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CTF is not Kohi

Discussion in 'Capture the Flag' started by Plautius, Apr 2, 2016.

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  1. Snowleak14

    Snowleak14 Well-Known Member

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    Whatever you say but chemist was overpowered and everyone agreed on that.
     
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    #41 Snowleak14, Apr 5, 2016
    Last edited: Apr 6, 2016
  2. Lewka

    Lewka Well-Known Member

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    That's fair enough, but has anyone forgotten how broken assassin is?You're either extremely powerful or extremely vulnerable.
     
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  3. Snowleak14

    Snowleak14 Well-Known Member

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    That has nothing to do with what I posted.
     
  4. Lewka

    Lewka Well-Known Member

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    You fail to read what it says under my name
     
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  5. Netflikx

    Netflikx Well-Known Member

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    You're confusing the words "broken" and "overpowered" Everyone did agree that chemist was overpowered in terms of damage and healthpool, however it wasn't broken because nothing about chemist broke the game, like when assassin's redstone regenerated on all kills.
     
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  6. obikenobi21

    obikenobi21 Delta Force Jedi

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    I wasn't actually talking about minecraft gamemodes, but now that you bring up hypixel, I might as well address those. The gamemodes hypixel (won't address mineplex b/c I've never played on it) makes are actually pretty well balanced. If you look at their stuff, the gamemodes are short, with a simple objective and simple classes. In addition, they don't have insta-kills, so that could prove that people hate insta-kills.


    Actually, it feels more rewarding to live and cap, rather then die within the first 2 seconds of entering a flagroom. It's just frustrating to cap off of pyros who can insta-kill.

    I feel like while you do cover the fun of the people playing insta-kills pretty well, you don't think about the guy on the receiving end. Because of how CTF works, new players more often than not play against an insta-kill, not as one. And so, they inevitably get frustrated with the game because of their being killed instantly. To continue that point, since not everyone has a stable framerate, making the game more balanced for them is why insta-kills should be removed; you can't counter something if you can barely see. And besides, people with bad framerates is really a personal problem and you shouldn't design a gamemode around that. You should make some classes easy to play yes, but basing a design off the assumption that your players can't run the game isn't how games work xd

    So your problem isn't that the game is becoming skill oriented, but that it's becoming less fun? Personally, I find the new pyro much more enjoyable then the old one. In addition, the theme of Brawl's servers has nothing to do with balance in CTF anyway. And speaking of theme, the shooter games (war, warz) are actually pretty skill based, with the exception of the OP guns (going off my limited knowledge there). And those OP guns are continuously complained about inside the gamemode anyway, similar to our complaints about insta-kill. The only gamemode I would give you that's actually a minigame type is party actually, because the other ones are all about the skill in which you do something. In fact, so is hypixel. The thing is with hypixel, the games are shorter, with easier to understand classes. If you get killed, you know why you're getting killed, and the type of OP crap in there is far short of an insta-kill.
     
  7. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    Because assassin can be either extremely powerful or extremely vulnerable, it's as balanced as a scale. And just because it's better off on defense than offense, it still doesn't make the class broken. Like all classes though, they are better/easier/more effective on defense than on offense, because attacking an enemy base on the opposite side of the map (close to the opponent's spawn) is always at least x2 harder.
     
  8. CommunistBelgian

    CommunistBelgian Well-Known Member

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    Rebuff pyro!
     
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  9. pandanielxd

    pandanielxd its panda daniel

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    pyro didnt get nerfed (x
     
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  10. CommunistBelgian

    CommunistBelgian Well-Known Member

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    No the instakill removal wasn't a nerf at all
     
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  11. Xelasi

    Xelasi Well-Known Member

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    Ngl, I miss faster gameplay as well. Pyro probably doesnt need instakill back, but a slight buff on the current on-fire hits would be nice. Give soldier another sword click imo.
     
  12. iMuffles

    iMuffles Well-Known Member

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    There's no such thing as a scale balance with assassin's vulnerability/instakills. The only scale in play with assassin is the assassin's ping and the assassin's opponent's ping.
     
  13. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    But now you're just talking about minecraft pvp in general... xP An assassin with really bad ping is OP because it can teleport kill you from a bit out of reach and an assassin with really good ping can kill you quicker than you can block. Bad and good ping have their pros and cons (ofc lower ping=goals) but it's just how you get used to playing with your ping/delay.
     
  14. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    I feel like we should make every class more op to make it really balanced, since an op class against an op class. Make assassin unable to be blocked, make ninja to be instacappable again, give dwarf speed 3 and instant lvl 5, make pyro have a firey aura they sets anyone on fire in a 5 block radius around it(oh wait thats frenzy), make heavy have protection 5 armor and be able to hulk smash around map, give archer homing arrows, make medic able to use a web grenade and get all of a teams flag defense stuck in webs, make mages healing spell with regen 5 like medic instead of a pot, etc.

    Considering that frenzy basically does half your health in the radius of 5 blocks and then smashes the rest of your health with its frenzy powers. It doesnt need its flint and it doesnt need its bow anymore, just tap someone with a sword 4 times and you are ready to kill 3 people in a manor of 5 seconds, pyro needed its flint and bow to ignite people, now it doesnt need to use them anymore. Thats called a buff when something is better used without most of its items having to be used a lot. Pyros 'nerf' was just a sneaky buff.
     
  15. CommunistBelgian

    CommunistBelgian Well-Known Member

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    Honestly, I do not look at this change as a buff. You used to be able to shoot one arrow and everyone (except the immune classes like medic) in a radius of 3 blocks would have been set on fire. In compairison to the current pyro, the current pyro is pvp-based, also meaning you need good ping and fps which is a problem quite a lot of EU and AU players have. If your ping and fps is that bad (like mine) that you cannot get 3 hits on someone without dying to your opponent then I'd rather look at this as a nerf instead of a buff.
     
  16. iMuffles

    iMuffles Well-Known Member

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    Exactly, PVP in this game is largely ping-dependent. As such, a game like this should be optimised to be fair for everyone - and it's been done pretty well in the class counter system. Assassin goes directly against that.
     
  17. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    Assassin's low-no armor makes up for that, making it an easy target for ninjas, but I see your point.
     
  18. Plautius

    Plautius Well-Known Member

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    Ninja 3-shots assassin
    Assassin 3-shots ninja
    Assassin has higher speed
    Ninja has first hit guaranteed

    Where's your problem? The hard counter of ninja to assassin doesn't exist since a) Billhelm's ninja rework and b) the sword nerf
     
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  19. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    uhh well ninja with a first hit and the dizzy/blindness effects from its egg can give it another hit or two (and can even pull off an mlg insta-kill right after the assassination) and along with a decent strafe... a ninja has always had and still has the larger advantage, but then again it's all dependent on the players.

    For example, a "first-hit" after enderpearling on an assassin gives you at least 2 solid hits on the assassin before it can react/turn around/recover sight, then it's just some pvp skill needed to pull off the 3rd hit (of which you can just trade hits to get the final hit in).
     
    #59 scapezar, Apr 10, 2016
    Last edited: Apr 10, 2016
  20. Plautius

    Plautius Well-Known Member

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    Just had a match, Deeg as assassin and me as ninja killed each other about equally often I think o/
     
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