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How I was banned / The State of the Staff Team

Discussion in 'Capture the Flag' started by LeUniCow, May 18, 2020.

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  1. Sasspot

    Sasspot Member

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  2. FireTurtle

    FireTurtle Active Member

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    Correct me if I'm wrong, but when Danny got banned I don't think he wrote a whole essay trying people to convince he was legit. And guess what, he is unbanned. Nothing is going to change. You are banned. Appeal when you can and let staff reconsider then.
     
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  3. CommunistBelgian

    CommunistBelgian Well-Known Member

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    Cow my guy, insulting others isn't helping your point. Best way to go is to let it rest and to re-appeal as soon as you can. The decision has been made, some points have been brought up, the only thing that's happening right now is you yelling at other people and them yelling back at you. I value our friendship and respect you as a person, but this is not what I knew you like. Don't discard the reputation as a nice guy and a friend by doing this.
    Report the thread, have it locked, avoid further consequences (such as a forum ban for off-topic insulting/flame)

    Apart from that, I have no say in this matter.
     
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  4. LeUniCow

    LeUniCow Well-Known Member

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    Unifier, I haven't changed as a person I was just less aware of the amount of pricks in the community.

    That being said, the intent of this post wasn't to change the staff team's opinion on my ban, I already knew that was set, but to give people a full opportunity to look at all the evidence and make their own decisions, and to an extent we've gotten that. On one side there's people backing up the staff team only a couple giving valid reasoning, the rest just taking the piss, and on the other side there's people backing me up, with me occasionally just taking the piss (i would say in this case deserved).
     
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  5. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    just take the L and move on in life my friend
     
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  6. Ryva

    Ryva Member

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    I mean, you're somewhat right but there is many more things that go on.

    MinemenClub screensharing is flawed, they use an SS Tool that Vape v3 can bypass because it is extremely outdated, then they just let you go.

    AnyDesk is the tool that lets the staff member onto your computer for control so yes you are correct there. Luyten (aka Java Decompiler) is a tool that decompiles .jar's. This is used to just decompile Forge Mods in an attempt to find any form of cheats that can be coded into the mod itself. You don't really need staff members who know Java, you just need staff members who have common sense to do it.

    Process Hacker is not just used to see what processes are running, it is far more complicated than that. It hacks processes where you can then search for certain strings that can give away a certain client that they are using (just a basic explanation, I'm not going to explain everything in detail).

    These are nearly not the only things that are used in a screenshare though, things like Powershell, Last Activity Viewer, Paladin, Search Everything, Regedit, and many more I am not able to talk about is what really goes on in a screensharing.


    Screensharing is not easy to learn, it takes a few months to be good enough to not be bypassed in an SS. Screensharing for this reason is hard because you always want to make sure if the player you are screensharing is really cheating, then you find the cheats without them bypassing you.
     
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  7. lnformative

    lnformative Well-Known Member

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    The other thing too about screensharing is that the more knowledge that gets shared publicly about what happens during a screenshare, the easier it is for client developers to implement bypasses and come up with new ways to hide the client
     
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  8. xGhale

    xGhale HG‘s Doom guy

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    Back in 2016 it took a single screenshare for a German cheat developer to completely recode his client into a different mod entirely within 2 days lole
     
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  9. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    I'm not going to have enough time to write super in-depth responses to specific things brought up in this thread, unfortunately. I have read over everything and I will be re-reading it when I get round to updating the protocol.

    The "don't talk to permbanned players" guideline is something that was brought up in Mod chat shortly after I posted my original response. This is what I said about it in Mod chat:

    The whole "don't talk to permbanned players" thing is fortunately one of things I know is flawed and know how to fix. I'm planning on making protocol for talking with permbanned players which'll be part of the protocol overhaul in the next month or so. It'll allow for us to still handle permbanned players' appeals just as well as we used to and will finally formalise the rule, which should in turn make it even safer.

    In short: I agree, it needs work and it will get work.

    I'm not entirely sure why people think Putty is "dead-set against implementing" screensharing. He's not, he just thinks it's a bad idea and after participating in countless discussions about screensharing, no-one's brought up a good enough argument to convince him.

    In order for screensharing to be effective, we need to develop our own or somehow get our hands on a private screenshare total. Public screensharing tools can be bypassed by most premium clients, because client makers can test their ghost clients against them. They can even do this against private screensharing tools - but doing so takes longer and typically private screensharing tools are more frequently updated. Unfortunately, we do not have the resources to develop our own screensharing tool.

    This is incorrect. BAC does not work as an anticheat in any way, shape or form on our server.

