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Minecraft 1.9 CTF classes

Discussion in 'Capture the Flag' started by TOM_SAYS, Jul 24, 2015.

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  1. AriesRam10

    AriesRam10 Old MCPVP'er

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    Ehh, 7 secconds is a lot if your being rushed over and over every 3 secconds. Im not sure what you mean by sneaking into the flag room, that, has, never, worked, unless your playing with noobs or a Ninja. Be Le Pairo isent Ninja. Ninja can cap and def, but can it do eather of those as well as Le Pairo can DEF? No the rolls are split, Medic, dosent def, they support the DEF, they can cap. But should it be able too?

    So your real def class, Dwarf.. Ok we have 1 DEF class then, with.. Mage, Le (new) Pairo, Soldier, Chemist, Ninja, Assassin, Medic, Archer, Elf, Heavy, and every other class. Little unfair? Stop using Dwarf as your ****toy defender. Even if Dwarf is a real defender, guess what.. SO IT LE PAIRO.




    But the main reason why im arguing against this is because I fail to see a valid reason why you want to change Pyro like this in the first place.
     
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  2. TOM_SAYS

    TOM_SAYS Active Member

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    Both soldier and chemist need a nerf; Soldier shouldn't be able to climb the ground and ninja could get full immunity to chemist's potions. Also, PYRO 1.9'S FINAL GOAL IS NOT DEFENSE! Again, you don't get it. Fireblast can be hold and fired as soon as an enemy enters the room. this is a defense POSSIBILITY, not meant to make it a defensive class as final. There is also nothing wrong with dwarf.
     
  3. Sir_Inge

    Sir_Inge Well-Known Member

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    THERE IS NOTHING WRONG WITH DWARF??? What? I'm sorry, that's really quite wrong. And I already told you why pyro needs to be on defense. And even a nerfed chemist can breeze past this puny pyro.
     
  4. AriesRam10

    AriesRam10 Old MCPVP'er

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    Heres the flaw in your logic, your arguing your whole change off of your opinion that some classes need to be changed, thats flawed. As if this was changed, then nothing else was, it woudent work.

    If you make a rework, focus on the hear and now of classes, not the future.

    But again, I still see no need to remake Le Pairo like this, and I would like too know your reason..
     
  5. TOM_SAYS

    TOM_SAYS Active Member

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    You fail to notice that the pyro should keep distance while performing this attack. Also, if this really was that of a problem, it could be reduced to 5 seconds. Also can you please speak proper English, it takes me a few seconds to translate your semi-French... Pyro is way to OP as we know it today, you just don't want to see the valid reason for this, because you are most probably one of those selfish people who just want to keep continue making cheap kills as a pyro. My rework adds style to this class. Again, I see zero problems with basically each class defending. Why isn't 1 DEF class enough? It works perfectly together with a medic, a ninja, a chemist and a mage.

    You can read my original post for the reason. NomNuggetNom stated that CTF is going to 1.9, so according to your reasoning we need to ignore all the shields, new arrowtypes, etc?

    ''That's really quite wrong.'' Elaborate.
    Wouldn't be too sure about that. You are either willfully stupid or suffering from tunnelvision regarding pyro as a defensive class. I explained it enough times already. Also, chemist's weakness is arrows. Soldier is nerfed enough when it won't be able to climb the ground anymore. and here you are again, ignoring all the other people with classes defending in a game. Both of you should stop acting like my pyro would be the only single person defending.
     
  6. AriesRam10

    AriesRam10 Old MCPVP'er

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    OH BABY.. If we had stats up and ready I would make you choke on those words.. But we dont, so I'll just tell you. Im not really sure, I may have like around 30k games played. Around 9k of those are with Necro, maybe 1500 games with Le Pairo. I am in no way defending it to have the cheap kills. Pyro is one of the reasons I die a lot.

    A Medic, Ninja, Chemist, and Mage, could not kill a buffed Heavy. Now dont go saying eavy needs a nerf or im really going to flit ****.





