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Idea Which instakill needs to be altered first

Discussion in 'Capture the Flag' started by Lewka, Aug 11, 2017.

?

Archer or Assassin?

  1. Archer

    15 vote(s)
    78.9%
  2. Assassin

    4 vote(s)
    21.1%
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  1. Lewka

    Lewka Well-Known Member

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    Currently there's 2 instakill classes in the game and both archer and assassin have bs instakill abilities, though the latter has a fair cooldown on its instakill and is easily countered by blocking from any class. Archer on the other hand can only truly be countered by either coming up close, or by playing elf, which is both tiring and annoying. Nevertheless, assassin can easily be considered as annoying since its instakill counter is the most ping based strategy in the game.

    Anyways, lay out your thoughts on which one should have its instakills altered or removed first with your reasoning, seeing as even if we get a dev, they'd have to code one class at a time since they'd be focused on other projects.
     
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  2. Freedom_35

    Freedom_35 Well-Known Member

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    Tbh, I think both are ok. I voted for 'archer' only because I think that could get changed to 40 blocks, not 30.
     
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  3. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Assassin can be adjusted to be a balanced class quite easily without removing the instakill. With archer, however, I haven't yet seen a suggestion which I like which keeps its headshot. I'd rather see that instakill altered first.
     
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  4. Freedom_35

    Freedom_35 Well-Known Member

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    How's this: That you only get hs if you can see the arrow?
     
  5. Spades_

    Spades_ Former CTF Mod

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    I'm going to have to say archer. This is because archer is a free class, and available to everyone. So the number of archers playing is much greater than the number of assassins(usually). In addition, there have been many change ideas involving archer. So, theoretically archer could be easier to rework than assassin.

    How would this work? I mean, does it still hit if you look away? Or what if it's in your FOV but you're not paying attention? I'm not sure about this idea.
     
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  6. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    necro. Just everything about necro needs to change.
     
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  7. Freedom_35

    Freedom_35 Well-Known Member

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    I just knew that @BrawlIsMyCity and others are in favor of getting rid of random headshots. This is like the only thing that will help it, but it can easily be abused. Like you said, looking away or stepping away can be enough to avoid it. And that's one of few abuses. I need help with idea's for this, but I thought it could sort of help if we can find a way so it doesn't rapidly get abused.
     
  8. EmperorTrump45

    EmperorTrump45 Dank Memer

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    i agree. but this thread is about archer and assassin xd

    i'd like to see archer's instakill removed & replaced first. assassin isn't quite as busted as archer and i'm curious to see if a true damage bleed would work or not.
     
  9. CastleBravo1954

    CastleBravo1954 Well-Known Member

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    I think that archer should be focused on more than assassin since in many situations after the carrier has enough support to cap the only class that can kill the flag carrier is archer and archer can become a big influencer in the game.

    My rework for archer would be to only be able to hs if you have your bow fully drawn back and if its just partially drawn back it should deal either reduced knockback or maybe should be able to deploy some sort of poison potion that slows the attacker down while making it so that the archer can have enough time to escape or give the archer a pvp advantage against a class like heavy or chemist which can beat the archer in a melee 1v1 situation. think about it for a second, most of the time when hsing a flag carrier, the archer will mostly fully drawback their arrows and partially drawing back the arrow is something that would mostly be used against another archer in an archer 1v1 and trying to get players away from you.

    Now there have been random players who have bowspammed, essentially making it super annoying to fight against an archer. now just like how chemist potspamming was fixed (by adding an xp system which reduces everytime you land a pot and when the xp bar reaches nil you cant land anymore pots) we can use the same xp system to fix archer's bowspam. sorry @Slayway xD. This is just my suggestion but another option would be to strenghten classes to be able to counter archer's abilities for example elf's shield which helps to deflect archer bows.
     
  10. Salty_Ivan

    Salty_Ivan Well-Known Member

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    Just limit the damn arrow supply.
     
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  11. Slayway

    Slayway Banned

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    No no no no you are wrong, the bow needs infinity and punch 2.
    BOWSPAM
    -Slayway
     
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  12. Claod

    Claod Well-Known Member

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    This would be very buggy. People play at varying FOVS like between 60 and Quake pro. Quake pro players wouldn't get headshotted even if it was in their view and players with lower FOVS would get sniped without being able to see it. Besides, there is the f5 trick so you could just look straight down and never have to worry about getting headshot.

    Now for importance in changing instant kill, I'd vote archer because it's capability to kill 128 people in 39 seconds is ridiculous or approximately 3 kills a second. While that number is closer to about 48 kills in 256 seconds or a kill every 11 seconds for extremely skilled players, that is still pretty crazy. Archer is what I would say a low risk, medium skill, and high reward class. Assassin has something closer to a high risk, low-medium skill, and medium-high reward. When you get used to archer, you can rack up an astonishing amount of kills while camping in a tree but assassin has to engage with the enemy and risk its life without even a guarantee kill (players can block). For the noobs, archer will give them little kills but also very little deaths. Assassin will give them some kills but way more deaths. For skilled players, archer wins by a landslide. Overall, archer's instant kill is a little more broken atm. However, this doesn't mean nerfing too the ground. Archer needs the same type of rework as pyro (which btw, was executed magnificently) sort of like removing its instant kill but adding some sort of ability or buff that fill the hole.
     
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  13. StormNox

    StormNox Active Member

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    Instead of the Insta-kill for archer, maybe it could reduce an enemies health to 1/2 hearts if they are at full health and when they are shot again and are not at full health, they die.
     
  14. Freedom_35

    Freedom_35 Well-Known Member

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    Exactly, I totally agree. I agree with you that it could abused rediculously easily. But, on the other hand, it's the only thing that would stop random hs, which everyone apparently finds annoying. If there's a way to make it non-abuseable, it could really be a handy thing.

    Nah I'd keep the instakill, just make it harder to get.
     
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