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Why not the best of both worlds?

Discussion in 'Creative' started by Zla, Jun 22, 2015.

?

Should we have the best of both worlds? :3

Poll closed Jun 29, 2015.
  1. Yes.

    25.7%
  2. No.

    60.0%
  3. I don't know. :P

    14.3%
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Sir_Inge

    Sir_Inge Well-Known Member

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    @Skilled_Builder the choice has been made by staff. Build is better for maps and for all sorts of things. Once build gets the kind of promotion that creative does, it'll get up there. Also, it's easier to run a creative -> build map transfer than build -> creative.
     
  2. Trego_7777777

    Trego_7777777 Active Member

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    Creative has been around much longer than Build, this is one reason why it has more players. I doubt that people who are in the middle of a project on Creative will go to Build. They are going to stay on Creative until their project can be saved to Build. To judge each of these servers in a trial would only be fair if they were both reopened empty, free of bugs, and neither were in beta testing.

    Why aren't you playing on Build at the time?
     
    • Agree Agree x 2
    #22 Trego_7777777, Jun 26, 2015
    Last edited: Jun 26, 2015
  3. Doges

    Doges Ex-Mod, Ex-Builder

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    But Chap/Coders have already invested money and time into minecraftbuild, why would they want to run trials when they could be fixing build bugs? Again, besides the point of flying around and looking at builds, I haven't really seen any logical explanation of why Creative is better than Build. @AXtrego explained the playercount issue nicely (and also there isn't a skeleton at spawn for Build, but there is for creative, and flying around isn't the best reason to keep creative. I'm not going to restate what the pros are of build since so many people already mentioned them.
     
    • Like Like x 1
  4. ChainDragons

    ChainDragons Member

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    I don't see why there is so much hate about this issue.

    Creative is a great server for beginning players as they can type a command and start building on a plot.

    Build is a great server for experienced players because it allows space and customization, as well as other things.

    But the thing that makes creative more appealing is the rank system. You must prove you are worthy of using public chat by making an application, and making the player earn their ranks gives them a greater connection to the community, by forcing them to be active on the forums if they want building power. With build, you don't have that. You have the "trusted" rank, but that is it. There is nothing to set your sights on except that if you don't plan on making maps.
     
  5. Sir_Inge

    Sir_Inge Well-Known Member

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    Seriously: it's been decided. Build will replace creative. Build has more potential for expansion and doesn't require a whole bunch of ranking up which restricts aspiring builders.
     
    • Agree Agree x 1
    • Funny Funny x 1
  6. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Well I'm fine with all of the replacing, but maybe it would be better if there was a rank system besides just a Trusted rank.
     
  7. Skilled_Builder

    Skilled_Builder Active Member

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    I believe the rank system makes Creative superior. The incentive for players to rank up keeps our population glued to the community and the server. For many people, it is very tedious and pointless to do something without being rewarded. The concept of a server may be good and all, but the objective here is the player base, in which Creative exceptionally fufills. Hence, Creative is highly superior, and very few players are even attempting to migrate to Build.
     
    • Agree Agree x 1
  8. Xelasi

    Xelasi Well-Known Member

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    Build is still a bit buggy, but once the bugs are worked out it will be incredibly nice to build on. I'd recommend giving it some time and a good try before completely rejecting it.

    Once a transfer system is in place I'm sure some of us will gladly help anyone who needs assistance. I try to lend a hand whenever I'm not too busy. Creative seems to average about a hundred players at a time, and if there are ten people available between mods and experienced players the transfers of builds won't be all that bad.

    Some of us are just waiting for debugging and transfers before migrating, including myself at this point.
     
    • Agree Agree x 2
  9. Sir_Inge

    Sir_Inge Well-Known Member

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    The ranks system don't keep you glued, they limit what you can do.
     
    • Winner Winner x 1
  10. xxMineSheepxx

    xxMineSheepxx baaaahh

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    If build can run with all these stuff like before, I don't see any problem.
     
  11. Aboves

    Aboves meh

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    The reason's so far that I see are very biased, from both sides. Many people enjoy creative because they love showing off their ranks and builds easily. I for one have not played build much, but it is as well a great server. Really all the opinions I see are mightily biased. Many are not, but think about it. Don't immediately say one is better because you played that one first. Try them both, and try to give an unbiased opinion of possible.
     
    • Agree Agree x 2
  12. Sir_Inge

    Sir_Inge Well-Known Member

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    Good point @_Cloudy_
    -I played creative for a while and liked it, however it was quite restrictive due to the fact that it's very difficult to make a map without WE. I think that anyone should be able to express their creativity through map making, and the plots tend to be restrictive.
    -I hate the rank system. Not only does it segregate new players and make them feel small, but it gives you something to show off. Why show off a rank? Show off your builds. You earn respect based on your talent, not your title.
    -The only perk I see for creative is the ability to fly from plot to plot- you might get lucky and find something cool. But with Build's /search feature you can find exactly what you are looking for.
     
  13. porker5

    porker5 Active Member

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    But it always is great to know you accomplished something by achieving a rank. I mean didn't you feel great when you got on forums seeing that your application has been accepted.
     
  14. quinox_

    quinox_ Ex-Ex-Builder, Nub+

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    The thing is, if build has been up for a few weeks and has one fourth the player count then clearly the "new" server is winning. Also, build still is in testing mode so, enough said. More players will come and build also will allow a place to store all maps for the game modes.

    Eh the achievement things is gratification for a moment, but I only felt that way because I could use... WE... which I had for free on build, so in a way I felt like the rank was kinda like a way to make people look superior as @Sir_Inge said. The builds should define them.
     
    • Agree Agree x 1
  15. Aboves

    Aboves meh

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    Great point sir! I agree with that, it is almost impossible to build a map without WE. I also appologize for my ignorance of how Build works. It would, however, be cool if there were both server. After all, most of the people who would be interested inmaking a map would be experienced builders who probably have their rank. Now I really only see one plus to creative is that you can fly around the plots, and those with high ranks love to show that off. I guess creative has more incentive to play and rank up, where build is for people who want to build structures with WE right off the bat.
     
  16. xxMineSheepxx

    xxMineSheepxx baaaahh

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    You don't sound 12 and a half lmao XD
     
  17. Sir_Inge

    Sir_Inge Well-Known Member

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    Well, I think the same gratification comes from a moderator or a good builder saying "Wow this is awesome" or your map being put into a map wave.

    Quick point cloudy: There are plenty of people who want to build maps and have been on the server for a very short time.
     
  18. furtles

    furtles Well-Known Member

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    Here's my two cents:

    Running servers costs a ton of money. We are talking a large sum. When paying money in large quantities, why pay more than you have to? We can have the best of both worlds on Build. Build offers everything creative does and more. I don't understand why people are so opposed to transferring to Build. Quite frankly, when I joined Creative for the first time I was disappointing after having played Build. There really aren't any negatives when we scrap creative and transfer to Build.
     
    • Agree Agree x 1
  19. Aboves

    Aboves meh

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    Exactly. This argument is futile as creative will be gone anyways. We just have to finish transferring the builds from Creative over to Build. Restrictions for World Edit may also be added to Build so that it doesn't lag from overuse of World Edit. This could also be something for those in favor of Creative's rank system, as the restrictions are similar to ranks.
     
  20. furtles

    furtles Well-Known Member

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    There are already restrictions of WE in place. The number of blocks you can use WE on in one go is limited. The same goes for the type of block you can WE. I see no need for the Creative rank system. I think a 'Trusted' tank would be nice. Limiting the restrictions on WE in their own plots.
     
    • Agree Agree x 1
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