    No, we dont need to ignore them. But do you even know what they are? New shields, ok what dose that mean? A fireproof shield, or a shield made of candy? Even if you plan, you have no idea what there adding untill its done. Also if I read it right you new verson of Le Pairo adds no 1.9 things. So then why dose it need to be changed to this when 1.9 comes out.



    So your reason for the change is because its OP, ok thats fare. Then give it a nerf not a rework, no need to go over board and change the whole class.

    Welp, anyway. I got your reason, how ever bad or good it is. Im done here I said what I had to debating is going to go no where else. I'll wait till some other people see it and say what they have to say.

    But FYI I am highly offended from that part that you said I like to play Le Pairo.
     
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    #26 AriesRam10, Jul 24, 2015
    Last edited by a moderator: Jul 26, 2015
  7. TOM_SAYS

    TOM_SAYS Active Member

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    Yes go ahead and leave, I don't need brainfogged black/white visions here. You are stating here that the only acceptable defensive is an impossible defense. (I'm a fan of defense OP maps, but this does it!). A buffed heavy can be killed by various of classes. You are once again, leaving the totallity of the game behind. No one knows yet what everything of 1.9 means, but it is confirmed that shields/offhand items will get the right-click button. Yes my new pyro does add a 1.9 feature: the off-hand slot fireball.
     
    #27 TOM_SAYS, Jul 24, 2015
    Last edited by a moderator: Jul 26, 2015
  8. _TheSpirit_

    _TheSpirit_ Member

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    @TOM_SAYS : I appreciate your effort and having people think about the class balancing or inevitable changes (like MC 1.9) is just how a forum should be used. There is no need for you to feel offended or to justify your work in any way.
    Still, I disagree with your rework. At the moment most classes fullfill a purpose in CTF and for the sake of strategic gameplay and teamwork that is needed. After all, that is the main reason why there are different classes.
    Pyro always has been a key element for defense, since it is the only effective way (apart from high level dwarf, but who wants to play such a nerve-racking class every game just because the team needs a strong defense) to stop an attack of skilled soldiers, chemists, maybe even heavies. It already is sometimes hard enough to get sufficient people defending (instead of kill farming or capping). Especially the insta-kill of the pyro makes capping difficult (and therefore more based on strategy and teamwork and not one pro running in and escaping with the flag). To have to pick your capping class carefully, depending on enemies defense is an important element of CTF imo.
    You said we could solve the problem by reworking all the other classes, nerfing chemist, soldier, dwarf, assassin, ...
    But why reworking all the classes in the first place. I'm not saying that everything is perfectly balanced, but basically we have played this game (including some relatively minor nerfs, compared to your complete rework above) for years now as it is. And I hear enough complains how the game was more fun back in the old days (including the fact that many classes were more op back then, one could say: more intense, but thats a subjective matter).
    If we want to balance classes, then lets keep the changes as minor as possible (imo)! There are many CTF-Games out there, but I just happend to love this one. Don't you agree?
     
  9. Sir_Inge

    Sir_Inge Well-Known Member

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    Agreed. Pyro could use a rework or a nerf, but not on this scale.
     
  10. TOM_SAYS

    TOM_SAYS Active Member

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    I'm glad you also see that we have to do something regarding the combat update, and I do agree with teamwork, strategy and specially the purpose of classes! But I disagree that a class with offense potential like pyro should be used in a cheap way like it's used now. Maybe you have misinterpretend me, but it is definetly not my intention to suit all classes on my pyro (I'm not one of those weirdo's who want to give every class a shield just for assassin). I mean that all classes will need a rework in general! I am definetly pro strategy, we should have polar opposites like; fast-slow, tank-damage, closerange-longrange, etc. But we just cannot point our finger on pyro and say: This is going to be the main defensive class. Period! "To have one pro running in and escaping with the flag" <WHICH IS EXACTLY WHAT IS HAPPENING TODAY!!! You always see ghostcapping regulars 8/10! It's one of those people with an _ in their name who cap (and some other well known regulars). Because of cheap ways like ghostcapping and pyro's (them only being skilled enough to avoid the pyro). The old times were more exciting because of the higher amount of pvp! Games actually lasted longer then 15 minutes! It isn't as exciting anymore, because of some ghostcappers who cap 3 times in 5 minutes on a blackout scaled map, and cheap kills.

