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Idea [Class Rework] Dwarf

Discussion in 'Capture the Flag' started by pandanielxd, Nov 17, 2015.

?

What do you think?

  1. Yes!

    1 vote(s)
    14.3%
  2. Something else (put in the replies).

    1 vote(s)
    14.3%
  3. No!

    5 vote(s)
    71.4%
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  1. Sir_Inge

    Sir_Inge Well-Known Member

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    I already addressed damage.
    As far as the explosive damage or ranged damage, that's a no. We already have pyro.
     
  2. pandanielxd

    pandanielxd its panda daniel

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    I didnt say it would be the same .-.
     
  3. Sir_Inge

    Sir_Inge Well-Known Member

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    It's too similar. Remove the crazy slowness effect, then you'll have a start.
     
  4. pandanielxd

    pandanielxd its panda daniel

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    Why would I remove the slowness effect, I dont want it to be an more OP heavy .-.
     
  5. Sir_Inge

    Sir_Inge Well-Known Member

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    How is it a more OP heavy? It's weaker than heavy even without the slowness.
     
  6. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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  7. ACE_BLUE2

    ACE_BLUE2 Sup'

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    This is essentially heavy with a better weapon at walking speed... The charging of the sword is a keepable concept... What if, every time dwarf killed a player, the sword would go up a level? Just a thought, probably not the best one either, but its a start.
     
  8. pandanielxd

    pandanielxd its panda daniel

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    It would still mean you have to wait to get a better sword, just like the old one .-.
     
  9. ACE_BLUE2

    ACE_BLUE2 Sup'

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    Well, is the problem getting a op sword too quickly, or too slowly? Based on other's complaints, having to wait longer for a powerful is a good thing.
     
  10. lasertagfighter

    lasertagfighter Well-Known Member

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    You got to know yo classes, man.
     
  11. pandanielxd

    pandanielxd its panda daniel

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    I wasnt trying to say soldier yo, it was going bout the armor yo, yo, yo, yo, yo, y...
     
  12. 1337Noooob

    1337Noooob Active Member

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    I think the Dwarf should have Slowness 2, Speed 1, and 6 Hunger. That way when walking he's only slightly slower than most other classes. His real Mobility drain is from how he can't sprint. This still makes fairly immobile, but gives his combat more nuance than just mash left click.

    I agree with removing Leveling. I think everyone does.

    That said, the Dwarf should get a few buffs if his leveling is gone. Without, levels, he's just a slower Heavy.

    This is going to be controversial, but having knockback instant kill immunity would be interesting. Any time a Dwarf would be instant killed he instead takes 15 true damage (7.5 hearts). Now that he's not so ridiculously overpowered at defense, opening up a few offensive options could be a possibility.

    The problem about Dwarf is that he's only good at defense. But to balance that, he has to be so good at defense that it's unfun and overpowered. Dwarf is the most lopsided class in the game at the moment in the sense that he only serves one role. He's to slow to recover, too vulnerable to instant kills to be offensive. Any other classes has potential use outside of their main role. It may not be optimal, but it's a good surprise tactic that may help you win the game.

    Giving the Dwarf Knockback and Instant Kill immunity would let him serve as a fairly decent core unit in a push. He won't be instantly killed by Archer snipes and Assassins, making him quite tough to take down. And thanks to Knockback Immunity, he'll be able to advance upon you without being destroyed by Knockback Arrows. This lets the Dwarf serve as an area of denial in a push. Leaving him with a vulnerable unit prevents possible assailants from getting picks. You're not going to try taking out a Medic if a Dwarf is right next to him. Your best bet is to Snipe him, but if the Medic is smart he'll take cover or try to get inside the 30 block range.

    Think of this new Dwarf as a moveable wall. You can either place him in a flag room and he'll be a great defense unit (although not as great as before), or you can try a surprise play and use him as part of your offensive force.

    It's quite a drastic change, but it could be one in the right direction. Giving Dwarf more roles makes him more interesting to play and makes him less ridiculously strong at his main role (defense)
     
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