1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Idea Free class abilities for noobs like u? (ft. Overwatch)

Discussion in 'Capture the Flag' started by scapezar, Nov 6, 2018.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
    May 17, 2015
    Messages:
    668
    Ratings:
    +453
    Discord:
    Jul13n#9311
    Really targeted toward a panicking, not-PvP friendly noob when s/he's getting gang banged comboed to the moon by hungry af minecraft mcpvpers (which 10/10 times would cause this noob to go back on their Realm server or to delete and recycle their MC application & folders and to log into a Ninja Fortnite stream) <<------------------ letsbereal

    Imagine this, solidifying into a "rock/metal" form....during this (shown by some cool particles on ur body) you'd take no kb, no damage (if in the air, u would fall and take no fall damage), and get regen II or so, and u can stay in the form for 15 seconds or get out of it whenever, and the ability would have a cool-down of 25 seconds since it was activated

    so basically Mei's snowman ability thing or maybe it's more like Orisa's fortify ability...

    And what if we pair this with the ability to roll out (like a ball) like the Overwatch hammster guy dealing damage to enemies run over - again favoring not-PvP friendly users who are for sure the greatest loss of retained players on the server


    What else are some good Overwatch abilities we can adapt? i mean, uh, any other ideas (for a new/reworked class ability oriented towards regulars and/or noobs not already mentioned or one u want to highlight) ?



    EDIT:
    Also, properly buffing/fixing/just straight up helping Necro is an excellent example of a class that can have leeway of required pvp-usage since it should have a bit of buffer with its minions doing the hard, dirty pvp work (currently they act as useless decoys/hit dummies that occasionally debuff an enemy, which is still a rip)

    The obvious examples are archer, mage (but hotkeys are too much for some), and engineer (dwarf a little bit too for being so tanky hopfeully in its own populated flagroom) ...used to also be pyro with instakill
    if u notice...u will see noobs playing these ez to play/simple, effective w/ minimal effort, unique/fun, ranged (non-sword-pvp-based) classes, on top of heavy as the default class ofc, while any other class is not nearly as effective if played at all

    so tbh an optimal new free class should be oriented around all of those concepts described directly above
     
    • Like Like x 1
    #1 scapezar, Nov 6, 2018
    Last edited: Nov 6, 2018
  2. anto1001

    anto1001 Member

    Joined:
    Jun 22, 2017
    Messages:
    81
    Ratings:
    +12
    well to help the beginners who are not good at pvp yes, but how would you know who to have it and it is slightly OP
    and still even with that it wouldn't help much

    i like the idea to keep new players who are a bit worse at pvp, but it just doesn't seem to work in the end without mayor work
     
  3. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

    Joined:
    May 17, 2015
    Messages:
    6,096
    Ratings:
    +2,517
    Long cooldowns like this are not suitable for a game as fast-paced as CTF, in my opinion. 10 second cooldowns max, and that's pushing it. As well as this, it sounds like this would be very powerful for capping. You could activate the ability as you're running into the flagroom, pick up the flag, and run out quickly.

    I also don't think this idea will help new players get into CTF much. This ability will let you avoid and run away from situations difficult for new players with low PvP skill, but I think it is completely counter-intuitive at actually teaching these players to deal with these difficult situations. Gameplay mechanics oriented to making the game easier to get into should at the very least introduce new players to these difficult situations, they should not let them avoid it completely.

    Never played Overwatch and have no intentions to ever do so, so if anyone wants feedback from me you'll have to elaborate :v
     
  4. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
    May 17, 2015
    Messages:
    668
    Ratings:
    +453
    Discord:
    Jul13n#9311
    A class based around this ability concept would be good for slowing down the pace for that player and providing a buffer to getting rekt
    15 seconds in that form would make other players antsy, but would let that player enjoy their temporary haven, and it's then 10 sec (25-15) cooldown wait time after leaving the max time allowed in that form - but that could be cut to 5 seconds perhaps
    ....the exact #s isnt the focus of this atm, it's the general idea, but noted
    and sure, limitations & restrictions can be in place to prevent game-breaking events


