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Idea Classes that need to go.

Discussion in 'Capture the Flag' started by Ducksfan101, Aug 21, 2015.

?

Should Dwarf, Engineer, or both go?

  1. Keep both

    24 vote(s)
    58.5%
  2. Keep Dwarf but not Engineer

    4 vote(s)
    9.8%
  3. Keep Engineer but not Dwarf

    5 vote(s)
    12.2%
  4. Take away both

    8 vote(s)
    19.5%
Thread Status:
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  1. ACE_BLUE2

    ACE_BLUE2 Sup'

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    I agree with that, but a part of me feels like you're just saying that because you main mage.....
     
    • Like Like x 1
  2. Scarpa_

    Scarpa_ Active Member

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    May 17, 2015
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    A major problem with this is that most people paid to have these classes...they would complain then that Brawl just took their money. You really can't just remove them, but a rework would provide more balanced gameplay and stop people from being upset about their removal/ wasting their money.
     
    • Agree Agree x 1
  3. iMuffles

    iMuffles Well-Known Member

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    I'm not talking about mage's power. I'm saying it has no role in the game.

    Support your point with a good argument and I'll consider it. The only arguments you can make are heavily biased and restatements of previous statements.
     
  4. xxMineSheepxx

    xxMineSheepxx baaaahh

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    No dwarf shouldn't be removed but reworked. The only problem with dwarf is that it is too strong and one of the best camp class. I'd suggest dwarf to level up not by crouching, but by killing others.

    As for engi, there could be less steak since they could live on cake, also making engi more vulnerable.
     
    • Like Like x 1
  5. AndyinaBEARsuit

    AndyinaBEARsuit Well-Known Member

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    I can understand the frustration, but going straight for the cutting block doesn't seem to be a very practical way to go about this. @Anyone, don't forget that any class can be edited to better fit game-play.

    Engineer:
    - Timer on turret (maybe kills from engi's main weapon adds time)
    - Edit the map, if the problem is major
    - Turret is easier to destroy with specific classes/weapons..than what is currently possible
    *Turret placement can be strategic, though if placement causes too many problems, I'd like to think turret timers and other weaknesses can fix these problems.

    Dwarf:
    - Have a lvl cap
    - If level cap is extreme, have it so that when the Dwarf reaches max lvl it can then run. (When I say extreme lvl cap, I'm talking like 3-5 with weaker enchants). As the Dwarf runs it's timer still plays like normal, but maybe it drains faster? Also, I only mention the running add-on as something to include if the Dwarf gets a strong nerf. It could help with balancing it out
    - I can't think of one right now, but give the Dwarf more reasons to venture out of the flag room
    Please keep in mind that I'm no expert in CTF, I just want to point out as many possibilities as I can. =]




     
    • Like Like x 3
    • Winner Winner x 1
    #25 AndyinaBEARsuit, Aug 23, 2015
    Last edited: Aug 23, 2015
  6. xKieran

    xKieran CTFer since 2013

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    In my opinion, the only positive thing about Engineers are there teleporters. The turret is annoying as hell and the cake even makes it more annoying because the player can heal themselves. As for Dwarf, I don't believe that class has anything positive about it.

    I'll end off my this by saying that these classes need to go. They have served their time as an annoying CTF class long enough. Both classes need to go. Help the cause.
     
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