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Complete Woodlands II

Discussion in 'Map Submissions' started by Sir_Inge, Dec 22, 2015.

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  1. Sir_Inge

    Sir_Inge Well-Known Member

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    How so?
     
  2. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    If you look an archer has many different places to headshot people.
     
  3. Sir_Inge

    Sir_Inge Well-Known Member

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    As people have said, this map is somewhat similar to the first one in rotation. I barely ever get headshoted there, so this Map shouldn't be very different. Please provide detailed feedback in the future if you can, vauge statements don't really help.
     
  4. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    This is what the Map reviewing team has found about your map.

    The map hasn't fixed any of the problems with the original and maybe make some new ones too. The flag is still headshottable from the entrance near spawn. The map generally is still archer OP and nothing has changed above except the trees. The new trees allow soldier to cross the map without touching the ground meaning that it is soldier op. The Tunnels still seem engi OP unless you put some restrictions . The good thing is that there are more entrances to the flagroom however the water fountains in the flag are easy to camp in.

    This will also be included in the newest version of The Pheonix which should be out soon.
     
  5. Sir_Inge

    Sir_Inge Well-Known Member

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    Okay, number one, let me tell you what problems it has fixed:
    Soldier:
    The thinner trees are more headshotable making soldier less of a threat.
    Flag:
    the flag is barely headshotable and much more protected. It has a additional exit now.
    Tunnels:
    All engi-proof
    Archer:
    Never was a problem
    Fountains:
    Easy to camp? I doubt it. The fountains are flowing water, meaning that it's very easy to get knocked out of them versus still water. A skilled recoverer shouldn't have a problem. In fact, the water is harder to camp than before.
    Number two: Don't make statements like "it hasn't fixed any problems" unless you're prepared to back it up.
     
  6. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Explain why you think the original map was removed. Due to the fact that it was removed, I do not think this wil be accepted.
     
  7. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    Explain why YOU think it was removed, perhaps? He's answered all your questions. If you can't counter his arguments, then they are almost certainly valid.
     
  8. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    The above ground was horrid. I always got headshot and so many of archers just camped behind the wall things. The underground was engi op. The flag was horrible. Most times I played it I saw in /a people say do /n.
     
  9. Sir_Inge

    Sir_Inge Well-Known Member

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    Oh my lord stop sporty. I've already told you that the overground was not anywhere near as horrid as you'd like to think. I fixed the flag and the engineers. Come up with decent feedback or please stop commenting.
     
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  10. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I will stop commenting. Stop being immature lol. I'm giving you feedback but rather then accepting the critique you're just making up stupid counter-points which generally do not make sense since the map was removed and this is pretty much the same the original. Grow up and stop being ignorant and stubborn.
     
  11. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    Have you even looked at the new version of the map in-game? Furthermore, please don't use arguments like "This is what the map review team decided". If you're going to use arguments like that, prove that the "Map Review Team" decided this, not just you yourself. Finally, I find it ludicrous that you believe Inge to be immature considering you're being incredibly arrogant and using ad hominems instead of actual arguments. If you want to counter Inge's arguments, counter them. Don't skirt around them. The latter achieves nothing.
     
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  12. Sir_Inge

    Sir_Inge Well-Known Member

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    I'm immature? I'm tempted to use the funny rating.
     
  13. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    You are acting, that is different from actually being an immature person.
     
  14. Sir_Inge

    Sir_Inge Well-Known Member

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    Sporty, get off this thread. You're the immature one, using ad homeim attacks and calling my map bad for no reason. Find a reason and I'll be fine with it.
     
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  15. Lugia_

    Lugia_ support =D

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    even w/ the "changes", i cant get myself to like this map. sorry inge but this doesnt work imo, there's a reason y the ratings r bad and placing a couple more trees and opening the already bad flag room slightly isn't going to make it better.
     
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  16. b0squet

    b0squet Ozymandias

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    151 x 106 is not big enough for a rotation map, bottom line. The reworked flagroom and new trees don't change too much, and the terraforming's the same. If you're going to rework the map, I'd advise starting by making it bigger and completely redoing mid.

    Also, as a general reminder for people in the thread (particularly @AlwaysAmAlt), please refrain from turning these threads into arguments. If you're going to criticize maps, please keep it generally constructive.
     
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  17. Sir_Inge

    Sir_Inge Well-Known Member

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    Thank you, helpful, ok.
     
  18. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    It was constructive. I guess I can't control people to make them like my feedback or not but its still be nice if they respected the time and effort I took to look at the map.
     
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  19. November

    November november

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    well, I agree with sporty
    chokepoint #1 (shooting at spawn):
    [​IMG]
    chokepoint #2 (shooting at spawn):
    [​IMG]
    chokepoint #3 (shooting at spawn):
    [​IMG]
    chokepoint #4 (shooting at where the spawn sponge lands):
    [​IMG]
    chokepoint #5 (shooting at one of two main ways to get across the water to the other teams flag):
    [​IMG]
    chokepoint #6 (shooting at the second of the two main ways to get across the water to the other teams flag):
    [​IMG]
    also the flag room is still headshottable
    [​IMG]
     
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