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What i think needs to be done and why

Discussion in 'Ideas' started by Hitchens, Nov 22, 2016.

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  1. Hitchens

    Hitchens Well-Known Member

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    What is wrong?
    Wild West is now in a state where one team (CardX) controls the entire server. Some people argue it is a good thing because noobs rely on them (@JustFamouz for example has this opinion/had this opinion a few days ago). I will now explain why i do not like it and do not think it is a good thing without going in to the counterarguments (I am sure the many CardX members on the forums will come up with them anyway).
    One important part of Wild West is teamfights. They are one of the things that makes Wild West so enjoyable for more experienced players. These are of course impossible as long as CardX is the only big team. Another thing that CardX can do now, is to check which bases they want whenever they want. This would be significantly harder in case teams were smaller and even the most powerfull team would have to focus on the competing teams instead of just randomly killing new players at random bases. Now, someone might say that alts could still be used. That would be true, but i will explain an idea to prevent alting further down in the thread.
    One other issue of great importance is alting. The community have came up with many ideas, but they have all been problematic in some way. It would be possible to abuuse many of them. Fixing this is an essential part of making Wild West beginner friendly. I think nobody disagrees with me here (I will be glad to discuss it in a conv with everyone who disagrees).
    The third and least important thing i will talk about is the relationship between sheriffs and bandits (especially those in large teams). Many have talked about this on the forums, making me raelize something is wrong here. I do not think i have the perfect solution for this (and i think the idea I present you below needs tweaks), so maybe we all can come up with some ideas together.

    Fixing it (Team size)

    I have discussed team member limits quite a lot with many in CROW + with some staff members (A special thanks goes to @randomcitizen1 and @Eil, for discussing this with me, giving me the confidence i needed in order to pots this). We have come to the conclusion that a team member limit of around 4 players (this could of course be change over time) is the most important part of making team fights more common. Teams like CardX could no longer just outnumber, giving other teams a chance in fights, thus making them willing to fight a lot more.
    Well you are ignorant. I was invited to CardX by @JustFamouz, i statyed there for a while, but left because I felt I CROW was dying. So as i am sure you understand, i could be in the most powerfull team now if i had wanted to
    .
    There would be a lot of ways to bypass the team member limit, so a lot of tweaks would have to be done (even though friendly fire is already a huge disadvantage). Bases should for example work like cartels. Just the team owning the base could process at it. Players should also have rejoin timers, preventing teamhopping, which could become an other way to bypass the limit.
    Prices of gear should be slightly decreased in order to make less powerfull teams able to fight more
    You are ignorant pieces of ****. You know I make more gear from fights than I loose, so why would i need to buy gear?

    This fix would mean that house prices need to be lowered. The prices should be cut to around 60-70% off what they are now.

    Fixing it (Alting)

    Alting (especially the kind of alting Joker does) is a huge problem in my opinion. I have read trough a lot ideas on this topic, some of which I have liked a lot (@MrWaffleman's tourhc idea is pretty cool), even though I think no one of them would work. I have now came up with an idea that can not be abused (Which is its only strenght lol). Here's how it works:
    Player loggs in in base -> Client checks if shots have been fired in the base during the last 1min 45s . A message like this will appear in chat in case shots have been fired "<Name> is trying to logg into <base name>. He will spawn in 1min 45s". The player trying to logg in will be teleported in to a waiting room where he will have to wait for 1min 45s before he spawns/be invisible without the ability to move at the place he will spawn in if it is possbile. The player will leave a pvp logger at the place he should spawn at if he loggs off. 1min 45s is enough time to call a horse and store in most bases. A message like this "<Name> is tring to logg into <Base name>. He will spawn in 15s" in case shots havent been fired.

