This new trashy system will force crazy large teams to occur, ruining the experience of WarZ for everyone not involved in the big team(s). I'm just shocked that you can't see that. Stupid character limit...
There are already large teams already, that won't really make a difference, remember everyone said Teams would make such a large server? We had ways to fix that, Lives system is a very flexible system that is subject to change anytime according to the circumstances.
How will they get larger? Just betray someone you get all their stuff and they can't come and get revenge because you can steal all their lives. You can't lose a life unless you're alive for 3 minutes or more either. The thing is most people kill one person and then they die because that person TPs again.
If you make them run out of lives they can't come back, it's easy to make a strategy of just picking one off at a time. I don't get why people throw themselves into ridiculous situations (even with skill logic is still better) hoping to get good output. If you can't fight a team go somewhere else or think of something nifty.
They'll get larger because people don't want to run out of lives. Having a larger team can somewhat reduce this from happening. Also, according to ritzy, people that previously bought donor ranks should get more lives.
Then with your reasoning, if that's so. It would only mean donors get to have more time on the battlefield, and a non-donor would have to be more wary of his/her surroundings. It really depends on the person, people can survive better than other people.
Just as teams were limited in the Teams update with a limit to the number until it got to friendly fire (it's really easy to barret spas someone on your team if it's really crowded). A similar fix could be used, if they really didn't want to waste their lives, they still wouldn't approach someone in diamond armor, even if that person was lone.
If friendly fire were enabled people would spread out provided it's not in a closed area. Donors would have almost unlimited access to play the game while a whitename is forced to be slaughtered by the teams regardless of location. Let's be honest, how many good whitenames are out there? Very, very few.
The most seen explanation of that is that more passionate Whitenames towards the gamemode tend to donate more. Others either don't even have any advantages because of people camping and it's unfair.
And most of them just play WarZ for the roleplaying not even for PvP. They want to explore the map and make friends, everyone thinks it's all about PvP, but they fail to realize what lots of people are actually playing for.
That's what I meant, all of us were whitenames once, and we donated for the utilities. But Enderchest and /tp are just two utilities, and for some people Teleporting doesn't matter, and Enderchest doesn't either.
For anyone that plays the game for entertainment (get alive, get guns, armor, etc.), naturally they'll make a friend or two. Teleporting would be a necessity for them in a close fight.
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