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Standing for what CTF was, ready for NowTM

Discussion in 'Capture the Flag' started by 5ive_Head, Apr 28, 2017.

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  1. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    To quote a staff member, “Finding a coder willing to work their way through Nom's code is easier said than done, and probably not worth the expenditure."

    = CTF is stagnant for a while till the coder situation is fixed.

    Lowkey War, WarZ, and Wild West players have been waiting for updates to fix the broken bull**** we sometimes have to call a server.
     
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  2. 5ive_Head

    5ive_Head Well-Known Member

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    @Salty_Ivan Yeah, Minecraft in general is not doing so hot. I agree. However, 4 games for a capture is actually not that much. If you play let's say 5 games one day of playing, you'd get a single cap that you can be proud of, because it took effort. You would cap, but I am saying make it more difficult. Numbers can be confusing to use, but it was just an example if you could get it to 3-5 games per capture. There's 2 teams (however you only participate on 1 team, usually) and typically 3 total captures per team. So, if you had let's say 2.6k games played / 4 total captures (since you don't like switching) = 650 total captures for every game played, which is half of what you have, now @Salty_Ivan. So it's only making it twice as difficult.

    @Admiral_Munson Yeah, most of my stuff was on McPvP.

    @SendCoffee What do you find more entertaining Minecraft on Survival Mode or Minecraft on Hardcore Mode? It would be hardcore mode, right? But you only get one respawn?! Making something more difficult is necessary for a game intended to be fun. Why play a game if you know you will win all the time? I'm not saying I win every game I play on CTF, but it's not difficult to get something out of it for little return.
     
    #22 5ive_Head, Apr 29, 2017
    Last edited: Apr 29, 2017
  3. pandanielxd

    pandanielxd its panda daniel

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    You say "we" don't use. But if there's new people ofcourse they'd have to use them??
     
  4. 5ive_Head

    5ive_Head Well-Known Member

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    @Daniellll Yes, in order for a game to function we need to attract players who will consistently play the game and newer players willing to play the game so the new players eventually become regulars.
     
  5. pandanielxd

    pandanielxd its panda daniel

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    so you are saying you want new players, but you also want people to cap less, making people get less credits (which you call useless), making it so people wont get premium classes making the game less fun for new people

    ok
     
  6. 5ive_Head

    5ive_Head Well-Known Member

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    yes, I want people to join. yes, I want people to cap less. no, that doesn't always mean less credits, but overall should it make it more difficult to get credits, so might have to edit some numbers in the credit system, but shouldn't be a major problem. I want people to get premium classes... However, it's already pretty difficult to get enough credits for 1 class. So, getting all 13 would take a while, which not everyone has a whole lot of time to spend. Making the game more difficult, while editing and revising the credit system would be a big plus to getting people to join and willing to stay, which has been a struggle for CTF, recently.
     
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  7. Fig_Newtonz

    Fig_Newtonz Active Member

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    You're speaking with all of these "believe me" and "I would know" phrases as though you are the only one that has been playing the game for a while, but a large part of the player base(especially those responding to this post) have been around for four or five years, just like you. We all have different perspectives and opinions on the game, so maybe instead of arguing against the criticism, you could integrate it with your ideas so that whenever all of these things do come around, everyone is happy :smile:.
     
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  8. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    More complicated than it seems. Getting someone that wants to work for less than another job, that the other devs and putty can trust, and that is willing to put up with the **** people give them is difficult.

    I've been making a point of emphasizing buffs/changes instead of nerfs. I also plan to post small class changes that stray away from the current pvp meta. Every class being powerful is not the correct solution either however. Some classes will be ****, some classes will be op. It'll always be that way no matter how we balance the game. It's our job to make those classes rotate so every one has a place in the meta at some point.

    Once we get the game to a point where it can be maintained with small updates that happen often I think adding a new class would be a good idea. That however is not the current state of CTF. I don't think we should add a new class when we have potential to rework classes like dwarf and assassin into basically new classes themselves.