    Fixing it (Sheriffs and bandits)

    I think fighting sheriffs shouldnt be another way to make money. No, heads should maybe be worth enough to cover the price of pots, but not much more. The head prices should be nerfed of this reason. One other thing is that sheriffs was ment to fight the biggest teams. @enderdragon3615 told me he isnt comming for us even though we was rogue because it would have been a suicide mission (nothing personal ender, I know you are not the only one who does this). The fact that we would have known he would come would have ment we couldnt have checked bases in the way we did (I was in CardX at this time). I think Sheriffs should be forced to go for the biggest teams, doing what sheriffs was originally ment to - limiting the power of the most powerfull teams.


     
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    #1 Hitchens, Nov 22, 2016
    Last edited: Nov 22, 2016
  2. Eil

    Eil Ex-Raid // Perm. Ban Manager
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    Team Caps - As we have discussed at length, I completely agree with this idea. Again, not saying this because I am in a relatively small team, but because I remember what WildWest used to be when there were lots of small teams, no more than 6, and it was extremely fun. Gear was cheap, lots of teams, resulting in lots of fights. Bringing in the team cap would essentially force these small teams to form which is what is best for WildWest, rather than 1 team with 30+ players in it - Rejoin timers etc. - You know I agree with these.

    Sheriffs - Big teams no longer see Sheriffs as a threat, rather an opportunity for free money. This is usually because there is only 1 sheriff, maybe 2 on at once (This is why we need promotions in this area). The 5k reward for sheriff heads was done so your hard effort at killing a sheriff was well rewarded. Trouble is, its not hard-effort for the big teams since there is only 1 on at a time. Personally I think with the introduction of more, dedicated sheriffs, the problems will decrease.

    Alts - I believe this idea is the least abusable so far. One point to add is the need that if a player logs out of WildWest, when they log back in, their original logger does not disappear. This will prevent people who are in danger from logging off and on very quickly, getting teleported to the waiting area, then safely logging out from there using /logout.
     
  3. Hitchens

    Hitchens Well-Known Member

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    You would always leave a logger when logging out of waiting area.
    So we basicly agree on everything lol..
     
  4. TwisterPvP

    TwisterPvP Raid Mod / Squirtle

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    Team Caps: In my opinion this would not work. Players can still be allied with players from different teams, so making a team cap, in my opinion, wouldn't fix any of the problems you think it would. Also, you've said 4 players. Lets say there is a team of friends, 6 of them in total, for example. 4 of them get in a team, the other 2 are upset and will not play the server. This may actually damage the server.

    Alting: This has been discussed many times, and Mario has said on multiple occasions that alting is not against the rules or will ever be against the rules. Get over it.

    Sheriffs: Sheriffs seem to forget the fact that they can also team up with other sheriffs. Go onto the Slack, and get more sheriffs on. Or try your best to pick off one or two of the big team camping Wild Grass. Sheriffs lose pretty much nothing when they die, so they could at least try. I think that it could be a little bit of laziness from the sheriffs. The sheriffs knew what they were signing up for. It was always going to be tough for the sheriffs. They always have the option to resign if they've had enough. If not, then deal with it. I agree that new promotions may be in need.

    Any replies are welcome.
     
  5. enderdragon3615

    enderdragon3615 Well-Known Member

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    All in all I agree with what you have to say @Kommune. Something needs to be done to stop this ridiculous revenge alting. Listen I know it is tough to get killed, especially by a person you don't particularly like, but that is no excuse to log onto an alt so you can get your quick revenge. If other players don't have access to alts as a resource than neither should other players.

    Ah yes I thought this might come up at one point or another. To me this is basic logic. I can't remember the exact numbers, but I believe there were at least 4-5 fully equipped players at Wildgrass base, against one of me. I am not shy to admit that I am not the best at pvp (I still try my best, at least I can say that). In my mind there was no chance of success in any shape or form. There were no innocent lives at stake so to me that removed the obligation to try and save them. If I went through the front door I would be shot to pieces. If I went around back I would be blown up. If I tried to camp a tower they would climb a wall and kill me. I could continue the list of strategies that would all inevitably fail. As a sheriff I know that it is my job/duty to attempt to stop criminals, but in the end they would just come out 10-20k richer than if I hadn't come at all.

