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Why CTF won't grow but rather slowly die.

Discussion in 'Capture the Flag' started by Prouddyyy, May 25, 2021.

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  1. dasth

    dasth Active Member
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    It does not negate the creation of SkyBlock, but Hypixel does a lot of competition. I think you should make an original game that players will love! For example, when Hypixel closed in June, a large proportion of players were playing Brawl Party Deluxe

    I believe a game like DeathRun should be added. I don't know any good Java server with DeathRun. The Hive was the only one, but it was closed

    and fixing important bugs such as false automatic bans and even party leaderboards should be your priority for now
     
  2. Deppuccino

    Deppuccino Well-Known Member

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    casual probably won't die anytime soon because it's very hard to kill a gamemode when you don't want to kill it
    team scene though? bruh there's literally only 6 teams left season 3 is gonna be a 1 group stage and then straight to the final lmao
     
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  3. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Hypixel will be very strong competition, but we'll be trying to have some unique selling points that would convince some players to prefer our Skyblock over Hypixel's. There's no way we can realistically compete with Hypixel, but even if we only get 0.1% of their players to play our gamemode instead, that's 100 players on during peak times (and doesn't include Skyblock players who didn't come from Hypixel).

    Deathrun could be cool, but it's never really been something that popular. It wasn't that big on Hive, Hypixel had it then shut it down because it was unpopular, and it's not really been on many other servers. For new gamemodes, I think our best bet is focusing on gamemodes that players are already fairly familiar with.
     
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  4. dasth

    dasth Active Member
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    Party is one of the original modes that should be solidly repaired and further developed
     
  5. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    Normally I'm one to bash on lack of development for Party, but in this case there's really nothing to complain about. Development for Party has actually been really good and there was just recently a big update that added new maps to rotation.
     
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  6. dasth

    dasth Active Member
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    what do we need maps for since there are bugs in the code / game?
     
  7. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    As far as I'm aware both can be worked on simultaneously. It just so happens that adding maps is easier than fixing code. You wanted Party to be worked on and it is being worked on, that's all I'm saying.
     
  8. dasth

    dasth Active Member
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    In my opinion, the game code is more important - without it there would be no game, and maps can be built at any better time
     
  9. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Maps and game development are done by different people - new maps hasn't impacted any updates or bug fixing.
     
  10. dasth

    dasth Active Member
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    Hope Brawl doesn't end up like The Hive....

    After all, it was one of the best servers
     
  11. ZBoy3210

    ZBoy3210 Member

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    I hate saying it, but I personally am not 100% on board with this response. As far as the CTF player base is concern, yes you are right about no significant declines. That said, it has widely been accepted in these topics that growth is almost non-existent. Bottom line, CTF regularly attracts almost exclusively regulars. Of course things look fine when the server has 15-30 people online. Though, typically it is regulars just chilling and a few players capping - not hard to see. Yes, maybe Brawl is not at an imminent risk of shutting down, but the lack of growth and insight into the changes that will occur with CTF specifically is concerning. Clearly I am not alone in this viewpoint.

    Furthermore as far as time zones are concerned, there has been many times around 10-11pm EST where 10 or less players are online and other instances of 20-30 players. Attributing player counts to time zones is a bit inaccurate given past times when CTF had 15-20 players online at 1am EST (yes I understand that is far in the past). Simply put, almost exclusively attributing player counts to 'when someone is online' has little correlation to any issues here.

    This is a CTF based discussion and it would be nice to gain some insight into meaningful CTF updates. I apologize, but putting consistent player counts positively is wrong. As I noted, most players are long-time regulars - especially on CTF. Overall, what I gain from this response is that Brawl is in a good spot and meaningful gameplay changes are not on the horizon? Correct me if I am wrong, but I personally am not on board with this notion.

    EDIT: Noticed some discussion about competition. Again, an issue with CTF. It is extremely discrete and casual (usually a hangout nowadays) provides little-to-no competition even though that is the entry server for new players looking for team-based PvP/CTF. Also not alone in this viewpoint.
     
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  12. EmperorTrump45

    EmperorTrump45 Dank Memer

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    if the CTF playerbase is declining we should build a wall so they can't leave
     
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  13. ZBoy3210

    ZBoy3210 Member

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    .
     
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  14. __Miracle___

    __Miracle___ Active Member

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    Okay first off I adore this idea, mineplex actually had the most popular version of death tag for years and it was the sole reason I kept playing Minecraft. However as much as I love this idea we cannot ignore the complications. Death tag cannot be played with out at least 10 people usually more and as this whole thread is discussing CTF, the most popular game mode, barely makes 20 concurrent players. As things stand the addition of new game modes will not enhance the Brawl player base unless the advertisement is through the roof and it gains hundreds of players coming specifically for new games. I could be wrong but I find that scenario incredible unlikely.

    Nextly socool21 I apologize but I cannot believe that CTF sees 2000 DIFFERENT players a day let alone sees 2000 a day. I spent one Saturday on for nearly 9 hours and never saw the server go past 24 concurrent players and as the day went on the numbers only dropped, but were not replaced by different faces. If anything the players who were already on came back. Honestly I can’t even remember a new person joining this whole past month. So I think this thread is right in pointing that CTF will eventually die out, if it’s not dead already. Which is another stance I disagree with you on @SoCool21. You say that CTF won’t die in the near future, which you are technically correct due to the regulars. However you cannot say that CTF is completely living. The phrase that most accurately describes CTF is surviving with a mortal wound. At this point in time there is absolutely no hope for that mortal wound to be healed, the player base has diminished by hundreds over the years, the updates feel few and far between, and if anything the gameplay has gotten more complex. The only thing stopping CTF from taking its final breath is the regulars, or the nostalgia junkies. At that point if a game is only carried by regulars, and proceeds to never gain new blood can it truly be considered living? It’s not growing it’s just there barely surviving it’s hardly any different then being dead. How much longer are people gonna happily play against the same 8 people a day?

    I’m afraid I don’t have much else let alone anything helpful I just thought I would finally add in onto this topic.
     
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  15. Deppuccino

    Deppuccino Well-Known Member

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    "A Tempus Fugit... The constellation derives its name from the hourglass, and stands for knowledge and time - or rather, the trade-off between them. As each grain of sand falls down, a moment of time - of life, even, dies for good. To stop the unrelenting flow of sand, one would have to turn the hourglass on its side. But once the sand comes to rest, it remains motionless forever... Hmm, maybe 'becomes lazy' is more accurate than 'comes to rest', in this case." -Mona Megistus

    The seriousness of me quoting depends entirely on how pretentious you think I am. Props to staff, testing shade for the sake of testing it since the code already exists anyway is a nice development, even if April Fools was 4 months ago.
     
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  16. Soundkld

    Soundkld b1.mcctf.com

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    Yes

    To be honest, I feel like most people are holding onto hope, but know that CTF's days are numbered. I suspect much of the CTF staff operates with false optimism.

    Maps, updates, that stuff is only a bandaid onto a gaping wound. The only (...non-practical) way to possibly save CTF would be to pay a huge minecraft youtuber like Dream or whoever runs the Minecraft youtube scene rn and they make a CTF/Brawl video. I discovered McPvP from watching ASFJerome like 10 years ago. So I know this obviously won't happen, but this would be the only way, in my opinion, Brawl could find it's cure.
     
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  17. rmure

    rmure Well-Known Member

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    don't bring that douchebag and his army of fetishistic 12 year olds into this
     
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