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Idea Flag Poison

Discussion in 'Capture the Flag' started by CrystaliteRyuko, Apr 20, 2016.

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  1. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    Just some ideas..

    Idea 1:
    Flag Poison adds up in damage to a max of 5 or 7.5 hearts. *Probably 7.5*

    Idea 2:
    Regenerators do not work for the flag holder.

    Idea 3:
    Medics can only restore health at a rate of 2 hearts every 5 seconds for a total of 25 seconds, no items, when the player has the flag. (aka everyones idea)
    @NomNuggetNom
    @Xelasi
    @CrystaliteKokoro
    @CrystaliteKokoro
    @IForgot

    #NOTE
    If the players name is Xelasi they gain god mode and has infinite number of arrows and will also has frenzy.
     
    • Funny Funny x 1
    #1 CrystaliteRyuko, Apr 20, 2016
    Last edited: Apr 20, 2016
  2. DeadRhos

    DeadRhos Minimum Brain Size

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    1. No
    2. No
    3. Yeah Edit: No
     
    • Agree Agree x 1
    #2 DeadRhos, Apr 20, 2016
    Last edited: Apr 21, 2016
  3. Xelasi

    Xelasi Well-Known Member

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    pyro is dead

    pls dont ruin my last love

    <3

    [edit: sounds fine tbh]
     
  4. Sir_Inge

    Sir_Inge Well-Known Member

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    I'm gonna say yes to #1. I like it, but IMO it should cap at 10 hearts true damage. Why? So there's a limit to how long one can hold the flag before recoverers have a 100% shot.
    I'm gonna say no to #2, because this is kind of overkill.
    I'm on board with #3, but I'm iffy. I'd like to see a way to totally heal with the flag, but have it take longer. +0
     
  5. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    @Sir_Inge
    Changed No. 2 and 3. I don't think #1 Should go up to 10, the flag could just pass and pass when someone can easily come in and get a final hit and recover instantly. I mean there are ninjas, but seriously, eh..
     
  6. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Like the ideas, but regenerators should be nerfed for everyone all together.
     
  7. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Idea #1: 7.5 hearts to a class like ninja would be brutal, especially with flag poison on a 7.5 second timer. If anything, this would promote camping even more because you would 100% NEED a medic to stay alive as any class.

    Idea #2: I don't think the regen is the problem, rather the steak.

    Idea #3: Depending on the cooldown for the medic regen, the player could die from flag poison even with a medic. If they are taking 7.5 hearts every 15 seconds and the medic can heal them for a maximum of 10 hearts every 25 seconds, the medic would have to always be with the player, once again promoting camping. As far as item regen goes, I think a cap on how many times a medic can restore a players items in a set amount of time, maybe something with charges would be pretty cool.
     
    • Like Like x 1
  8. Snowleak14

    Snowleak14 Well-Known Member

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    Flag poison doesn't need a change and those ideas are pretty bad ngl
     
  9. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    Tbh say it like dish.
    "***** yo stupid, get yo ass a life and get off dis game and go make your own"
    Tbh I just wrote these because they kept flooding my head, so I got em out like dis.
     
  10. Snowleak14

    Snowleak14 Well-Known Member

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    ya well if u take it like that
     
  11. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Idea one is kind of ok, the other two are overkill
     
  12. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    All of these ideas promote camping...
     
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