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Idea ELF REWORK

Discussion in 'Capture the Flag' started by oStaiko, Sep 11, 2015.

?

Do you think this should be implemented?

  1. +1 (I'm fine with it how it is)

    11 vote(s)
    68.8%
  2. +0 (Make some changes first)

    2 vote(s)
    12.5%
  3. -1 (I like the current Elf more / Doesn't fix the problems)

    3 vote(s)
    18.8%
Thread Status:
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  1. oStaiko

    oStaiko Active Member

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    Alright, rework time! Some other elf players and I (credits at bottom) have been working on a better concept for Elf, as we felt the existing one just wan't strong enough, or fitted really well. We've been through several iterations but we're ready for public criticisms! I'll put all the reasoning for why things are the way they are in a spoiler at the bottom, so if you don't understand something just look in there.


    :vulcan: ELF :vulcan:
    -============-

    Wooden Sword - Sharp 2
    Leather Chest - Prot 2
    Leather Legs - Prot 2
    Leather Boots - Prot 2
    Steak x 4
    Arrows x 10

    Shield - Blocking and crouching at the same time spawn a projectile shield, that reflects enemy projectiles back at their sender. Friendly projectiles can pass through it. Charge lasts up to 5 seconds, and regenerates over time.



    PURE ELEMENT

    Arrow- Fully drawn shots do 3 hearts of pure damage. Hitting the same target twice without missing does 7 hearts of pure damage. Fully charged shots that hit their target also return the arrow.

    Left Click- If shield is full, places it where you are currently standing for 5 seconds (Shields duration), and resets shield charge. No arrow cost.



    WATER ELEMENT

    Arrow- Extinguishes all allies on fire within a 3 block radius if fully drawn. Gives Resistance 1 and Regeneration 2 for 6 seconds to all allies within its radius.

    Left Click- Extinguishes self from fire at the low price of 1 arrow



    WIND ELEMENT

    Arrow- When fully drawn, causes an explosion of a 2 block radius on impact, dealing 3 hearts of regular damaging to anyone within it's radius, and pushing them away from the arrow ~3 blocks. If shifting when the arrow is fired, the explosion pulls enemies towards you instead. Soldiers caught in the explosion will not be able to wall climb again until they hit the ground, taking 1/3 fall damage as well.

    Left Click- Propels you ~2 blocks in opposite direction you are facing, for 1 arrow each use.



    ARMOR: Armor was raised from prot 1 to prot 2 to give more protection, but at the same time steak was lowered from 5 to 4 so the total health pool remains about the same. This makes Elf a bit more resistant to ninjas (which was a fairly hard counter to elf, being 2-3 shotted and with better maneuverability)

    PURE: The Current Pure Element requires about 3 consecutive hits on the same target, without them steaking, to kill them. 3 hits to kill any class are any range is good, but when you can't miss any of those shots, it gets really difficult. Other classes like Archer only have to hit their target once, which is a lot easier. This Pure arrows only requires 2 consecutive shots to kill someone at any range, which even still can be a challenge, but is a definite buff on Elfs damage abilities.

    SHIELD: The current shield is a lot of fun, and has very few changes. Friendly shots are able to pass through it, kind of like a one way wall in firefights, and it's also placeable so you don't have to stay there while its up, or you can fire back at those pesky archers in peace. Sitting in your shield would also be just enough time to land 2 shots on a carrier running from you for the recov.

    WATER: A small buff to the water spell to give it more functionality. Instead of just dousing players, it also gives resistance 1 and Regen 2 for 6 seconds. That comes out to 2 hearts total over those 6 seconds which isn't a steady healer, but good for getting back those 1-2 hearts that you don't need to waste a steak for. Self extinguishing is good to keep your self alive as the elf so you can focus on Dousing your team mates, or if you feel like solo capping and need to get past the pyro.

    WIND: The arrow for this one is pretty complicated, so it was rather controversial. To settle that it now has 2 ways to fire, both very similar with only one difference. Normally, the arrow will cause enemies to fly away from where it lands, which is great for most practical combat situations. On maps with void you can knock enemies off, or if someones getting to close you can buy some time by pushing them away. However for recov and support, crouching might be more useful. If you're on your side of the map and the enemy flag carrier is running away, you can crouch to cause your arrow to pull them towards you. Or if you are helping with cap support, you can pull the enemies recov off of your carrier.

    Overall Elf has a wide variety of tools making it very flexible. We geared this elf more specifically towards recov and cap support however, so also keep that in mind.
    The Elf Gang:
    @Jcat_Head
    @November
    @Miskey
    @obikenobi21
    @oStaiko
    @SoCool
    @TomD53


    And thanks to everyone else who helped originally review it but wasn't in the chat!

    And that's it! Thanks for reading. If you would, there's a poll somewhere on here, and voting is much appreciated. If there's any suggestions or comments you'd like to make, please do so below!