    My pyro is only one piece of an entire new puzzle called CTF 1.9. Maybe Elf will be most suitable as the new defending class in 1.9? Ofcourse I'm joking there, but what I want to make clear is that we can make new balanced classes regarding damage. I had an assassin in mind with poisening darts and dualwield (isn't worked out yet). You cannot hold value towards nostalgia in a game that changes. No, not even because you are a regular! I'm a regular as well for around 4 years I think now. We cannot act like we represent the game. Keep in mind that there are more opposers for pyro then those who are pro pyro. My rework is in favour with the mods (Nohox and 18kss to name a few), and with MANY people I showed the rework on CTF. Also, brawl.com is a business, these classes are meant to be sold! I asked many non-donators if they would pay for this, and many said yes.

    I appreciate your sincerity in your feedback, but I disagree.
     
    #30 TOM_SAYS, Jul 24, 2015
    Last edited by a moderator: Jul 26, 2015
  11. Recovs

    Recovs Unknown Member

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    Are you trying to make it even more impossible to cap?
     
  12. Sir_Inge

    Sir_Inge Well-Known Member

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    How do you see it as OP? I see it as UP
     
  13. EddKrumbs

    EddKrumbs Well-Known Member

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    o boi
    1. CTF has enough offensive capping classes
    2. Pyro is an important defensive class because of it's instakill and because it doesn't have slowness II. Its not an efficient move to make Pyro an offensive class and then have to change a couple other classes to fill in the pyro gap.
    3. All the classes aren't gonna get 1.9 covergirl makeovers just because it's coming.
    4. Your idea isn't Pyro its an entirely new class.
    5. Please don't call other people "enemies" or "opponents", we're just regular people giving our opinions.
    6. It's okay to have more than one defensive class.
    7. Oh no! I used grammar error!
    8. !!? Dwarf is rly strong and can be TP'd through engy teleporter to be offensive!? Make it become an offensive class!! Medic can be used for capping?? Give it speed II and super armor!!!! We don't want to waste any of this potential, eh????
    9. Yes, Pyro is a defensive class. Period! Atleast for now it is. If we rework chemist, soldier and other capping classes that aren't easily killed by ninja (Since thats usually the strongest defender other than pyro) by weakening their capping powers then maybe Pyro can have a break on defense. Until those other classes are changed pyro stays in it's place on the balance web.
    10. I don't think this idea will work in CTF right now :\
     
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  14. TOM_SAYS

    TOM_SAYS Active Member

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    Its really hilarious how the opponents of my idea aren't consistent and keep contradicting each other, which proves to me, that you guys have no idea what you're talking about.

    1.) Most classes can be used for both, you don't hear those people about medic as a cap class. Besides, lots of classes are going to change.
    2.) Says who? Can we finally cut the nostalgiacrap and have a real discussion about classes. I stated before that a new defense oriented class could be a possibility. Also, you see more ninja defenders in a flagroom then pyros.
    3.) Yes they are.
    4.) Yes my idea is totally pyro! When I look at this design I see fire. When I look at the current pyro, I see a cheap thug that plays with firework and then chops people their heads of.
    5.) Well, don't I have a right to defend this rework?
    6.) I agree, but why should that be pyro?
    7.) Whatever -.-, next!
    8.) Which is exactly the part I think is very hypocrite. Glorifying medic as a capping class, but pyro has to stay defensive.
    9.) Soldier is going to have a rework, as for chemist: chemist is a close range high damage class. It could be an idea to give it weakness against any type of arrows again, including mage's damage spell. Besides, it shouldn't be impossible to cap. This "it's either easy to cap or impossible to cap" is just plain black/white visioning.
    10.) Yes it will, and definetly when we have more information on 1.9 to rework other classes! This class is smoothly compatible with 1.9.
     
  15. EddKrumbs

    EddKrumbs Well-Known Member

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    Or it just means that people see this differently? You don't call a politician and a kindergartener both idiots because they don't see the economy the same way.