    Every minecraft server has dropped in players. There are threads on servers like hypixel and mineplex talking about how they're dead when they're 10x more popular than brawl at the moment.

    I'm speaking as an offensive player here. Capturing the flag should be the most difficult part of the game. That being said, new players should still be able to cap. The way we do this imo is to buff classes like elf into strong support classes to further enable those new players. If we rework dwarf/assassin into defensive powerhouses then change elf/chemisit/medic so that they are more rewarding it'll be pretty good imo.


    I have way too many enemies to possibly listen to all of their opinions :^).
     
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  9. Lewka

    Lewka Well-Known Member

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    Addiction is created out of enjoyment of something. You only stay addicted to something because you still enjoy it and it makes you feel better (applies for everything even extreme addictions like alcohol drugs and smoking; not going to stop it if makes you feel better). As for CTF, addiction would mean that you enjoy playing the game or a group of friends or whatnot.

    So no, if you are addicted you do pretty much still enjoy playing. Doesn't make sense to play something if you don't enjoy it any longer.
     
  10. Fig_Newtonz

    Fig_Newtonz Active Member

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    People stay addicted to things long after they are enjoyable, and they have a huge amount of trouble with moderation, causing people to play the game for hours on end without any real enjoyment. You never see an alcoholic enjoying a single glass of wine. Addiction stems out of wanting and physically craving something, not because they enjoy it. There are millions of cigarette smokers that hate smoking and are trying to quit but still struggle because they are addicted. Addiction starts with enjoyment but that tends to end rather quickly
     
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  11. Lewka

    Lewka Well-Known Member

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    I see your point, however I doubt that kind of addiction is present on ctf. No one that plays the game is staying just because they're addicted- they all enjoy an aspect of the gamemode such as teams- there are several players on teams that don't play regularly every day but only play matches cause they enjoy them. If they don't enjoy the game any longer they quickly lose interest and quit.
     
  12. BAWSS5

    BAWSS5 Well-Known Member

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    M8 CTF's been dying slowly for years.

    Gotta accept that Minecraft itself is losing relevance.
     
  13. Fig_Newtonz

    Fig_Newtonz Active Member

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    Roblox is going to stay forever js
     
  14. Ceyll

    Ceyll Well-Known Member

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    tbh I lost hope for CTF in like early 2016, I still play it sometimes, but the de-buff **** ruined it for me. Thank you CTF for having map requirements as well, you might say, "Ceyll you're going off-topic like a politician", but no I'll answer it with those words, because think of it this way; Ctf lost popular when their favorite maps got taken away and peoples favorite classes got extremely debuffed by these hippy Brawl owners to "Improve gameplay", but they really massively messed up. proudtotheninja was the best CTF player endorsed by Ceyll omg so much good (that was my old account deal with it.
     
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  15. GreenNature

    GreenNature Nature is Creative

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    1) Find a developer: I agree


    2) I played for 4 years. From what I can tell some major "nerfs" were
    Pyro instakill removed
    Chemist XP Bar shortened
    Engineer crafting table insta teleporter removed
    Engineer's generator doesn't give you your items anymore
    Soldier infinite wallclimb removed
    Dwarf xp shortened
    Medic sharpness I sword became a normal sword
    Necro: I dunno wtf happened
    Ninja 10 pearls and instant-invisibility (no silly whatever)

    It's more fun for YOU as the op class. But to everyone else it's a horrible game.
    You said "we converted to PVP gamemode", are you suggesting that we need more instakill classes? Because I have no idea how you're supposed to kill another player without pvping.

    3) Add more classes. We don't need to make a new class every 2 months but since it's been about 3 years since the release of Elf. I do agree that we need a new class by now.

    I think one problem is "us". The "experienced" players. We don't give new players a chance to play the game more because we just kill them easily. They give up after 5 games. They leave.

    I have almost never seen new players holding a flag at their spawn, only experienced ones that are in teams. The new players have to get through mid, with those "experienced" archers and other players. They have to steal the flag from probably an op ninja/pyro/assassin defense. And they have to get back to their own flag. It's practically impossible for new players to cap.
     
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