    The only "running" i mentioned was a ball form, but that could be used to roll into and out of trouble, dont see a problem - the ability to get out of trouble easily while taking minimal-no damage would certainly help nooby players, esp if their class has a ranged weapon. Any ability that can help players, say, break out of a hella combo, or provide an ally of escape, should totally not be looked down on, not sure why you think it should. Look at archer- it evades and avoids direct confrontation of pvpers by posting up far away. It's rare for an archer to actually get targeted and killed bc of this...which is perfect for noobies, (with an instakill ability) hence their extremely high killstreaks and KDR for example. There's no automatic exemption from being killed, it is just a decision & action the player has to make based on the class theyre using to increase their odds to kill &/or survive - helping increase odds of survival when fighting others would for sure help newer players. :thinking:


    Lets keep it optimistic fam, it's an idea generating thread where i also highlighted general themes & concepts, not a place to try to bash any idea out of existence one, what r some solutions instead?
     
  5. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

    Joined:
    May 17, 2015
    Messages:
    6,096
    Ratings:
    +2,517
    The problem is, the ability is so powerful it needs to have a long cooldown to not be ridiculously OP. The ability is a more indirect way of suggesting to make a class invincible over half the time.

    If the cooldown is long, it doesn't suit CTF's fast-paced style of gameplay. If the cooldown is short, it is way too overpowered. There is no middle ground here, which is the inherent flaw with this ability.

    Restricting abilities so they can't be used in certain situations seems to be patching up a problem rather than properly addressing and fixing it. There's a problem with any ability which needs to be restricted when it's too close to the flag room, if the player has the flag, etc.

    Unless you mean "you can't move" instead of "you solidify into a rock form", there's nothing that suggests the ability would limit movement.

    The issue with it is that it can be used to "roll" out of trouble. Being able to use a long period of invincibility to escape trouble is, in my opinion, overpowered, regardless of what else it can be used for.

    The ability doesn't help players get out of a difficult situation, it pretty much does it for them. That's why I think it's overpowered. This ability gives a player an effortless escape to any difficult situation. It doesn't assist players in escaping, it doesn't require any skill to escape, the ability just does it for them.

    Because in a casual game, usually no-one can be bothered to target a specific player for any reason other than personal grudges. In competitive matches, you'll almost always have someone targeting an archer whenever there's a point in doing so. But since people naturally don't take casual matches that seriously, this does not happen.

    I mean, it isn't automated, but it isn't far off. All a player has to do is activate the ability, that is the only skill required to effortlessly escape any difficult situation.

    I try to be an optimistic person. However, that doesn't mean I'm going to say an idea is good when I don't think it is. Feedback ≠ pessimism.

    You highlighted a "theme" (abilities oriented towards helping new players get into the game based off Overwatch), and I didn't criticise that theme at all because I don't know much at all about Overwatch. The "concept" you gave is a concept I thought was flawed, so I said why. That's feedback, and getting feedback should be the sole reason you'd ever post an idea on the forum.
     
  6. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
    May 17, 2015
    Messages:
    668
    Ratings:
    +453
    Discord:
    Jul13n#9311
    @SoCool21 ok no worries, good feedback, just didnt really see the reason of it

    still dont agree with always avoiding: the use of medium-long cool-downs, restrictions when holding the flag, and easy abilities, but agree to disagree i guess
     
    #6 scapezar, Nov 7, 2018
    Last edited: Nov 7, 2018
Loading...
Similar Threads Forum Date
Idea Rogue - Free Recovery Class Capture the Flag Sep 30, 2020
A plea to nerf the free classes Capture the Flag Aug 26, 2017
Idea [Free Recovery Class Concept]: Scout Capture the Flag Apr 25, 2017
Idea Free Class Day Capture the Flag Oct 15, 2016
Idea Free Friday alternative/Class caps Capture the Flag Aug 12, 2016
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...