    In order for BAC to work as a clientside anticheat, we need to partner with them and it costs money to do so. I reached out to a Badlion dev years ago when BAC first had clientside anticheat features, but unfortunately it was too expensive. And, you're right - forcing everyone to use BAC or any other clientside anticheat would harm our playercounts considerably.

    I agree that forcing specific users who are potentially hacking to join with BAC or other clientside anticheats is a good idea. However, it all depends on how much it would cost to do this. Unfortunately, I'm not in a position to decide whether or not the cost would be worth it, as I don't have access to Brawl's financial info.

    Teachers suggest this because exams have time limits, and spending a bunch of time on a question that you're stuck on is poor time management. In this case, I'm not "stuck" - it just takes this long to accurately measure all the different factors that need to be measured.

    I'm aware that it's easy to convince yourself of anything if you want to be convinced of that. However, I don't want to be convinced that people are hacking. I would much rather not have to ban players for ghost clients. I don't enjoy analysing Minecraft videos, and typically I have more productive things to do than go after ghost client hacks. Removing 1 hacker from the server causes an insane amount of backlash and provides very limited benefit. This is the reason why I wasn't heavily involved in the ban from the beginning.

    The quote immediately above this is incredibly misrepresented when taking out of context.

    Based on the methods we use to detect ghost clients, we can be sure that someone's ghost client ban is correct just like we can be sure that someone's ban for fly is correct. However, detecting fly is far easier and is far more based on common sense than ghost client detection is. Someone who has never heard of Minecraft before could see a video of someone using fly hacks and come to the conclusion that they're flying. Detecting ghost client hacks is far more complex.

    The methods I use to calculate people's ping have been tested and they work. The methods we use to figure out some other things regarding ghost clients have been tested to a certain extent, and line up with known information about how Minecraft works on a technical level, but we are unable to test them to be completely 100% sure that they are accurate.

    At the moment, we have no reason to believe that any of the methods we use are incorrect. They are certainly the best methods we have access to at the moment. However, we also can't reasonably say "this definitely works 100% of the time under any circumstance". Far more testing would be required to do this, and we don't have the capability to carry out this level of testing.

    We are fully aware that ping fluctuates. We don't go in-game and time /ping a few times then assume that their ping is always like this. Ping can be calculated to a relatively precise level on a case-by-case basis. We also know how to factor in ping and figure out what the effects of ping have in a given scenario.

    Yes.

    If I got someone who doesn't play PvP competitively and gave them a ghost client with medium settings, they would be terrible compared to most competitive PvPers. How well someone is PvPing is, unfortunately, no indication that they're using a ghost client.

    In other words: yes.

    This is absolutely correct. Some players are noticeably better during matches, and are most likely only using ghost clients during matches to make them slightly better, or to give them an easier time.

    This is why it's incredibly difficult to detect ghost client hacks. Someone using medium settings will very rarely get hits that are impossible to get legitimately.



    In essence, the point of a ghost client hack is to only let you PvP in ways that are achievable legitimately, and no better. The only time that ghost client hacks are even detectable is when they make mistakes and fail. As ghost clients get more and more advanced, these mistakes become rarer and rarer, and harder to distinguish from legitimate PvP. Sooner or later, it'll be completely impossible for staff to detect ghost client hacks. It will be a larger effort from ghost client devs, but sooner or later it'll be completely impossible to detect ghost clients from screensharing, serverside anticheats and even clientside anticheats.

    In a sentence: screensharing is when you get access to an accused player's PC and look around for the client. A couple of years back, staff would manually go through someone's Minecraft directory until they've searched everywhere, but nowadays most servers with screensharing use a screensharing tool to automate it. Screenshares are initiated by "freezing" the player in-game, then requiring them to hop on a call with you. Refusing to do so, or accidentally logging out, results in a ban.

    Because ghost clients can run oustide of Minecraft directories, these screensharing tools go through your entire PC, which is a huge security risk (granted, most players don't care about this risk). However, any screensharing tool can be easily edited to do something malicious. Any script kiddie out there could change a screensharing tool to install malicious software onto your PC.

    As well as this, most ghost clients can self-destruct. This means I could freeze you and get you to hop into a call, and you can completely wipe the client from your PC, alongside any trace it ever existed. No screensharing tools are good enough to deal with self-destructing ghost clients.

    The issue is that competitive CTF isn't monetised. It would only be worth spending money on partnering with Badlion if we can make this money back as a result. Competitive CTF works well for retaining old players - but retaining new players is far more important right now since we are doing a bad job at it.

    Yes, it would work well, but from a business standpoint there are some major concerns holding it back.

