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Rough Necro Rework

Discussion in 'Capture the Flag' started by Sir_Inge, Dec 23, 2015.

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  1. Sir_Inge

    Sir_Inge Well-Known Member

    Joined:
    May 22, 2015
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    kay, so sane armor.
    Iron sword
    1 zombie egg
    1 spider egg
    1 skeleton egg
    Eggs:
    When zombie egg clicked, spawns 10 speed 4 zombies which run to the nearest player and deal slowness 2 for 3 seconds and 2.5 hearts true damage. After they deal 1 hit, they target the next nearest player until they despawn after 10 seconds. The egg then turns white and cools down for 10 seconds.
    Spider egg: Spawns 8 cave spiders with speed 1 that deal 3 hearts true damage and poison 1 for 10 seconds. Despawn after 10 seconds. Cools down for 15.
    Skeleton egg: Spawns 3 skeletons with slowness 2000 that shoot arrows very fast (1 arrow/sec) at the nearest player
    that deal punch 2 knock back. Despawn after 10 seconds, cools down for 20.
     
  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    CTF is a really fast paced game, and usually cooldowns of more than 5 seconds are too long in my opinion. I also don't really think the abilities would counter any other classes much. It just doesn't fit in to CTF right now.
     
  3. ASAP_Quan

    ASAP_Quan Active Member

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    This should be moved to Server Ideas right? anyway, I kinda like the zombie thing, but as @_Tom__ said, more than 5 second cooldowns is too long
     
    • Agree Agree x 1
  4. pookeythekid

    pookeythekid Well-Known Member

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    I -1 on the skeletons, pretty much a combination of an archer and an engie turret (and we all know the joys of each individual one c: ). Otherwise, +2 for zombies and spiders. Is suggest making one slightly more powerful than the other, then making the more powerful one only available a certain time after dying or choosing the class, and also a longer cooldown than the less powerful one.

    @_Tom__ lol necro doesn't counter any classes in the first place xD

    But I do see your point in making an actual fix with a rework.
     
  5. Hamzas

    Hamzas Well-Known Member

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    The point of a necro is for its zombies to walk around an area and attack enemies nearby.
     
  6. 1337Noooob

    1337Noooob Active Member

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    And we all know how useful that is.

    The problem is Necro serves a role that Engie can do much better and more efficiently. Using mobs to guard a certain area is just gimmicky and stupid. Necro needs to have some sort of thing it can do with mobs, and this rework certainly seems like it might help.

    And we all know how useful that is.

    The problem is Necro serves a role that Engie can do much better and more efficiently. Using mobs to guard a certain area is just gimmicky and stupid. Necro needs to have some sort of thing it can do with mobs, and this rework certainly seems like it might help.
     
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