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Idea Scout: Free recovery

Discussion in 'Capture the Flag' started by Sir_Inge, Jan 1, 2016.

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  1. Sir_Inge

    Sir_Inge Well-Known Member

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    Cost: 0 (Free)

    Inventory:
    Screen Shot 2016-01-01 at 5.55.23 PM.png
    Armor: Leather/Iron 6.5 armor bars (Dyed black)
    Inventory:
    Iron sword:
    Screen Shot 2016-01-01 at 5.53.07 PM.png
    Knockback 1
    Deals poison I for 0:15 to persons hit by it in addition to damage

    Steak: Heals usual health (4 count)

    Fishing rod:
    Screen Shot 2016-01-01 at 5.53.22 PM.png
    -Pulls the scout 5 blocks towards its landing point when reeled in. Negates fall damage for 1 second after reeling in. Must have contacted a block to work (a player is not a block) (Works 100% of the time (for you war-z ers))

    -Deals slowness 1 to any entity that is snagged (included players). Functions like a vanilla fishing rod once reeled in with an entity. Does not pull the scout 5 blocks forward.

    -Does not work when holding the flag

    Bow:
    Screen Shot 2016-01-01 at 6.04.26 PM.png
    Functions like a normal bow, but instead of setting the target on fire as indicated by flame 1, deals poison I for 0:15.
     
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  2. BuffsPlease

    BuffsPlease Member

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    I like the concept of a free recovery class, but I feel there could be a little more done to it. (Maybe the sword could deal slowness I and poison I for 5 seconds each and remove the knockback (Knockback would push the player further away from you, and I don't think recoverers want to be further away from their target), and the bow could give slowness II and have power II?

    Fishing rod sounds like a useful tool for recovery/escapes

    I like this idea, it's a great start!
     
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  3. V1ve

    V1ve Member

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    no. sorry, no.
     
  4. Sir_Inge

    Sir_Inge Well-Known Member

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    Why?

    Really the bow is meant to slow people and not deal damage.
     
  5. ACE_BLUE2

    ACE_BLUE2 Sup'

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    Hm, sound like a nice idea. We could use some more recovery classes (besides ninja and assassin). Also, what is your texture pack @Sir_Inge ?
     
  6. V1ve

    V1ve Member

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    we already have ninja. This class might not even be used as recovery. Might just be used to piss people off. I mean like getting poisoned after just one hit with a sword would annoy me. I'm annoyed just from getting hit by a ninja while im trying to run away with a flag. forget someone whos able to zoom to me with a fishing rod, hit me with a sword and basically give me slowness. Imo there shouldn't be any new classes, With new classes brings new problems and it might even change the way games are played and you need to put that into account when trying to change or balance or do something to another class or even just how the game is played out. I'm fairly tired so this may or may not have made sense and i dont feel like reading it over and changing stuff.
     
  7. Sir_Inge

    Sir_Inge Well-Known Member

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    Custom. My own tpack that I made for myself and all CTFers. I'm releasing and update soon.
     
  8. BuffsPlease

    BuffsPlease Member

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    The point of this idea is to offer a free recovery class. Saying that it "might" be used to tick people off is like saying a car "might" be used to crash into a building. You're right, new classes are the last thing we need right now w/ all the changes going on, but this is an idea to consider for future days to come. With addition of such a class, CTF would become less pay2win.
     
  9. TomD53

    TomD53 Well-Known Member

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    I can just imagine the new ctfers sitting by the flag and bowspamming it. Also, this class should have an axe so it isn't used on offence.
     
  10. xxMineSheepxx

    xxMineSheepxx baaaahh

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    What does the crafting table do?

    I rather have an arrow regen (similar to elf's) than have it be infinite.

    The iron sword shouldn't have knockback since it knocks the cappers away unless you somehow knock them back into the flag. Also, whenever the iron sword hits it deals poison is a bit OP, so maybe a 30% chance of poisoning the target instead.

    The fishing rod is almost like an ender pearl, so maybe just snag the player 5 blocks back without any damage. With a cooldown of course.

    As of now this is a pretty good capping class instead of a recovery class, besides the fact that you can't use the fishing rod to tp after you steal the flag.
     
  11. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I think the grapple thing would be highly abused because there is no cooldown. Also as @TomD53 lots of people would bowspam the flag or sword spam the flag. (Yes sword spam is a thing although steak spam isn't @hallopiu)
     
  12. Sir_Inge

    Sir_Inge Well-Known Member

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    Sword spam a flag...
    ANY CLASS CAN DO THAT.
    Bow spam...
    Pyro, archer, and Mage can do that. Not a new thing.
    As far as the grapple, it allows for faster travel while not allowing 100% accuracy or perpetual motion.

    The crafting table dyes the armor black. I forgot to take it out.
     
  13. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    But the poison would make it hard for you to get away....
     
  14. Sir_Inge

    Sir_Inge Well-Known Member

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    Only if you've been hit. More likely than not, that would only apply in a recovery situation.
     
  15. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Yes but if you are spamming the flag anyone trying to steal will be hit...
     
  16. Sir_Inge

    Sir_Inge Well-Known Member

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    Yes, making it a little easier to recover. If you're a pyro and you do the same thing with a fully charged arrow a similar effect would apply.
     
  17. TomD53

    TomD53 Well-Known Member

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    Pyro's arrows would run out after around 15 seconds, whereas the infinity bow would be able to fire until it runs out of durability.
     
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  18. 1337Noooob

    1337Noooob Active Member

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    Poison for 15 seconds seems kind of annoying. I'm sure in the long run it's balanced but I'd imagine it would be very annoying to be poisoned for so long, especially with flag poison and stuff. I think I'd prefer Slowness on the weapons, or attach the poison onto an active item with a cooldown.

    Here's some reworks I'd give to the class.

    1. Use @Starchang's Sword idea; Slowness and Poison for 5 seconds

    2. Instead of the bow, give the Scout a Stick. The stick has Knockback 1 on it, and if right-clicked will shoot a Stunball (Snowball). Enemies hit will have a Slowness 3 and Poison 3 effect that increases in duration the further away the Scout is. For example, at point blank, the effect lasts 2 seconds. At 30 blocks, it lasts 6 seconds. Players who are hit by the stunball are immune to other stunballs for 10 seconds to lprevent multiple Scouts from indefinitely stunning a player. 10 second cooldown or something. Numbers obviously subject to change

    3. I think the grappling hook should be streamlined into a double jump. If you jump while in mid air, you're propelled forward and up, as if you stepped onto a sponge launcher (with less power obviously)
     
  19. TomD53

    TomD53 Well-Known Member

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    I think that's a bit too OP, especially for a free class.
     
  20. 1337Noooob

    1337Noooob Active Member

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    Technically Pyro can't :wink:

    @TomD53. Nothing's wrong with a free class being as good as a premium class. That said, I do think my reworks would be overpowered. The idea I had reworking @Sir_Inge's concept was to make the Scout proc effects on people and then take them out while they're disabled.

    But since Sir_Inge gave the Scout so much armor, it's not so much of a hit and run recovery class as it is a super Tanky class that can annoy the **** out of everyone.

    I think the armor should be nerfed to Iron Chestplate and Leather Pants/Boots. This makes it easier to fight off a Scout. Now they can deal a lot of damage and clean up easily, but they're fairly easy to kill themselves.

    The free players need a squishy class anyway.
     
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