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Idea [Chemist] Jump Boost Replacements

Discussion in 'Capture the Flag' started by Cardonation, Jul 2, 2018.

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  1. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    So Jump Boost was a recent potion option added to Chemist, replacing Slowness/Weakness. However, it's very situational and hardly useful when it can be used to your advantage. Because of this, I've created a couple alternatives that can replace Jump Boost and help the class out more.

    A quick heads up, these suggestions must fall under the conditions that Jump Boost and Slowness fell under (small count, likely 3, and short time of effect).


    Acceleration (open to a better name)

    This potion would accelerate the passive regeneration effects that some classes have for a short time (as well as some other gained mechanics), effective on teammates and the chemist itself. The potion would speed up the following:

    Soldier Wall Climb Bar
    Medic Passive Regeneration
    Chemist Mana Bar
    Elf Arrow Regeneration
    Dwarf EXP Bar Fill Rate
    Assassinate and Speed Boost Regeneration
    Necro EXP Gain

    The Potion would also restore 12-16 invisibility powder for Ninja.


    Nullify
    The potion would completely reduce a single instance of damage and knockback. Depending on how powerful the effects could be, this potion may be limited to only affecting the chemist that used it. This would be useful against mechanics such as assassinate, headshot, frenzy, and overall give the chemist a decent edge and chance against high damaging classes such as ninja.

    Let me know what you think of these suggestions; and perhaps leave some of your own as well.
     
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  2. xGhale

    xGhale HG‘s Doom guy

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    Not a fan of the Nullify buff if I'm honest - you could keep splashing yourself and you're countering several different classes (both free and non-free) for no real downside. The Accelerate option sounds pretty sweet though.
     
  3. Foodcourt

    Foodcourt CTF MOD

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    I agree with @xFiendfyre that the acceleration ability sounds like a really good idea. I’ve recently been playing chemist more and rarely use the jump boost potion if at all, as it is a very situational. I could definitely see myself using acceleration in a variety of circumstances, particularly to restore my mana bar faster, and provide support to my teammates.
     
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  4. Roll0fSushi

    Roll0fSushi Well-Known Member

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    The only problem i see with this is accelerating the chemist mana bar. That was practically put in to stop pot spamming and i fear it would lead to that slight problem again. Though i do like this idea since Jump Boost isn't really effective at all...
     
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  5. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    Thank you for the feedback so far! I realized things such as pot-spamming and repeated use of these good abilities; however, that is why I've determined you could only have 3 of these. I see medic restore being a slight problem with Nullify, so perhaps a cooldown could be useful
     
  6. Versions

    Versions CTF Moderator

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    I believe that this would cause potspamming problems like @Roll0fSushi stated.

    And with the nullify potion, if it were to be added, I think there should be a large mana reduction per splash (possibly the amount of mana reduction a damage potion does) due to how overpowered it is. Although the large mana reduction could perhaps fix this, I'm not a huge fan of this potion anyway.
     
  7. Pizze

    Pizze Well-Known Member

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    have you all tried the jump boost potion, i have been meming around and i did some SICK plays with them

    like I did a drop down a tower (took less damage because of the jump boost god bless) jumped on a wall (with jump boost) then ran and jumped did a 360 over a dwarf (he didnt even see me because he didnt expect me) landed on the flagpost, i stole the flag then when i jumped (with jump boost) someone punched me at the same time making me do a backflip over a 4 block high wall, allowing me to escape the flagroom without too much damage and gave me a massive lead. the defenders were so mindblown they forgot to chase me and i capped.

    praise this potion it is honestly great, maybe add a few more seconds so it can be used more or give more potions
     
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  8. Versions

    Versions CTF Moderator

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    As Cardona stated above, the jump boost potion is situational and that's what happened in your case. You were in a good situation to use the jump boost potion, but most of the time that is not the case, so therefore the jump boost potion is useless most of the time. I'd rather have a potion that I would use most of the time to my advantage, rather than a potion that only works in certain situations.
     
  9. Pizze

    Pizze Well-Known Member

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    jump boost is always the answer
     
    • Agree Agree x 1
  10. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    i thought earth spam was alway the answer :thinking:

    ya but the current jump b00st stinx, tbh tho adding a pot thatd be able to reduce cooldowns and/or the nullify pot is defin better but not sure if im super a fan

    id side more with just simplest answer to increase the potency of the jump pot and see how that goes, but either way itd be good to test
     
    #10 scapezar, Jul 2, 2018
    Last edited: Jul 3, 2018
  11. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    I see what you mean, and it's a very valid point. I didn't go into detail on things such as mana cost and rate of regeneration, but the purpose of that was to keep everything I stated general and short (easily moldable pros and cons to flow with competitive and casual play). Balancing could be done by simple things such as large mana cost and who the potion can effect. Thank you for the feedback!

    Incredible chemist skills btw
    I agree with your suggestion along with scape's, either fixing duration or potency. That is easily the quickest fix, but imo not the best
     
  12. DeadRhos

    DeadRhos Minimum Brain Size

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    Both interesting ideas. Nullify would make stealing easier, which could be a good thing considering how many turtles end up happening.

    I prefer acceleration though, as long as it didn't affect the chemist. Would be awesome to see chemist take a more supportive role, especially since cakes don't restore anything anymore and medics are unreliable.
     
  13. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    ya i agree with @DeadRhos that we'd have to be careful if we want acceleration to affect the chemist him/herself. It might be better to just change the default mana reduction values *cough* make damage pots use 1/4 instead of 1/3, bc that way we'd be able to much more easily control "potspam" and mana values accordingly. Not saying we wouldnt be able to do it also with the acceleration pot, but itd need a lot of work/testing to balance the mana acceleration/reduction values - esp if we just want it as a slight buff or a decently sized one

    tbh tho id be fine with acceleration on the current mana reduction values of each pot - i've never agreed too much with the mana bar, but every1 else has always came down hard on chemist for "potspamming" even tho thats technically what the class has always been and should be about (tossing potions)

    Nullify is also another great way to buff chemist (maybe it can be seen as an electric blue shield surrounding the player), and, like acceleration, itd defin be able to spice up if not slightly change meta which is a big plus, while helping increase chemist's supportive role

    or what if we combine the two in one pot as like a hyper-elixir buff :thinking: might see it used for nullify's ability a bit more on offense and acceleration for defense, and nullify could last maybe 3 seconds or until the player gets hit, while acceleration could last 5, unless we have it accelerate at hyper-speed or for it to last for as long as nullify's shield is still active which would be a cool concept
    but rip jump b00st tricc sh0ts
     
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    #13 scapezar, Jul 3, 2018
    Last edited: Jul 3, 2018
  14. Kayrex

    Kayrex Ex JMOD

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    tbh, i think the jump boost can be very useful, although it depends on the map.
    If there is a lot of terrain, you can basically pot, skip like 3 blocks in 1 jump and you’re gone.
     
    • Agree Agree x 1
  15. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    i only wish sometimes chemist had some sort of feather falling :grimacing:
     
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  16. Northernlreland

    Northernlreland Well-Known Member

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    Earth
    Element
    Was
    Great
     
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  17. Salty_Ivan

    Salty_Ivan Well-Known Member

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    Making the Chemist more like the support class it was always meant to be is the right way to go imo.

    It's just a really good overall fighting/capping/recov class if you know how to play it, but not really support at all barring the occasional buff here and there.
     
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    • Agree Agree x 1
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