    First of all, I am sorry that you are so frustrated towards Brawl that you have deemed it appropriate to be disrespectful towards me and our staff team. I will do what I can to address the issues you have with Brawl, but please try to keep a level head and understand things from our point of view. Thank you for being so passionate about this issue.

    Comparing bans to murder trials is a very flawed comparison. Murder trials have been a thing for a millennium, and ghost clients have been a thing for about 5 years.

    People have entire careers based on investigating murders. Large governments around the world fund research to make investigating murders easier. Centuries worth of scientific discoveries can be used to figure out if someone murdered someone or not. This is not the case for ghost client hacks.

    As I made very clear in my initial response - I wish there were better methods for detecting ghost client hacks. There isn't.

    Complaints, memes and gossip aren't accurate indicators of how good of a job myself, or Brawl as a whole, is doing. As a former server owner, you should know this.

    I have gone over why screensharing doesn't work in my reply to TTD3. I have gone over why clientside anticheats isn't feasible to us in my response to BrandinoB and BlueGuyARed.

    Regarding server-side anticheats: there are no public anticheats that do a good job at detecting ghost client hacks. Anyone who is offering an anticheat that does a good job at detect ghosting client hacks for free might as well be throwing money away.

    Some server-side anticheats do a good job at detecting ghost client hacks. My understanding is that MMC's anticheat does a very good job at this, and I know for a fact that Hypixel's anticheat can accurately detect reach hacks (though, it struggles with aim assist, KB modifiers and other key ghost client hacks). Any server-side anticheat that does a good job at detecting ghost client hacks are private, and we do not have the resources to develop one. It's not a matter of "we are choosing not to spend the money to do it", it's a matter of "we don't have the money available to do it".
     
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  10. BM5

    BM5 Member

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    Let's give a player with 100ms speed 2, invisibility, and eggs! I'm sure none of the clips will look sketchy.

    So many ninjas get hackusated in this community just because of the class itself being busted and built for combos and weird stuff. Sure, some of the clips are sketchy, but when you slow Minecraft down enough, anyone can look sketchy. Equally, some of the clips here are absolutely laughable and should not be considered valid evidence for a permanent ban. I don't think third person clips are enough to ban in marginal cases such as this. Cow plays (played, jk) a hell of a lof of CTF - if people watch him for long enough, of course there will be some weird hits.

    I've purposefully left out my opinions on Cow as there'd clearly be personal bias at play. My point is, under no circumstances should this be considered valid evidence. If this is the precedent Brawl is setting for banning players then it's an extremely low bar and anyone else who's decent (or even just an EU ninja main) should be worried - it only takes a witchhunt to get you banned!
     
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  11. xGhale

    xGhale HG‘s Doom guy

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    Yes yes yes long reply. How about you reply to the fair thoughts being raised about the legitimacy of the clips the man was banned for?
    >makes ludicrously long post about protocol
    >completely ignores and skips over the many times his judgement on a player's ban was called into question after banning said player for "being confident he was cheating"

    Did Uni beat the staff team in a Staff vs Player match and carry or something come on
     
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    #71 xGhale, May 20, 2020
    Last edited: May 20, 2020
  12. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    Your statement in it self admits uncertainty and not only do you state you are uncertain, you admit that you wish you weren't. Fun fact. I've served as a juror on a couple of trials through the juror selection process. The statements and paper work say evidence beyond a reasonable doubt. They then go on to explain reasonable doubt to the prospective juror candidates on three different occasions. In my opinion, regardless of what other evidence we've seen so far, @LeUniCow 's ban should be overturned on your statement alone.

    "Reasonable doubt is a standard of proof used in criminal trials. When a criminal defendant is prosecuted, the prosecutor must prove the defendant's guilt Beyond a Reasonable Doubt. If the jury—or the judge in a bench trial—has a reasonable doubt as to the defendant's guilt, the jury or judge should pronounce the defendant not guilty."

    Clearly you still have some doubt.

    @BlueGuyARed hits the nail on the head.
     
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  13. Ryva

    Ryva Member

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    Obviously, yes. That is why when staff team's have their guides it is heavily secured as well as the user being screenshared is permitted from recording at all. Obvious information.
     
  14. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    I have already gone over this.

    It is either what we are doing now, or allowing ghost client hacks. We will improve (and always have improved) our ghost client detection whenever we know how to do so.

    I fully admit that our handling of ghost client bans is far from ideal. It is far worse than criminal investigations and other things people compare it to. It is almost certainly worse than MMC's, Hypixel's or other large servers' handling of ghost client bans. However, pointing out issues is very easy to do. Finding solutions for these issues is far harder, and often impossible.

