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Idea Dwarf Buff

Discussion in 'Capture the Flag' started by 556869, Jul 12, 2015.

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  1. RHCube

    RHCube Member

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    I agree that the damage spell is slightly OP, but the other spells are fine. The freeze spell gives BOTH you AND the mage time to regen/prepare. The lightning spell is hard to aim and if it does hit it usually does nothing helpful or knocks them towards you. The heal spell has a long time, and if they do use it, just run up to them so it hits you.
     
  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    I never mentioned anything about the damage spell, and that's not the thing that breaks Mage. The freeze spell doesn't let you regenerate. For example, Heavy's health-pool is 22 (10 base hearts, 3 steak), so in a fight against the mage it can take 22 hearts of damage. Mage can take ∞ hearts of damage.

    I've played Mage around 3 times before when I was actually trying to kill people, and lightning spell is so easy to use. I've never had a problem with it.
    Alright then... I'll either teleport to the Mage as soon as it throws the heal spell or I'll predict the future and know exactly when the Mage will use its heal spell and makes sure I'm at the right place.
     
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  3. BAWSS5

    BAWSS5 Well-Known Member

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    This is CTF, where staying on topic is overrated.
     
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  4. Sir_Inge

    Sir_Inge Well-Known Member

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    Well, it's like fighting an archer in open territory: do you expect to win or do you expect the archer to? Mage could use a nerf, but in certain scenarios you just have to see how Mage has the advantage. However, in a capturing scenario, Mage is actually quite useful against DWARF (bringing this back to topic) because it's one of the only classes that can out range dwarf and not take lethal damage from it. This is part of why Mage only needs a slight tweak and dwarf needs a full on rework.
     
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  5. RHCube

    RHCube Member

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    The damage spell is the only thing OP about mage. The freeze spell gives BOTH you AND the mage time to prepare/regen. The lightning spell is hard to aim, and when it does hit, it usually either does nothing or knocks them towards you. The heal spell has a long cooldown, and it also affects all players(including players on the other team).
     
  6. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Its not hard to aim, I'm bad at Mage and don't have any problems with it...

    As I said before, this doesn't matter at all because you have an ∞ health pool so you'll always come ontop.

    Heavy begins with 10 hearts, and it can regen 12 hearts with its steak, but Mage begins with 10 hearts, and it can regen ∞ with its heal spell.
    This depends, if they're over 30 blocks away then I'd expect the Archer to, but Archer is OP as hell anyways. If they're not over 30 blocks, I'd probably win depending on the situation and who the Archer actually is because I can strafe the attacks and not get launched back 20 blocks or get stuck in an ice cube.
     
  7. OmegaOak

    OmegaOak Member

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    I would love to know in which level do you get the ability to block headshots.
     
  8. Sir_Inge

    Sir_Inge Well-Known Member

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    It's level 10
     
  9. RHCube

    RHCube Member

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    1.) Still, it usually knocks them towards you or it does nothing.
    2.) The heal spell has a LONG COOLDOWN, and YOU CAN BE HIT BY IT!
     
  10. 556869

    556869 Member

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    Dwarf is not the most op Class thats called Mage. Dwarf is countered by Assassin, Ninja, Archer, Mage, Heavies (if they're week) While Mage is really only countered by Ninja and Archer. Unless there is a bunch of people after you then Dwarf and Mage will be killed. Mage is so easy to play and So easy to get kills, plus your health potion regenerates too quickly. Also to get up to say level 15 or higher as dwarf it takes practically the whole game. Even at your high level your are still a target to Ninjas (they're week yes but if you stay quick you can kill any high level dwarf) Assassins, Mages (They don't even need to walk back as they hit you) and Archers. Dwarf is not op, the Dwarf class should have Slowness 1 or not at all because you already can't run.

    Because they are related in the game. And because I can.

    High level dwarves are not impossible to Kill, to kill them all you have to do is play assassin or Ninja.

    Dwarf doesn't need a full on rework. I think they just need to give it slowness 1 or something like that because even though you are strong you are very slow and its hard to fight when you're that slow. Thats why dwarf has the charge sword because you can barely fight shifting + slowness 2 and hunger makes you slow. I've noticed people have been mentioning a cap on the sword, that is not necessary.

    also let me remind you that there's usually 1-2 dwarves per team, Unlike Mage where there is like 12-9,000
     
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  11. asagod

    asagod Youtuber

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    556, I've seen you turn around from swearing and spamming in chat and now seeing the nicer side of you, I'm proud of you man :smile:
     
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  12. 556869

    556869 Member

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    :grinning:

    :smile:
     
  13. RHCube

    RHCube Member

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    Please try playing something other than dwarf for once. Mage is countered by ninja, assassin, heavy, archer, and pyro. mage takes more skill than all of the other classes. The heal spell takes a long time to reload. The only reason why you think mage is OP is because you play dwarf. Dwarf can instakill ALL CLASSES in a single hit, how is that fair?
     
