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Idea A few Ideas for CTF

Discussion in 'Capture the Flag' started by CherryBlossomss, Sep 2, 2016.

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  1. CherryBlossomss

    CherryBlossomss Well-Known Member

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    So I have a few Idea's on what could be added into CTF. I'd love to know your thoughts on them. If you have any more ideas I'd love to hear them as well. Here are some of my ideas:

    Assists- You earn 1 credit per assist.

    Turret Destroys - Earning 5ish credits per turret kill. I will often sacrifice myself in order to break a turret in my team's base or near my team's spawn. Not only is it quite frustrating to die over and over to a turret, but it also hurts your KDR. Earning some credits for destroying turrets would make engineers a bit less annoying to have to deal with.

    Spam protection - Something to prevent archers from bow spamming and mage's from spamming the damage spell.

    Team win Credits - It would be nice when your team wins, for you to get some extra credits ( maybe 10-25). Especially for support classes like medic who cant earn credits as easily. This would motivate people to win for their team, and not just to get a lot of kills.

    Fireproof Pyro - It doesn't make sense to me that a pyro would be able to get hurt by not only enemy's fire, but their own fire. I think they should be immune to all fire, Or at least have a very high flame resistance.
     
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  2. Removers

    Removers KitBrawl Ex-Mod!

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    I like the idea of credits for destroying turrets and I also like the idea of fireproof pyro, however getting a credit per assists I don't think this will be a good idea and may be farmable too and spam protection isn't a really big deal and is very easy to avoid from my experience. Nice ideas though hopefully some get implemented.
     
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  3. Pat_The_Trick

    Pat_The_Trick Well-Known Member

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    Assists: +1 - If there is a certain amount of time after you attack them that they die and you get the credits.
    Turrets: +1
    Spam Protection: -1 (See @Xelia_'s post below.)
    Team win credits: +0.5*
    Fireproof Pyro: + 0.5**

    * Well, if you do your part for the team you get credits anyway. People will just go AFK and sit around for the credits if this gets implemented. I think if the other team doesn't get a flag, maybe a few credits for Perfect win.

    ** Pyro vs Pyro. It would make the fight a little boring. Maybe 25% reduced damage to fire.

    EDIT:
    • Added Spam Protection to my opinion
    • Added the fact that there should be certain time that the enemy should die within for you to get the credits.
     
    #3 Pat_The_Trick, Sep 2, 2016
    Last edited: Sep 2, 2016
  4. Xelia_

    Xelia_ (ノ^ヮ^)ノ *:・゚✧

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    The assist thing would probably make credits way too easy to farm. You could just hit a bunch of people without finishing a fight and end up with more credits that if you had won a few fights.
    I really like the turret idea, I think that's quite interesting. +1
    I don't think spam protection is particularly necessary, personally. Like BestBae mentioned, it's fairly easy to avoid.
    The team win credits idea tends to get shot down because of how little you need to contribute to gain credits in that circumstance. You could afk several games in spawn and still gain credits if your team wins. The purpose of credits is to gain rewards from actually doing something.
    I'm all for a fireproof pyro or something along those lines. I had that thought previously, and I think it'd be a cool thing to implement. +1
     
  5. pandanielxd

    pandanielxd its panda daniel

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    maybe instead of a teamwin give specific credits for heals? like giving someone a heal gives you 2 or 4 credits?
     
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  6. UnyieldingRage

    UnyieldingRage Active Member

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    The team win seems a bit more simple, that and imagine how many people would be farming if you were able to get credits for healing.
     
  7. Xelia_

    Xelia_ (ノ^ヮ^)ノ *:・゚✧

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    The team win may be more simple, but it is still not a fair way to earn credits.
    I doubt healing can be "farmed" - healing your team is part of the game, it's a good thing if a medic is healing their team frequently.
     
  8. Lewka

    Lewka Well-Known Member

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    I think an easier notion to fix the abuse of farming assists is setting a cooldown on how recent you must have hit someone to gain a single credit for an assist
    for example, if the last person you hit was over 5 seconds ago, you won't gain any credits. If it was below 5 seconds, then you earn a credit for assisting.

    Of course if we are or not going to implement credits for assists, the very least we could do is implement it in stats and leaderboards, as well as in game under kills as 'assists'. Assists would be a nice stat to have to review players for certain classes, such as medic.

    This protection is a cooldown on the damage spell. You can't persay really spell spam your damage spell as it is on a (correct me if i'm wrong) 0.5-1 second cooldown. Sure it's annoying but then again arrowspamming from archer is worse.
     
  9. pandanielxd

    pandanielxd its panda daniel

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    you mean if the same last person you hit?
     