    Quote for that? And no, Nom saying that CTF is being updated to 1.9 does not mean "we're going to be reworking all the classes to make the game more balanced". Not changing a class in the transition isn't impossible.

    Pyro is important defensive class because it's the only one effective at killing Soldiers and Chemists. I personally hate Pyro but I really don't think getting rid of the strongest Soldier/Chemist counter is the right thing to do.

    Quote? I really doubt that they're going to put coding time into all the classes.

    I think you're missing my point. This is way too different from the original Pyro. Them both having to do with fire does not make up for the fact that it's role and abilities are changed. You can't make Heavy a Speed II class with magical abilities and think that both classes are "totally!" related because they both have a piece of diamond equipment.

    You can always clear things up for other people, but it's just a bit offensive when you get called an enemy because you disagree with something. We're not trying to destroy you we just don't like the idea.

    Because Pyro is already an important defensive class and moving the Pyro gear around the CTF clock makes it break. We don't want to recode other classes to repair the tear in the balance.

    "I see a cheap thug that plays with firework and then chops people their heads of."
    "Which is exactly the part I think is very hypocrite"
    "Yes it will, and definetly when we have more information"
    yea, whatever

    You're missing my point again. I wasnt being serious about that.
    I don't think that since a class has potential to fill another role it should be reworked to squeeze into it.

    They aren't going to change several classes just because you think that Pyro should be offensive.

    Every class is compatible with 1.9..
    And again, quote for every class getting a gameplay rework.

    Are you trying to say that Pyro should be less defense oriented so that other players will begin to defend more often?
     
  16. Deppuccino

    Deppuccino Well-Known Member

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    Or we could just not change the classes at all except the adittion of shields to classes that have swords so you can still block assassins...
     
  17. TOM_SAYS

    TOM_SAYS Active Member

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    LMAO

    If one of them has a retarded idea, then yes.

    On 1, and how do you know that it DOESN'T mean that?

    On 2, 4 & 6, tunnelvision, tunnelvision and again tunnelvision! Pyro does not necesarrily need to be defensive! Again, chemist can be countered by arrows. And why does it has to be extremely hard for a soldier to cap? You only want the pro regulars to have that honour? Not that it's going to be easier in any way to cap as soldier/chemist after this rework. Also, it's already been confirmed that pyro's instakill IS going to be removed! So your dream soldier/chemist counter is done for regardless. As for your heavy strawman, I based my pyro on nothing but fire. I don't see what speed II has anything to do with being heavy.

    On 3 & 10, somewhere on the forums.

    On 8, then why complaining about my pyro rework?

    On 9, yes they are going to change every class, regarding balance, shields, etc. A soldier & chemist nerf was already planned.
     
  18. iMuffles

    iMuffles Well-Known Member

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    So as it turns out, I read the post incorrectly the first time. Whoops. Feel free to ignore my previous statements. Anyway, I figure I'll fully review this class now.

    Now, unless I'm horribly mistaken, there isn't true damage in this class. There's a good reason most non-instakill pyro reworks have true damage as a factor - it's pyro's job to counter chemist, soldier and heavy easily, by bypassing their high armour or health pool (either by instakill, or armour-ignoring damage). Chemist is kind of hard to counter using only the true damage, since it doesn't have great armour and a high health pool to compensate, which is why I have an advocate for health regeneration blocking or reduced potion effectiveness as a passive for pyro fire. To me, those are the guidelines for a good pyro rework, and other abilities can be mixed in.

    It should be noted that while true damage is a good compensation for an instakill ability at taking out high-armoured opponents, the base damage needs to be pretty high so it's effective. I'd say 3 hits maximum to deal 10 hearts of damage. This brings me to my first criticism about the rework: there is no way to deal high damage to most classes, let alone the ones the class is supposed to counter.

    I'm sure you'll agree that heavy should be the predominant hard counter of pyro, in that a pyro should beat a heavy more often than any other class. Looking at your rework, pyro does hardly any damage whatsoever to a heavy.

