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A new persons view of the game and classes.

Discussion in 'Capture the Flag' started by TheMaelstromsEye, Jan 11, 2016.

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  1. jarboyp

    jarboyp Bunny Defender

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    Medic is more op than dwarf. Dwarf can only defend because of its slowness while medic is a good capturing class, good support class, and even a good midfielder class. While dwarf can defend better than medic can, medic can fill almost every role in CTF. I would consider that very op.
     
  2. EmperorTrump45

    EmperorTrump45 Dank Memer

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    [​IMG]

    Reeeaaaallly?

    (@Lord_Roke can u make an exception for JonTron? Pwease?)
     
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  3. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    just because a class doesn't perform every role doesn't necessarily mean the class isn't overpowered. What you're saying is that dwarf is less versatile than medic, and that much is true, because of it's slowness, dwarf is not going to be running and capturing many flags (that's not to say people haven't dwarf capped before, I have, and I'm sure multiple other people keeping tabs on this thread will have as well).

    Dwarf's perception of OPness comes not from it's versatility but from it's ability to perform the one role incredibly well. Dwarf was designed specifically to be core defense, and it has the abilities to do that. It can't move fast, but being in the flagroom means dwarf is situated in the one place where every single player on the opposite team has to move in order to capture the flag and win the game. It's armor is high, meaning that whilst it only has 3 steaks, it's armor reduces damage to the point where it still has a large amount of longevity. It still has steak which gives it even more longevity than other classes without steak and so as a result cannot heal quickly. Dwarf has a diamond sword, which already has a relatively high damage output compared with other short range weapons, but gains additional damage as the dwarf crouches, losing mobility (which it doesn't need as it's functioning as core defense) and increases. After level 5, the dwarf becomes immune to fire and the negative potion effects of the opposition, making a chemist and pyros ineffective vs a dwarf. The sword gains sharpness, knockback and fire aspect. Sharpness means that it can have an incredible amount of initial damage, meaning that initially you could 1 or 2 shot a ninja before it even steals, and cripple an enemy that does manage it. The knockback can knock a particular player away from the flag, meaning that they are knocked out of the flag range, unable to steal the flag. Fire aspect means that the player hit will take further residual damage, meaning that even if the sharpness doesn't instantly kill, it's likely they may still die. It also slows down the player and so if they have stolen, they will be severely crippled for the easy recover. The only threats to a dwarf are mage, which don't usually go for the flag as it's not their main role, assassins which could be fought off by any other defenders (there are usually more than one defenders in the flagroom!) or archer, but this only applies in open flagrooms. Even then the dwarf has the ability and at the cost of it's experience can avoid death by the assassin or archer and is able to continue to be a powerhouse. All in all, dwarf is incredibly powerful in stopping players from taking the flag or getting very far with it.

    Medic is more versatile than a dwarf, it has webs which can slow it's attackers down, but doesn't have the slowness which dwarf has, meaning it can perform in various roles. It's immunity to fire damage means that it can effectively counter pyros and it has a large health pool with a lot of steaks. The gold armor isn't the best, but it's certainly going to be able to take hits with steak. It's got a decent sword as well, which can inevitably lead to a decent amount of offensive potential. However, medic does not have the ability to efficiently damage something like a dwarf can. it's damage output isn't high enough to instantly stop a ninja, and the ninja sword can do serious damage to a medic. Soldiers and heavies are also able to tank hits better than the medic with better armor, and can furthermore deal more damage back. The former can avoid webs by wall climbing as well. Dwarves also mainly stay in the flagroom, which a lot of the time are closed and defended against archers. This isn't the case with medics, who will also have to fight these off. They have a fair chance to take them on short range, but long range they have little to protect themselves. Medics mainly ability to be powerful is their ability to heal and restore the items of other classes, which makes them better able to deal with threats which are strong against them. In support it is undoubtedly a good class, and that shows with medic teaming. With that said, it can be seperated and taken down much more easily than a dwarf can, and without support from other classes around it, it's less of a threat, given it's supporting nature.

    Both classes are good at what they do, but nevertheless dwarf plays a role at which it has the tools to exploit to the fullest potential. medic is good at the role it has, but it does have weaknesses which allow it at times to rely on other classes around it more than the dwarf, which once set up is only really bothered by assassins (or archers if the flagroom is open). I'd also like to add that the main aims of CTF are to capture the enemy flag and defend your own. Medic can do both reasonably well with support, but dwarf can perform perhaps the more important role on it's own for extended periods of time due to it's tanky nature and high damage. I think it would be a reasonable step to take the in the future to look at both classes, because both are now at a stage in ctf where people will complain about them for different reasons. However, in terms of sheer power, dwarf has the ability to perform one of the 2 major roles in ctf to a higher degree than a medic can on it's own, and for that reason I think dwarf is more overpowered.

    However, I assume you believe that a class is OP based on how many roles it can perform well at. My suggestion would be that versatility can make a class very powerful, but that a class in the hands of a good player can be pretty powerful regardless of the situation
     
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  4. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    I honestly am just laughing to myself that someone actually says that medic is more op then a dwarf. Thats all i have to say on this matter
     
  5. sp00ky101

    sp00ky101 Well-Known Member

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    Assassin mains can cap with it somewhat effectively :grinning:
     
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