    Honestly I don't know if promoting more sheriffs will do the trick. I first started playing Wild West in May of 2016, and even then the same thing would happen with the sheriffs. Multiple players would be promoted to sheriff, there would be an increase of activity for a week, most of the sheriffs quit WW or wanted to go back to a regular player. This happens every single time. So what do we do to fix this problem? We promote more sheriffs, so as to maintain the balance. This is an endless loop of hopelessness. The job of the sheriff is to stop crime, and to defeat the larger teams, but that rarely ever happens. I am not really sure what I am trying to say here, but if anything I think there needs to be a change so as to stop this endless cycle of: promotion, activity, inactivity, quitting.

    I just realized I went off on a rant... Oh well, but just to summarize, I like your ideas @Kommune :wink:
     
  6. Hitchens

    Hitchens Well-Known Member

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    How would it not? I mean it would be nice if you was more specific (I was not, but it was because the specifics can still change.). I think that the second issue you raise can be fixed by simply setting the limit to a bit higher.

    Is this making it against the rules? No it is not. It is just making it harder to misuse alts. I have nothing against the way @JustFamouz uses alts in (nowadays) for example.

    This is an issue that i do not really know much about since i have never been a sheriff, so I am going to accept the average sheriffs opinion as mine on this.

    Anyways, thanks for the feedback.

    This I could not agree more with.

    Maybe getting rid of the kills and deaths leaderboards could make sheriffs do this without fearing death so much? Would it? You are sheriffs so you know.

    And thanks for the feedback.
     
  7. enderdragon3615

    enderdragon3615 Well-Known Member

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    Sheriff slack is practically dead, and if you do try to call in for backup rarely is anyone available to log on to assist you.
    The issue with trying to pick players off is there is never a chance to actually go on the offensive. WHen a sheriff first arrives they are not allowed to attack, therefore they have to creep around and hope only 1 bullet hits them, so they can start firing back. Half of the time everyone blasts at the sheriff and before they know it they are looking at their dead body.
    Okay I have multiple problems with this
    statement. I hear this all the time. "Sheriffs should come fight us, they have nothing to loose." This is from the bandits perspective. None of you are sheriffs, and even if you have been in the past you left for some reason or other. Yes we do loose something. Every time I go to Wildgrass to sacrifice myself I loose part of my dignity. Yeah this is a game, but nonetheless... I have found that once people realize that people can kill you they also think they can push you around, and every time they kill me just re enforces the idea that they are allowed to push me around. Listen the sheriffs aren't lazy. I have met and spoken with every single one of them. They are not scared of you, but they are tired. Tired of being insulted because of their skill. Tired of walking into traps. We are tired of being called out for abuse every single time we make a minuscule mistake. We are people, and despite this being a game, becoming a sheriff is tough. No longer do you get as much enjoyment out of this game. Instead you feel you have an obligation to log on. I am sorry, but we sheriffs are not lazy, and we most definitely do have something to loose.
    Simply put most of us did not know what we were signing up for. Sheriffs who resigned rarely talk about why they resigned and if they do it is very vague. The only guides for sheriffs out there are guides describing how to become a sheriff, but there is nothing about how to prepare to become a sheriff. No one talks about the verbal abuse that we so often receive, no one tells us about how much of a strain becoming a sheriff is. If you don't believe me, then just look at the accepted section of the sheriff applications. Now how many of those people remain a sheriff? Not many I can tell you that. We should not have to "deal with it" players need to be respectful to everyone and that includes sheriffs. I can tell you that being a sheriff is no walk in the park. Sheriffs might just be considered a role on Wild West, but with that role comes responsibility and an obligation to do your best to help the server.

    @TwisterPvP this post isn't intended to offend you at all. I was just trying to clear up the many misconceptions about sheriffs.
     