    Cat Tax: :cat: http://imgur.com/jLUUiQX
     
    • Like Like x 3
    • Winner Winner x 3
    • Agree Agree x 1
    • Creative Creative x 1
    #1 oStaiko, Sep 11, 2015
    Last edited: Sep 19, 2015
  2. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    I like it. It's balanced, but it keeps the high skill cap and functionality of the current Elf, just with a higher floor.
     
  3. EmperorTrump45

    EmperorTrump45 Dank Memer

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    I never thought in a million years that I'd say this to a TBF person but... good job. +1
     
    • Funny Funny x 2
    • Agree Agree x 1
  4. xxMineSheepxx

    xxMineSheepxx baaaahh

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    This is really good and makes elf less UP ^^ good job dude.
     
  5. TomD53

    TomD53 Well-Known Member

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  6. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    • Funny Funny x 2
  7. Cliff_92

    Cliff_92 Well-Known Member

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  8. ProfeshunalSpelr

    ProfeshunalSpelr Active Member

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    Removing Earth Elemental...?
    Kinda think Wind Element's Arrow should be on a separate bow. Just to prevent people from jumping and firing off explosive arrows spam.
     
    • Like Like x 1
    #8 ProfeshunalSpelr, Sep 14, 2015
    Last edited: Sep 14, 2015
  9. oStaiko

    oStaiko Active Member

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    Er, I've never accidental fired off a wind element so far, but we did this to mke it more compact. The new Wind arrow is pretty much the same as the Earth arrow but with a few tweaks. It stalls, does AOE, and counters Soldier wall climbs.
     
  10. xKieran

    xKieran CTFer since 2013

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    I approve.
     
  11. ash94523

    ash94523 Active Member

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    Elf is already a boss
     
  12. pookeythekid

    pookeythekid Well-Known Member

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    @oStaiko Do soldiers take full fall damage when hit by the new Wind Element? Imo that's a little harsh if the soldier is high up... although it still presents a challenge to hit a climbing soldier, it seems to create a great possibility of soldiers raging about elves almost as much as pyros. Also on Pure Element, at least in my opinion, 2 shots is too easy to pull off, and it would make elf's kills skyrocket while others complain about the 2-shot being OP. 3 shots, however, is indeed a touch too challenging for the class to be played by non-archer-pro people. I don't have a solution at hand, but I just think this tweak is a little powerful for this class.

    One of the great reasons I like elf is because of its great balance in the game. It has two ways of countering pyro--shield and water--both of which are effective but can still be breached. It does the one thing the creation of mage failed to do: it destroys any class with a 3-shot at mid-(or technically any-)range without being labeled the most annoying class in CTF. I will have to admit, though, it's trash at returning archer headshots, but I see the shield as more of a defensive mechanism anyway.

    tl;dr: Pure is a little bit powerful, soldiers shouldn't be affected so greatly by wind, and the last thing we all want is for the balance of a CTF class to be ruined.

    With all that said.... great rework. c:
     
    • Agree Agree x 1
  13. oStaiko

    oStaiko Active Member

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    The pure damage on the second shot could be changed to 6 hearts instead of 7, which would still be deadly but not a 2 shot kill if they had full hp. Changed the fall damage to 1/3 as well.
     
    • Like Like x 2
  14. RHCube

    RHCube Member

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    Just bring the Earth element back, and it will be fine.
     
  15. TheZombieKat

    TheZombieKat CTFer since May 2012

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    +1 from me. :grinning:
    One thing though, how about protection 3 on the armor? Or would that be a little too much?
     
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    • Agree Agree x 1
  16. pookeythekid

    pookeythekid Well-Known Member

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    Since elf is meant to be a vulnerable class, I think Prot 2 should be tested first. If elf still proves underpoweredly damageable even after the weapons upgrades, then Prot 3 should be the final step.
     
    • Agree Agree x 1
  17. Billhelm

    Billhelm Active Member

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    Not bad.

    I like how you kinda merged wind and earth.
    +1
     
  18. TheZombieKat

    TheZombieKat CTFer since May 2012

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    Holy crap, is that Billhelm?!
     
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    • Agree Agree x 1
  19. Hugmaster

    Hugmaster Well-Known Member

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    I like playing elf which I also do regularly, but I don't think this kind of rework is needed. If you play it right it isn't underpowered at all. I wouldn't mind adding more armor to it though. :stuck_out_tongue:
    It already does quite a lot of damage, so i don't think the wind element shots should do damage, because you don't always use them on an unfriendly way and the effect itself already does enough. Also combining wind and earth element is pretty confusing, because you can easily press the shift button on accident, make it do the wrong effect and then you have to charge your bow over again. The idea for the "kinda earth element"-rework itself is good though.
    By adding a regeneration effect to the water element isn't necessary in my opinion. It's bad for you when you're nearby enemies, but too OP for you and your team when you're nearby teammates, for example when you're helping a soldier who has the flag.
    A -1 from me so far, sorry.
     
  20. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    I like the idea, it definitely improves Elf and hopefully it'll be used more often, as it barely is seen anymore. However with CTF having no coder (therefore little to no things coded), I don't think this should be priority and instead coding a Soldier or Pyro nerf would be a lot better, so +0.
     
    • Agree Agree x 2
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