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Idea (Class idea) Paladin Version 9.88

Discussion in 'Capture the Flag' started by ExtremeEvoboost, Oct 31, 2017.

?

Is this a good idea for a Class?

  1. Yes!

    77.8%
  2. No...

    22.2%
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  1. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Paladin Class Idea

    Armor
    No Helmet
    Diamond Chestplate
    Iron Leggings
    Iron Boots

    Equipment
    Iron Sword (Paladin Sword)
    Iron Door (Paladin Shield)
    3 Steak
    Red Music Disc (Fortify Aura)
    Light Blue Music Disc (Haste Aura)
    White Music Disc (Powerful Aura)
    Gold Music Disc (Holy Aura)

    Paladin Sword-
    Sharpness I

    Paladin Shield-
    Provides immunity to all direct impact damage projectiles (archer arrows, mage damage spells, mage fire spells, elf pure shots, direct hit damage from pyro, etc.) and assassinations. Headshots deal 4 hearts true damage. Provides Resistance I and slowness I, but can still sprint. All other AoE projectiles and weapons hit and provide their effects. (mage freeze spells, ninja eggs, earth element slow, air element knockback, lightning spell knockback, potions, etc)

    3 Steak-
    Restores a total of 12 hearts

    MUSIC DISC AURAS
    Applies to all: Cannot use more than one at once, Effective radius of 3 blocks. All discs last 10 seconds and share a mana bar. After the 10 second duration, all effects are disabled. Mana charges at a 2-1 ratio, charging 2 points per second to the max of 10.
    All effects are applied for 0:02 seconds so they linger 2 seconds after the aura ends

    Fortify Aura-
    Applies regeneration II and Absorption Ito all allied players around the paladin.

    Haste Aura-
    Applies speed I and haste I to all allied players around the paladin and the paladin themselves.

    Powerful Aura-
    Applies strength I to all teammates and weakness I to all enemies in the radius

    Holy Aura-
    Deals 2 hearts of true damage to all enemies in the radius as well as nausea, and grants 2 hearts per kill within that radius. Will also set all mobs on fire and apply smite I to the Paladin’s sword for the duration.


    Special thanks to @THECOMMANDER5643 @Admiral_Memesn for the help & ideas. Sorry for makin it look OP and please forgive me all you necro mains for countering your pitiful existance




    Of course Credit goes towards MCPVP, @misterslime , and all others who have contributed to the paladin.

    I'd like to hear your feedback! Is it good? Is it bad? Does it need work? Got any better ideas? If so please be sure to comment & tell me what work it needs!
    @Miskey because why not
     
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    #1 ExtremeEvoboost, Oct 31, 2017
    Last edited: Nov 1, 2017
  2. EmperorTrump45

    EmperorTrump45 Dank Memer

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    thoughts...

    I get why you'd have a smite ability, since its paladin and killing mobs fits the concept. However necro mobs are so weak even an additional 2.5 hearts damage seems like overkill

    the buffs and high armor make this thing a mega tank with the shield. Weaknesses then immediately counter (most) of the buffs from the shield. Why use your shield when you can't peel for people because of how slow you are?

    All of the effects are very OP, especially the 'powerful aura'. Wither is extremely strong for obvious reasons and the slowness makes this thing a cc god in the flagroom. Also, there is no need to instantly kill all Necro mobs for reasons stated above ^^

    This seems like a tank support type class. But it doesn't really do anything that medic and chemist don't (healing, buffs, some of the debuffs) and even that is hamstrung by the debuffs on the shield. I'd like to see more emphasis on crowd control, perhaps via the shield. Also remove the wither debuff, it doesn't fit and its ridiculously strong w/the other abilities. Would make this much more interesting as a concept, although the chances of it being added are near zero
     
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  3. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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  4. THECOMMANDER5643

    THECOMMANDER5643 Well-Known Member

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    It seems like overall, a decent class that has seen some good thought put into it over the years and it most certainly has a lot of potential as a class. However, i'm also going to agree with the gist of Admiral's argument. This class as it stands right now seems like its trying to be in multiple roles at once, and it does all of them too well to be able to actually be in all of them.

    Its a straight up offence class, because of its decent armor, ability to block large portions of incoming damage, and zip out of the flag room extremely quickly.

    Its an offensive support class because of its large AoE buff abilities, AoE healing combined with its offensive potential.

    Its a pure support class, and a defensive support class as well, for the same reasons as above, and its also a hard necro counter.

    There are 6 main roles in CTF:
    Pure Offence
    Offensive Support
    Pure Support
    Defensive Support
    Pure Defense
    Recovery
    and as it stands right now, Paladin could probably do all of those roles very effectively, possibly with Recovery being the sole exception.

    It seems like this class would best be suited for the Offensive Support role, so I would recommend toning down the abilities to suit that role, and that role alone.

    I'll throw my two cents on how that should be done below, but +1 in the mean time, because it still is decently thought out.
    Sword: Switch Smite I to Sharpness I or II. Allows paladin to deal more damage in general, and makes up for the lack of a helmet in armor slot.