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  8. _Yassuo

    _Yassuo Member

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    Well, let me say something about this.
    You became a sheriff for playing that role, right? and you must accept what it takes to be a sheriff. you know you will be insulted, you know you will die. if you weren't ready for it. RESIGN. or just DON'T APPLY for sheriff. that's a easy solution to your problem, you can't lose dignity in a game, and tbh i think you lossed more dignity in this post that anytime you die in the game. you simply said "every sheriff wants to resign bc playerbase is not friendly with them" of course it isn't because most bandits want to make money and not be killed while (if it's not by the hands of other bandit) being rogue or simply proccessing, if you don't have what it takes to accept wild west bandit community, go ahead, leave, or resign. i don't want to hear anyone crying for things they knew they would suffer.

    And about the verbal abuse... i think if you're a not new player and you're applying for sheriff you see this everyday a sheriff's online. it's not that hard to look at global chat. i personally laugh everytime i see randies writing in chat stupid things.

    If you don't want to attack big teams bc it's a suicide mission, check other players. that's easy.
    And about the thread itself, twister wrote everything i wanted to post before me :v
     
  9. Hitchens

    Hitchens Well-Known Member

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    And you continue beeing a dick. Well done m80.

    Instead of helping them out? A nice person you are.

    Thanks for your usefull input. And btw, now you are asking him to go bully new players or in case there is no one, just ride to bases without any action. He could as well just.. well afk
     
  10. enderdragon3615

    enderdragon3615 Well-Known Member

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    I believe I already covered in my post that many sheriffs apply and do not know the backlash that they will receive. I am not really sure why you took such offence to my post especially since you yourself have 0 experience as a sheriff. You also stated that I can't loose dignity from a game, yet right after that you contraindicated yourself by saying I lost dignity with this post which is about a game. I am sorry if you misinterpreted what I said, but I believe everyone should be treated with respect. I wasn't saying treat sheriffs exclusively with respect.

    Perhaps you only glanced over my post, but I believe I went into detail that sheriffs quit for other reasons, and that verbal hostility is only 1 of the reasons for their leaving, and is not the sole reason.
     
  11. Champloo

    Champloo Guest

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    Post #100 about this.
     
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  12. _Yassuo

    _Yassuo Member

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    I don't want salt specially in a thread like this.
    Discussing about the game is not in the game itself. it's out of it since we're not playing anything in the forums.
    And about what kommune said, i try to help everyone i can in global chat. just i get tired out of responding the same questions over and over. i'm not a jmod, not a helper or a mod (NOT EITHER A FAQ as you say, because to be honest i've never once saw you helping anyone in global chat) i'm just a normal player.
    I may not be a sheriff, but i can think as one, or try to get in the role. it's not hard to just think "oh, hunt bad guys get "justice" be paid for it at the risk of dying and loosing nothing (except if you buy kevlar) and then save the day"
    The stress it has to be a sheriff? die, be insulted, and insulted to your skills at the game saying "ez" or something like that.
    As also give players extra money at dying, etc etc... i mean, if i had the risk to loose anything i would most likely ragequit (thing i don't usually do because i have extra gear) and if i did that multiple times most likely resign. players want sheriffs to resign. not going to explain that. I'm not going huge ammounts of stress to keep getting it. if you want to have fun and you're tired of it, quit the role you're playing, if you ever again get interested to it, re-apply. (i think that's possible..)

    And, kommune, what are your aguments to say i'm being a dick? i'm just reposting in another way what twister said. really mature from your part to call someone a dick and not even explain why they are one. i'm not going to respond this thread anymore, mostly because i see salt. your ideas are great. (if i can say so) but i just share twisters opinion. everyone has a opinion. and you must accept it. i also thanks ender for responding in that way. i didn't expect that maturity from you. well done, it was a pleasure discussing with you.
     
  13. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Team Caps - The idea has potential, but I think that the idea needs further thought. It does diminish the power of the bigger teams, yes, but it also doesn't help a newer player who has only recently joined the server. The player would be looking to join a team, which would be impossible because of capped teams. If they are too small, the entire social structure of Wild West will be affected, instead of focusing solely on the more powerful teams. If they're too big, the change doesn't impact anyone.

    Sheriffs - There are plenty of worthy applicants right now. I'll wait and see what happens a few weeks after they're accepted/denied. The major problem I faced as a sheriff is that there was a lack of teamwork. I suggested giving them access to /tp with a 30 minute cooldown, but it's still a pending idea.