    >0.2 x 8.75 = 1.75 = 0.875 hearts per hit. ​

    I don't think I need to state anything more on this argument. The damage output is absolutely dismal and the additional armour does nothing to make up for it.

    My second criticism is that the fireblast cooldown is far too long for it to be effective, and encourages sitting around corners to avoid being extremely vulnerable. This either promotes boring gameplay, or, more likely, this ability is next to useless. It's already been said that 7 seconds is too long a cooldown in a fast-paced game like CTF and I'm in complete agreement. I personally think it would be much better if there were, say, a 3-5 second charge up time, and the charge up would increase the damage dealt, instead of having the ability only active on the full charge up. And I don't think you mentioned how much damage this attack deals, or how large the radius is.

    Blazing speed brings me to my third point - it's completely useless. Speed 1 isn't a huge speed improvement over normal running speed, and jump boost 1 allows you to jump up 1.5 blocks, which really isn't useful at all. Considering the fact that you lose health, and you still get the annoying slowdown every burn tick (which further reduces the speed's effectiveness), I wouldn't consider this ability worth using at all, much like fireblast.

    I quite like the first half of the flame shield, and I wouldn't mind pyros taking something like 6-9 hearts damage from water elements, though I really have to disagree with the part about chemist. You're already making chemist an almost certain win against its intended counter class, why make it even stronger with this? And again, you haven't specified exactly how much extra damage is dealt from the potions.

    You have some creative ideas with this class, but mechanically, in terms of other classes and the respective counters, this would ruin the class counters in place, and make soldier, heavy and chemist incredibly overpowered.

    If this is implemented I'm committing sudoku.
     
  19. TOM_SAYS

    TOM_SAYS Active Member

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    But let me state first, I don't want pyro to be a defensive oriented class. I want it to be kind of brutal by fire, usable for both offense and defense, the same idea as ninja and mage.

    Now I haven't done really much armour calculation, since my pyro's defensive is equal to ninja's I thought 8,75 would be fine, but as I do agree that pyro should be strong against heavy, soldier, etc. But not overly OP. As I stated before, chemist weakness should be arrows and damage spell.

    NOW I REALLY LIKE THIS ARMOUR IGNORING DAMAGE IDEA!
    Pyro as a counter against the heavy classes who are going to obtain shields is a good idea in my opinion. Pyro blade could indeed give true damage against burning targets (maybe 4 hearts). This also doesn't make it OP against unarmoured/weak-armoured classes like; mage, ninja, assassin, etc.

    To answer your second part, I made my pyro from an all-around perspective. Firebreath is meant to light people or the pyro himself on fire. It does little damage like mage's firespell. Fireblast is meant to unleash a great explosion upon groups, flagrooms, incoming enemies. I indeed haven't made a final damage/radius for this one, maybe you have a suggestion? Also, if 7 seconds is really too long, it could be reduced to 5 seconds.

    To answer your third part, Blazing speed could go to II indeed. Also, I did thought about the burnthick, which is why I added a piece of armour with fireprotection I

    About flameshield, yes but as I stated, this is an all-around class and all classes need a rework someway or the other, especially with 1.9 coming up. Chemist's main weakness is longrange, a mage in the flagroom should easily kill a chemist after some reworks. But, as for your good idea on true damage, it shouldn't be that of a problem for the pyro either.

    Thank you for your feedback @iMuffles , if you have anymore suggestions on this, I'll be happy to hear them.
     
    #39 TOM_SAYS, Jul 25, 2015
    Last edited by a moderator: Jul 26, 2015
  20. _TheSpirit_

    _TheSpirit_ Member

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    Yes we can, each class should fit a purpose. That's just the thing people dislike about chemist: It can do anything too good.

    sry, but that's exaggerating.


    ty, lol XD

    If there is defense, it is not cheap at all. And without defense, well, gg.
    By the way, pyro is one of the best counters against insta-caps because of its insta-kill. One decent pyro can make ghosting at least very difficult. Remove pyro's insta-kill, well, that would make it much easier.

    Who to represent a game if not the people, who play it?

    I agree.

    Keep the discussion polite and rational please. It is quite annoying to read through some of this.
     
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