakill and bowspamming, so +1.

    However, I don't see how this would change the playstyle of archer. It would still be a randomkilling class, which is still an issue. The idea's an improvement, but more work would still need to be done if this were implemented.
     
  17. Mehgur

    Mehgur Well-Known Member

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    #17 Mehgur, Aug 6, 2016
    Last edited: Aug 6, 2016
  18. combsmsb

    combsmsb Member

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    Lol I suck at archer. Maybe I just feel this way cause I have been around since the beginning and archer and snipes have been a stapple of this game
     
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