    Alts - Agreed, something needs to be done about alts. We're currently discussing a way to make alting more difficult.
     
  14. deppresso

    deppresso Well-Known Member

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    Sheriffs - As @Verlyn said, there is sheriff apps open rn and I believe (most) of them will be mature enough and yeah that stuff
     
  15. Hitchens

    Hitchens Well-Known Member

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    Well we both applied, so I agree here :stuck_out_tongue:
     
  16. deppresso

    deppresso Well-Known Member

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    haha c:
     
  17. Carcano

    Carcano Well-Known Member

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    It's always amazing to see how salty kids can become to the point of writing entire nobel-prize essays about how to nerf the op teams, the teams that work the hardest, without giving two ****s about the rest of the server.
     
  18. pewgeon

    pewgeon Well-Known Member

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    Team cap and only 1 team can be processing at each processor at once. Most of the best teams aren't hard working. I mean it is hard work to fight but it's not hard work to be the best team. It's just a bunch of players keeping the new players from rising so there is NO POSSIBLE way for the newbies to get good enough to even have a chance to rebel against without any help. Like first off it's kinda messed up how it's just complete stereotyping with the big teams how they instantly invite the WarZ or TDM players. They don't care about the new players when the best players were actually old WarZ. It is true that most of the best players are WarZ players but some people are not even that good at WarZ or Wild West but they are in the best teams, have best gear, and just make themselves look good off of noob kills. I'm not going to name people because there will be a lot of ranting about someone being above average. They are above average but barely above average. Average is let's say 25/50. The people that I'm talking about are like 30/50 while people like JustFamouz or Nafsu are 45/50. I personally am an OLD WarZ player. I played 2 years back and it was kinda easy for me because no one knew how to aim, just combo. Killer_Kameron is an OLD WarZ player. I believe joker is an old TMD player. Some of the best players before reset were WarZ and CS:GO players. Most of them were at least unlike now. The thing about the reset before is that there wasn't one team that wouldn't let the noobs grow and gear was easier to get so newbies could get more fighting experience without raging over one WG run of 7 stacks which took about 15 - 30 minutes unlike now it takes like an hour without getting killed. The chat wasn't as toxic and was more friendly to youngsters among the server. Almost everyone had potential unlike now I've encountered about 3 people with potential in the past 2 months. All of them left and never returned. The whole server will have to work together to accomplish keeping Brawl and wild west because the staff alone can't do this. Even Mario is becoming discouraged about wild west and starting to say that it's turning out to be like WarZ which is exactly what he didn't want to happen. If you notice how a couple of people are saying the staff and Mario aren't doing anything about wild west dying. Well to be honest it is just discouraging him. The sheriffs are hackusated left and right and people complain about their free gear while before the reset they didn't because people could actually rise and beat sheriffs. The gear wasn't as expensive so they didn't complain as much for losing gear. Now an hour of work may seem like little to get the best gear but we all know that every single newbie get's the gear and guess what... the better player's kill them three times with good gear by logging into bases and 3v1's and backup and the only time they die is to some player that is probably an alt of a player that got mad and uses macros, speed, tracers, and xray. And it's because they are mad so for wild west to become "great" again and have it not die the whole server including the stubborn people in CardX (not all of them are) to stop log killing and to actually not have 1 big team of good players. Even a player that has played for a month now and has multiple full d fights with me and big teams and has lost. Guess what he did. He got on an alt and said he played WarZ and got into CardX just like that, even though I have never seen him play WarZ EVER until now. Like bruh you hear someone drinking pots and you continue to jump around in full gear. Players before reset on my scale were more like 55/50 on average and the good players were more like 60/50 and the best players were more like 80/50 and were practically unstoppable. At least they weren't addicted to killing newbies and getting no gear at all like the best players of now. Well that's all I have to say. Just work together (not one big team) and make wild west more new player friendly. It was like 3x better before reset.
     
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