    We are doing the best we can without spending a lot of money partnering with clientside anticheats or developing private serverside anticheats/screensharing tools, which is unreasonable to do from a business standpoint. The alternative is to give up and not bother banning for ghost client hacks at all.

    Unfortunately, we are only a small Minecraft server with very limited time and money to spend on moderation. We are going to continue doing what we can to handle ghost clients better, but if your expectation is the same level of evidence used in criminal trials, I'm afraid that your expectations won't be met.
     
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  15. Antennapedia

    Antennapedia Member

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    I don't think this should have the same standard of proof as a criminal trial. Cow's not being sent to prison or sentenced to capital punishment for hacking on minecraft... If anything, the standard should be the balance of probabilities commonly used in civil law (e.g. lawsuits), which is met "if the proposition is more likely to be true than not true."
     
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  16. LeUniCow

    LeUniCow Well-Known Member

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    You say you know it's flawed and yet you didn't even hesitate at the opportunity of blocking me. Still waiting on that quote from higher ups about this btw.
    You claimed previously that you wanted to give me an opportunity to ask questions. I will repeat what I said before:
    How am i supposed to ask you questions if you instantly block me?


    You think because you can't develop your own screensharing tool that pre-existing ones are useless? A good reason for implementing SS would be that you have a higher chance of catching a hacker accurately than simply not using SS because it wont be the best tool in existence.

    You seem to be contradicting yourself here. You previously said that you were "winging it" when it comes to GCs and that you weren't sure how well you were doing at it: "We have no idea for sure if someone's ghost client ban is correct.". But now you suddenly have 100% accuracy with GCs? I watched you personally ban a player a couple years ago (WhySneak i think) for pretending to be afk on kitpvp and pretending to use aimbot on you and you banned him there and then. Like? FR? This is the person in charge of detecting Ghost Clients/Ban Managing? Someone who will be fooled by a player pretending to use blatant hacks?

    Your actions in blocking me immediately, ignoring my pleas for actual reasoning behind my appeal deny and your comments previously on this thread suggests to me that you aren't "sure".


    Incorrect. You have the option of using SS, but you are refusing to. Even if it didn't work 100% it would be better than just sitting, looking at 2 minute video for hours on end then at the end of it saying: 'oop yep, definitely cheating, we're not going to explain why, but yes, 100% they're hacking'

    "However, we also can't reasonably say "this definitely works 100% of the time under any circumstance"." -- Didn't you just say that you can be "sure that someone's ghost client ban is correct". Make your mind up.

    "We don't have the capability to carry out this level of testing" - You don't have the quality of staff to carry out this level of testing*


    And yet one of the clips you asked me to explain further was one where I was clearly lagged out. I don't think you know as much about lag as you think you know.

    Actually judging from my ban i'd say it is, in your minds.


    Why don't you ****ing screenshare them then. Instead, you have moderators hackusating every ninja they come across because they're dog**** at pvp.


    So, according to you then, i would have to be using high settings of aim assist, which is your reason for banning me? But you only accept that it's aim assist SOME of the time, when it suits you, and the times when it doesn't you can just say 'oh that's the cheat not working correctly'



    But.. you banned me because my supposed aim assist was doing its job by flicking on to people. So either you "the only time" statement is wrong, or you admit you false banned me?

    Incorrect, as mentioned before i believe ProcessHacker is a way around self-destructs. @Ryva ?

    It isn't flawed at all. The essence of the message is the same for all real life scenarios, even if it were a much more minuscule crime. You shouldnt punish someone unless you have complete unquestionable proof.

    Yet again, yes there are. You just aren't willing to see them as an option.

    Again, let's everyone note, that i'm not banned on MMC or Hypixel or Lunar. Why am i not banned on these servers? Something to do with me not cheating I think?




    I want to reinforce that you @SoCool21, are ignoring my request for you to properly explain why you denied my appeal.
    Saying "your explanations weren't good enough" doesn't cut it. Give reasons why they aren't good enough. If you must, go through each explanation and debunk it. Bet you cant.

    Bans should be based on facts, not likelihoods. This ban is not based on facts, but rather, biased opinions.
    Criminal Trials have the sole aim of achieving justice.


    With your logic here, you could very easily argue i'm innocent. Because there is more evidence of me not cheating - several hours - than evidence of me cheating - 3 minutes max - then the probability that im not cheating is far higher than the probability of me cheating.
     
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  17. Cool_boy2900

    Cool_boy2900 New Member

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    I got banned today too. For 'Autoclicking'. First of all, I don't even know how to install hacks or which hacks do what in MC. It's just so frstrating that people can be flying around and NOT get banned but we get accused of things we don't even do and get permbanned.