  10. Lewka

    Lewka Well-Known Member

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    I mean if the last person you hit was killed by someone else in under 5 seconds ago it would account as an assist
     
  11. UnyieldingRage

    UnyieldingRage Active Member

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    I don't see how it's not a fair way to earn credits, I highly doubt people would sit there and do nothing for an entire round just to earn 10 or 15 credits, even randomly killing people can contribute to the team in some way.
     
  12. pandanielxd

    pandanielxd its panda daniel

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    getting 10-15 credits for doing nothing and being afk is pretty good
     
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  13. CherryBlossomss

    CherryBlossomss Well-Known Member

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    I see where you're coming from. Earning credits from assists wouldn't work out. Scratch that idea. haha

    I agree. I still wish there was more incentive for people to play medic though.
     
  14. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    This could easily be abusable, as Xelia_ said. You should have to have done at least 7 hearts to someone and hit them 5 seconds before they die to get the credits for it.

    Could be abused too, by having an engineer run back to you and letting you break their turret again. If you can only get this bonus once every 2 minutes from the same engineer, this would be nice.

    +1
    For archer, I'd suggest being unable to use the bow for 2 seconds if the arrow they shoot doesn't hit anyone. For mage, not being able to use the damage spell multiple times in a row would fix this.

    This has been brought up before, but there's just one big issue with it. Just because you're on the winning team, doesn't mean you actually helped the team win. You should get credits for helping the team win, not for actually winning.

    Pyro should get hurt by enemy's fire, but not its own.
     
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  15. UnyieldingRage

    UnyieldingRage Active Member

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    I don't see how, unless they changed it, the first premium class you buy is 10k, after that they're all 30k. You would have to win 2000 ctf matches just to get a class. I highly doubt anyone would sit there that long just to get a single class.
     
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  16. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    Regarding player assists on kills, if it's mathematically perfectly correlated to the amount of damage dealt over how much damage is needed to kill the class, then I think it would be a great addition. So that even if you hit an enemy once, that will give you .1 credits for example. So the more damage you deal, the more credits you earn. There's nothing unfair or unbalanced about that system. It would just take a bit of coding effort which could be better used in areas of higher priority imo.
     
  17. pandanielxd

    pandanielxd its panda daniel

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    make a bot to auto join servers, put it on while you go somewhere and you'll win quite some games
     
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  18. TheZombieKat

    TheZombieKat CTFer since May 2012

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    I agree with @SoCool21. Pyro should take damage from enemy fire, but not theirs. The turret idea is a good one and I can see it being really helpful. The issues with the credits for team wins have already been brought up.

    Spam protection, I don't know about. Sure, people spam them. You can still kill both of those classes, especially when someone is spamming. Mage is a little more dangerous than a bowspamming Archer, especially now since the punch II was removed.
     
  19. UnyieldingRage

    UnyieldingRage Active Member

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    Say a match lasts 10 minutes long and the winning credit bonus is 10, in an hour you would make 60 credits just by sitting there. A full day of using a bot would only get you 1440. You would neet to bot 21 days, to get enough to buy one class. Not to mention you have to actually win the game first. I could be wrong.
     
  20. BeanGollym

    BeanGollym Da Best Noob (Nukerator <3)

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    I like alot of these ideas although there are some things I came up with that will be going against ur ideas
    Assists
    - You earn 1 credit per assist. Big tick from me :3 But doesn't that mean the kill credit might need to be 3? and that the classes should cost more? Also this can be abused as SoCool said, so maybe they need to do at least contribute 89% of the damage

    Turret Destroys - Earning 5ish credits per turret kill. I will often sacrifice myself in order to break a turret in my team's base or near my team's spawn. Not only is it quite frustrating to die over and over to a turret, but it also hurts your KDR. Earning some credits for destroying turrets would make engineers a bit less annoying to have to deal with.
    YUS! Most certainly!

    Spam protection - Something to prevent archers from bow spamming and mage's from spamming the damage spell.
    Yeee I've already suggested this myself so thats a big YES

    Team win Credits
    - It would be nice when your team wins, for you to get some extra credits ( maybe 10-25). Especially for support classes like medic who cant earn credits as easily. This would motivate people to win for their team, and not just to get a lot of kills.
    Uhhh... Maybe not ;-; Think about it people can randomly join, afking or even switching they didnt do the hard work and didnt win, meaning they relied on others and didn't help the team so I don't really like this idea.

    Fireproof Pyro - It doesn't make sense to me that a pyro would be able to get hurt by not only enemy's fire, but their own fire. I think they should be immune to all fire, Or at least have a very high flame resistance.
    Yus immune to their own fire :3
     
    • Agree Agree x 1
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