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Crowded games are so fun

Discussion in 'Capture the Flag' started by pookeythekid, Apr 25, 2016.

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  1. Sayan

    Sayan Well-Known Member

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    I don't like games with 20 person defenses, but I also don't like a 0 person defense. I'd say keep it at 50
     
  2. Lewka

    Lewka Well-Known Member

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    Given that you've stated your opinion, the server size won't change any time soon, right?
     
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  3. Xelasi

    Xelasi Well-Known Member

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    I think the poll was done when there were still 60+ players on a server at a time, so 50 probably was a good number to reduce to.

    I think a max of 40 would be optimal. This way, instead of having 52 players on one server and 10 on another, it would split the usual weeknight group into more even servers.
     
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  4. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    What he is saying is that we are a bunch of hypocrites thatll complain no matter what
     
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  5. November

    November november

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    imo the bigger games are more fun. in smaller games u just get the really good regulars who carry the team but that doesn't happen in bigger games. plus u can get kills so easily in big games so if capping doesn't take ur fancy just go on defense
     
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  6. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Agreed to a point, since big games (40+ people or something) can be completely absurd on some smaller maps (like Blackout or Cruise Ship Battle).
     
  7. simcb

    simcb Active Member

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    Me on full servers:

    Screen Shot 2016-03-14 at 8.36.49 PM.png


    Lower maximum player limit pl0x




    EDIT: after doing the math (googling it), that ping above is approximately 636 years
     
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    #27 simcb, Apr 26, 2016
    Last edited: Apr 26, 2016
  8. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Those types of games are more interesting imo, because most of the games I join end up having most of the regulars on one team, while you get shoved into the other with like 2 people you know and a bunch of trash players who keep asking how to change "kits". And when you try to go and defend its full of heavies, ninjas, soldiers, and medics (all buffed normally) that gangbang you the second you enter a five mile radius of your own flag. I'd much prefer a game that never ends to a game that you have no chance in winning no matter how hard you try.


    Btw rip @Plautius
     
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  9. pookeythekid

    pookeythekid Well-Known Member

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    I'm pretty sure I did play, but I paid zero attention to anything which is why I remember so little about those days. All I did was archer-camp with the good ol' 20-block headshot range :smile:

    I wonder what might give you that feeling. Anyway, "it's not uncommon" is a massive understatement of how many times I will revenge kill an archer for the lols of it, simply because I can. I will also type /archer whenever I'm getting too salty about dying all the time as elf; it's ridiculous how much power I feel with an instakill bow in my (virtual) hand.

    Either you clearly did not read much of the OP at all, or you are clearly interpreting this in the opposite way to which I intended. As I said:

    Point being, CTFers have a tendency to jam-pack a game full of players simply because that's where the rest of the flow of people is going, and pretty soon you have only three options: 1. play on a way-too-crowded game and have zero fun being headshotted for no particular reason every four steps you take, or otherwise brutally beaten around by enemy defense with no chance of survival; 2. play on a puny little 10-player game where you are the only "regular" CTFer and also have zero fun having zero challenge playing against some people who basically have no clue what a flag is; or 3. don't play CTF in the first place. (Or 4. skrew around on an empty server.) Not very fun.​

    That last part is about the most you got right. Not to mention, you said:
    That is exactly the point of this thread. 50 people crams all of the regulars on weekends into one server, then the game becomes way too chaotic and miserable to play objectively (unless you count "recovery" as murdering a flag carrier alongside a hundred defenders before he leaves the flag room).

    Meh, I wouldn't quite say I blame Brawl for anything--at least, anything relevant to this particular topic. I just asked that this would get noticed by Brawl staff (which it obviously has or I wouldn't be saying this), as many ideas never really get an official word from the staff.

    I do remember that survey now that you mention it, though I can't recall whether I voted in it (I guess not, since I don't have a highlighted answer with an asterisk like in other polls). I would like to point out, though, that the option for 40 players only lost by 4 votes. Granted, the data was in favor of larger games, but realistically, what does that do for the game play? Which brings me to the stuff below.