  14. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Ninja yes. Assassin depends largely on where the assassin is. The backstab means mage is countered, but if the assassin is in front then the mage will hit well before the assassin gets close enough so it's no solid counter. Archer counters everything long range but mage effectively destroys it short range making it another flimsy counter. Pyro has to get close in with the axe and mage can keep it out so again not solid. Tbh it sounds like you're playing down mage a bit. This is still a dwarf thread however, why are we still going on about mage?

    Dwarf itself needs to keep the counters it has otherwise it'll become more OP, but I'm sure there is some way of giving the class more of an ability to go offense and not being too overpowered defensively, but I haven't come up with any ideas as of yet
     
  15. Sir_Inge

    Sir_Inge Well-Known Member

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    Ah, chemist has the highest skill curve.
    @556869 dwarf does need a full on rework. It's not allowed in CTF matches. I wonder why? It's freaking OP. You complain about being killed by assassins: well, if you have a sword that OP, an assassin is the only way to 100% ensure that you die and that the offense even stands a minuscule chance. Ninja is NOT a solution. The time it takes to re-invis after landing a hit makes it that way.
     
  16. 556869

    556869 Member

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    I personally am a horrible assassin. I find using ninja has the most effective way for me because the dwarves are slow as ass and ninja can sneak up on them using invis and repediteally hit them, once the dwarf turns around you go invis. It's not that difficult, then you repeat. I do understand why the assassin class is there, I think it should stay the same in that matter.

    No dwarf cannot insta kill all classes even at levels as high as 20. Yes you can instakill week classes such as Ninja, Mage, Assassin, and Maybe pyro depending on the level. But Heavies, Soldiers, Medics, Necros (Not that they should be going after the flag) And etc. Every other class cannot be insta killed. Dwarf is slow as ass its hard to pvp. I've played mage and it does not take any skill. I don't play it a whole lot but when I do can kill pratically every class except Ninja and maybe pyro/engineer, hell I've even spammed a heavy to death with it. the heal spell does not take long at all to replenish especially since you have unlimited. Your argument is invalid.
     
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  17. November

    November november

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    ur strats work if its just 1v1 combat. i bet i could kill most dwarves of any level as most classes in a 1v1, but it never is a 1v1. theres normally always a medic around, or some other form of support, so the strats you are suggesting generally dont work. that leaves assassin as the only way to kill dwarves, and that often doesnt work cuz, as i said, the dwarf will have support.
     
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  18. 556869

    556869 Member

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    Only on certain maps at certain times of the day. Usually when I play dwarf defense its because we have little to none. Even if there is alot of people in the flag room, go invis past who ever is infront of the dwarf, and then repeditaly hit the dwarf, making sure the dwarf is facing the opposite way. Also the dwarf is like the goalie, there is usually only 1 per team (except on free day) so its not like there are tons of dwarves running around the map.
     
  19. MineBrick12

    MineBrick12 Active Member

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    Yet which class is the one that has a theorectily infinite supply of health?
     
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  20. Sir_Inge

    Sir_Inge Well-Known Member

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    Yet which class has a cooldown on when they can/can't heal? It's irrelevant to the current discussion anyways.
    @556869 that doesn't work. A level 7+ dwarf can effectively incapacitate a ninja for a good 15 seconds, ruining an attempted capture. It takes 2 out of 10 instant health 3 potions for me to withstand the beating of a level 10 dwarf after just 2 hits. This isn't about killing the dwarf. It's about the massive damage it deals to any offense that effectively ruins them and makes killing the dwarf the only way to capture. Pyro is countered by medic, chemist, and soldier, in addition to ninja and assassin with some skill/luck. With all those solid counters, it still needs a nerf. What are dwarf's counters?
    Medic? Please. A dwarf sucks up 4 steaks with its damage and knock back.
    Chemist? Potions are useless so a you can do is spam heal and hope.
    Mage? Yeah, but only if nobody's around to kill the Mage.
    Ninja? Yeah, if the dwarf is sleeping. Seriously, it takes 1 hit to really hurt the ninja. And you better pray nobody's around.
    And to use the goalie analogy:
    Dwarf is the goalie on a net that you have to get the puck into, get it back out of, and then get it back to your own goal without the other team touching it.
     
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