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Other Wave XII Map Testing Feedback

Discussion in 'Map Submissions' started by Xelasi, Oct 9, 2016.

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  1. Xelasi

    Xelasi Well-Known Member

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    They're not supposed to test on public servers, but the match server is allowed.

    @b0squet
     
  2. pandanielxd

    pandanielxd its panda daniel

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    thats what i said to them but w/e :c
     
  3. Xelasi

    Xelasi Well-Known Member

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    I put a message about it in staff slack. They should be able to help out.

    @Dank_Roke did you archive your map? Lol.

    Are you able to copy paste it into a fresh map? I haven't tried copypasting from archives, but I think if you do a /copymap it will keep the archived setting on the new map.
     
  4. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Might've done. I sorta made 80 maps on McPvP when you could make as many as you want, since I knew Brawl would patch the glitch. Went through and deleted them all, and sorta deleted a few I wanted to keep :V

    I'll try it out now.

    The new map is still archived. ID's 359318.
     
  5. Xelasi

    Xelasi Well-Known Member

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    Yeah, what you're going to have to do [as painful as it may be] is to create a new map, then actually //copy //paste your old map into it, probably in chunks.
     
  6. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Its not letting me do any WE commands (//wand, //copy, //paste, nothing) in the archived maps.
     
  7. Xelasi

    Xelasi Well-Known Member

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    ;-;
    B0s was able to place signs on the old one. I'm wondering if a mod can override it.
    Edit:
    WOO I can actually help now, yes!
    I'll be online to try and help after work. Will be about six hours.
    Edit edit:
    Oh wait, you can too, grats!
    Lemme know if you can access it now
    ===========================

    Gotta run to work, but quick notes:
    - Items updating and breaking on Islands (seeds, trapdoors on cauldrons), need restriction on wooden stairs behind flag room

    - Need restriction blocks around flag rooms of Dokkedal's Platforms. Also need to barrier the gaps to the right and left of the flag area that ninjas can pearl into

    Got an admin on to fix:
    347660 - Skyworlds V by ningeek212 & Chaotic_Cavern should now be playable. @SpookyGeek

    265553 - Parklife I by SoCool21 and sportyman56 (archived map)
    Unfortunately, Parklife is dead due to /archive.

    Map 101245 - Gray Sublime Archon by ikemulti is now playable and configuring somehow got skipped on it. Had some breaking gameplay issues with barrier issues, but was fixed enough for rotation voting. Now playable.

    @b0squet could you confirm that Nin's Skyworlds and Gray Sublime Archon are good to go? Server needed a restart for test.

    We will be making our final pass of commits either tonight or tomorrow.

    @sportyman56 candyland - floating torches in red spawn, spaces above spawns in attic can be pearled into, corners with flowers in spawn can be pearled onto, probably needs barrier
     
    • Winner Winner x 1
    #47 Xelasi, Oct 20, 2016
    Last edited: Oct 22, 2016
  8. GalaThundR

    GalaThundR Mcpvp Veteran

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    So is wave 12 being releasing within this week?
     
  9. Xelasi

    Xelasi Well-Known Member

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    Live testing on public servers should be happening this weekend, we are making the final sweeps for it.

    Also, another note, I tried playing some maps on a really old laptop to see which ones caused the most frame issues;

    @ShawnOfTheDead_ I thought it might be the barriers on your map, but barriers on other maps are fine. I think it's the non solid blocks on your map. I absolutely love the vines and would hate to get rid of them, but I think we can remove the decorative player heads.
    It's also possible that all of the particles from bouncing on the Slime would cause people issues, but if they have OptiFine that could be turned off.

    @Dokkedal I had some massive frame spikes on your platform rework, and I think it's all of the non solid blocks as well, you went into pretty high detail with stairs and slabs. I'm not sure if there's anything that can be changed on your map, I just want to let you know that I had some spikes there.

    Pardon if anything looks weird in what I just typed I'm using speech to text
     
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  10. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

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    WHOOOOOOOOO
     
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  11. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    I'll find some time to remove the decorative player heads on the map this weekend.
     
  12. pandanielxd

    pandanielxd its panda daniel

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    Everything should be fixed O=, would like to test the world again today if possible!
    Also changed something which people might like c:, http://prntscr.com/cx1qtq.
     
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  13. Dokkeboi

    Dokkeboi Guest

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    I think I might have gone too far with the non-solid blocks lol.

    But where exactly did you get the spikes? I think I might be able to fix it.
     
  14. Xelasi

    Xelasi Well-Known Member

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    I haven't heard anyone else complain about lag spikes on your map yet, so I wouldn't worry too much about it.

    I'll do the recommits when I get back online in a couple hours.
     
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  15. pandanielxd

    pandanielxd its panda daniel

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    Could petalburg city and islands get a recommit?
     
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  16. Xelasi

    Xelasi Well-Known Member

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    All maps recommitted.

    The testing date might be changing on us, there are some coordination issues, but when I have a date I'll let you know.
     
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    #56 Xelasi, Oct 22, 2016
    Last edited: Oct 22, 2016
  17. Dokkeboi

    Dokkeboi Guest

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    Oooohhh okay, well if someone messages you about lag spikes or stuff like that, be sure to inform me.
     
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  18. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    Did you include my map? I removed all the decorative player heads yesterday afternoon.
     
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  19. Xelasi

    Xelasi Well-Known Member

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    Yes. I also went ahead and replaced buttons with air... you had 168 buttons on your map.

    Also @Dank_Roke Parklife had some magic worked on it. Now playable.
     
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