    Shield: Provides immunity to all direct impact damage projectiles (archer arrows, mage damage spells, mage fire spells, elf pure shots, direct hit damage from pyro, etc.) and assassinations. Headshots deal 4 hearts true damage. Provides Resistance I and slowness I, but can still sprint. All other AoE projectiles and weapons hit and provide their effects (mage freeze spells, ninja eggs, earth element slow, air element knockback, lightning spell knockback, potions, etc). This allows the class to be more mobile and keep up with the offensive players that the Paladin is meant to protect, while still providing adequate weaknesses to damage to make up for the protections.

    Auras:

    In order to focus on having the auras be a support function, i'd recommend changing how all of them function in general.

    The paladin has a stock 'mana' pool, displayed with the exp bar. There is enough mana to use an aura for 10 seconds. Recharges at a 2 to 1 ratio (5 seconds to recharge) immediately upon the cancellation of the active aura, or 2.5 seconds after it is entirely depleted. For the 10 second duration, you can change what aura you are using freely, and there is no cooldown on the auras, though only one aura can be active at any time. In order to preserve balance, the auras do not buff the paladin in any way.

    Fortify Aura: Provides Regeneration 1 and Resistance 1 to all teammates within the radius.

    Haste Aura: Provides Swiftness 1 and Haste 1 to all teammates within the radius.

    Strength Aura: Provides Strength 1 to all teammates within the radius and Weakness 1 to all enemies within the radius.

    New Aura: Holy Aura: Sets all enemies within the radius on fire and heals the paladin for 2 hearts (can be changed) for each kill earned while this aura is active. Aura also sets all mobs on fire within the radius, killing them in two tics, and awarding 1 heart for each mob killed.

    This change brings the power of the auras into balance, standardizes the time with which they can be used, and provides the Paladin with a method of becoming the center support figure of any offence, buffing many allies at once to help cap the flag. It also helps boost the Paladin's damage output and healing at the cost of team buffs.
     
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  5. lnformative

    lnformative Well-Known Member

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    it's been literally 3 years since the original class idea was posted on the MCPvP forums, how hard is it to make a class, elf was made in what, an hour?
     
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  6. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Overall, this would be a direct improvement to the idea I had.
    The only hitch(s) here is that chemist + that sharp I/Sharp II would be incredibly nasty of a combo that could possibly replace buffed heavy in terms of damage output. As for the rest though, its definitely an upgrade & fixes all the problems mine had.
    Will get to this tomorrow to in essence implement this. Thanks!
     
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  7. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

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    Initial thoughts: I always liked this type of a class, and I would love to see such a class be implemented at some point. I also enjoyed the original paladin idea way back when.

    Overall I am going to agree with commander and admiral here in that it fits most roles too well. Imagine having two paladins, and both go into the flag, one using the fortify aura and the other using the haste aura... that right there is a nasty combo. Add to that it is already pretty tanky (though definitely not the most tanky). I would like to see what you do implement to change these issues, but for right now, I don't think this idea works well.
     
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  8. Catifies

    Catifies archers suck

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    Op
     
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  9. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Aye, literally just implemented most of the ideas stated above. :grinning: but thanks!

    Changed Holy aura's fire to a single burst of true damage and nausea because I felt that it was too similar to the pyro's frenzy in effect. As for the Fortify aura, Absorption would definitely be more interesting then resistance. Whether it would actually work or not? Dunno.

    Haste isn't really that useful except against buildings, able to break them faster. (Haste/mining fatigue don't actually effect attack speed until I believe 1.9)
     
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  10. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Miskey#5326
    Priority right now should be fixing the classes we have, not adding another. I'd love to add a free recov class tomorrow, but before that happens there are obvious things that need to happen. That being said, NONE of them can happen without coder attention.
     
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  11. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

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    O.... well.... here we go again XD

    I think having two different ways to block an assassination tempts me into suggesting making only one way to block an assassination (imo). Perhaps making the iron sword into a iron ax with sharpness I, so that you have to block with the shield. Just a thought.

    I think this is a better adjustment to what was originally proposed.
    Would the abilities be applied to anyone who enters the 3 block radius, or only to those who were in the 3 block radius when it was used? Also, in relation to that last question, how would the holy aura work with the 3 block radius? Will it apply if your in the radius, or if the enemy is in the radius, or what? I like the changes to the aura's and how they work.
     
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  12. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    As for your first statement, this was iffy with me too, but I can't see a reason for a paladin to have a axe or shovel for any reason other than this. I mean it makes sense for a shield (just a bigger block of a sword) to protect from assassins, but having it be immune to almost all 1shot/near 1shot methods could turn this into a really good class for camping during a stalemate. Likewise I don't really have a good solution for this atm, sorry.

    The abilities would apply to all allies who are in or enter the radius within the 10 seconds its active.
    For Holy aura the true damage would only occur to whichever enemy is intitially in the radius, otherwise it would only give the nausea effect. The healing would be if the enemies die in the radius, which shouldn't be hard since the paladin is a melee class.
     
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  13. lnformative

    lnformative Well-Known Member

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    Yei know was just making a joke about how elf was just thrown together in a few days by the committee without notice meanwhile were still discussing paladin ideas after the original was brought up 2.5 years ago back on mcpvp. Even paladin ideas were around since elf was brought out too so it just is a meme at this point
     
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