    THE ADMINS ARE UNFAIR.
     
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  18. Ryva

    Ryva Member

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    No, Process Hacker is not a way around self destructs. It just depends on the client and the intelligence of the staff member, and I can't bother going in-depth because no one here will understand.

    Simple answer is yes and no
     
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  19. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Comparing a ban on a minecraft server to going to prison in actual, real life is seriously next level hilarity. Actually calm down

    So this is kind of funny, I googled "implement screenshare protocol minecraft" and most of the results were like years of threads posted on Brawl. Anyway on a thread from literally 2016 I found this quote from Ritzy

    To put that in mathematical terms, 18/20 or 90% of the time when screenshared, hacked clients were found. That's not a huge sample size but it does seem pretty indicative of the effectiveness of screensharing. Ritzy also goes on to say:

    This post was made 4 years ago.

    There's also this.

    I'm not really sure what the argument is against screenshares here. The privacy argument is bogus on it's own and the only somewhat good arguments against it have been 1) banned for existing but not in-use clients on your computer and 2) abuse of revealed personal information by staff members that are screensharing. It's a completely valid point, and somewhat frightening point, that it's impossible to detect some ghost clients or will become impossible or almost impossible to detect them sooner or later. Or if not impossible, increasingly difficult. But that wasn't the case four years ago and I'm assuming not the case right now per private screenshare tools such as Paladin or SafeShare.

    From what I read about their payment plans SafeShare offers an $8/month deal that covers 'entire staff team' versus with Paladin, which I think is what Hypixel uses, it's a yearly payment that varies depending on how many people are using it. Correct me if I'm misunderstanding, but this doesn't seem expensive and I'm wondering how would this be outside Brawl's budget? Or is the cost just considered too high for the potential benefit? Ghost clients can have self destructs, yes, but if something makes detecting those clients easier and getting more hackers banned isn't that a good thing? And how is this reconciled with Ritzy or Jager's comments claiming that screenshare has been very effective in tracking down actual hackers?

    Also this cost-benefit is why I'm assuming people like Tom spend a lot of time attempting to collect evidence and identify 'sketchy' hits etc. that would indicate the existence of a client. Of course this isn't going to be 100% accurate and it's a ridiculous standard to hold anyone to. As TTD and Tom have said ghost clients only modestly increase performance or whatever so like yeah, that's kind of the whole f*ckin' point of the client - to give you a small but noticeable edge to cheat at the game. Like of course it's going to be hard to find especially without an SS protocol.

    With that in mind the hyperventilating of bias or whatever is just wrong and really unfair criticism for what really does not sound like an easy or straightforward process of ghost client detection.
     
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    #79 EmperorTrump45, May 20, 2020
    Last edited: May 21, 2020
  20. Paddishly

    Paddishly The Australian

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    I've been contemplating sharing my own perspective on "The Trial of UniCow" but what TTD has said here is stupidly accurate. As one of the possible worst laggers on the server (the title really goes to Auromelt, the true champion of the people) there are times where you simply lag out a heap and manage to get some stupidly sketch hits. On one occasion I managed to hit someone as medic when they were like 15 blocks away cause I lagged so hard but their player model was right in front of me (#Straya). I'm sure if A. I was better at the game and B. Someone specced me all the time, some of my gameplay would look similar to what's happening with Cow (I even got to feature in one of his ban clips :heart_eyes:). I'm not giving an actual yes or no to whether Cow was/is hacking though, that's for people who are much more experienced than I to determine.
    I definitely think lag is a massive factor for anyone with slightly **** ping and how they look to other players, however, I will say SOME of the clips have stuff in them that even I couldn't do with 3x the ping.

    What Brandino has said earlier on about the smoothness of aim I agree with, I often get totally confused when pvping as to where players are and it takes me a bit to react whereas in the POV clips you're getting to them stupidly quickly with accurate aim. Is it hacks? I have no idea, I'm literally a bot. If it's not hacks, props to you dude, nice aim.

    My main takeaway from this whole thread though is that, sure, it started as a discussion but has turned into unnecessary flaming of each other, I get that it's frustrating for Cow to seemingly not get fair treatment, and to the community perspective it's annoying seeing a supposed hacker make such a fuss but time to pump the brakes me thinks, it doesn't really help either party to start hating on each other.
    Keep the conversation going, it's honestly interesting and partially educational (for me at least).

    Honestly I started typing purely to talk about lag but kinda just kept typing cause bored and avoiding work. Take from this what you will.
     
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