    In bigger games, if capping without ninja is at all possible, you still get the skilled regulars carrying the team because anyone with less skill just fails to achieve anything with such a crowd overwhelming them (like me! ^-^). "get gud & practice" is hardly an option when tiny games present no challenge with which to practice, and large games make building skill quite impossible while facing infinite walls of failure.

    And what if capping is my fancy? I spent like two and a half years or something (however long I've even been playing this game--not trying to make any claims of being an old-time veteran) playing archer and doing nothing but killing people, and otherwise I would play pyro on defense and still kill people. Just killing people can get extremely boring and ruin the point of playing CTF; it's nice to be able to capture flags for a change, even though I may fail a bunch. What's not nice is when, even though I personally am not the best in crowded games, it's clear that no one is able to capture any flags without well-performed ghost caps or a coordinated offensive swarm.
     
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  10. Lewka

    Lewka Well-Known Member

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    What gives me that feeling is that from personal experience I never felt it was overcrowded with 50 people, and as you simply admitted that you never paid attention to the server size back a few years ago, it simply shows that you don't know what overcrowded on CTF was.

    As for the options,
    1. If you dislike the "overcrowded" game, why are you playing on the server?
    2. Don't complain about 10 players being puny when in reality there are at least two servers with more than 30 people in the weekends. As for weekdays, I rarely find a server being completely full, and the most full one has a decent amount of regs, same as the smaller ones in the weekends, and they are not your idea of overcrowded, which is 50 people (>=30)
    3. If you dislike small servers but you dislike decent sized ones then you're contradicting yourself
    4. It's not that hard to grab a few friends and play a game on an empty server you know, or just talk on it

    Point is, you have a large amount of options that you don't consider
    Option 1: If you dislike the overcrowded server in the weekend, move to the second largest server. If the first is full, there should be a decent amount of regulars on
    Option 2: If it's in the week, you basically have 1 server of 40 people, which I'm assuming is good enough for you.
    Option 3: Don't play CTF ? If you don't like the "overcrowded" server, why would you be playing then?

    I will only slightly agree with you that servers become more "overcrowded" in certain more smaller maps such as blackout. On the other hand, you really don't notice the amount of people.

    Personally, it feels much more rewarding to capture the flag from a dense flagroom defense than in a smaller server
    Also, don't complain about going in solo, it's a team game, go in as a team and steal the flag, not on your own and complain about dying to 10 people
     
  11. pookeythekid

    pookeythekid Well-Known Member

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    Alright, caught red-handed, some of my complaints have less reason behind them than others. Since I'm on my phone I'll just respond bit by bit without quotes.

    I misread your post, I thought you said 35 players per game, not team. I do remember that now, and I do remember that I was one of those idiots contributing to the chaos (as in, one of the people not playing objectively).

    As for my options:
    1. I keep playing because I like to enjoy a good game of CTF when it comes along. I can't have a good game if I don't stay on for more than a few minutes to find one. If it happens on that day, that is.
    2. In reality, if even one exists, there usually is only one server with a good number of people on it. Though I haven't made this very obvious, I never said that good-sized games never happen. It's just that 50 player games are too common. As I said in the OP, lowering the game size for the big servers would increase the number of good-sized ones.
    3. I'm only contradicting myself if we share the same definition of "decent."
    4. I talk to my friends just as much inside of a game as I do on an empty server (with them on that empty server, of course). But talking to friends isn't the sole reason I play CTF--I want to be able to play the game itself with as little frustration due to overcrowding as possible.

    Of course it feels more rewarding to capture flags with more players on, but that's assuming capturing is possible. And it appears we both agree that there is no fun or challenge in capping on really small games.

    I've said it twice and I'll say it again: smaller games benefit more than one game at a time! While you say that during the weekends, there are usually enough regulars to fill up one server and overflow into a decent-sized game in the next server, too often does the limit just remain at that one full server. Lowering the game size forces this overflow to occur much more quickly, which brings at-least-slightly smaller and happier games for just about everyone.
     
  12. Removers

    Removers KitBrawl Ex-Mod!

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    wouldn't it be 0.063679815036783 years I mean liek ye big number but it's miliseconds xddddddddddddd
     
  13. Lewka

    Lewka Well-Known Member

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    It feels weird that you continuously say throughout your posts that capping is hard next to impossible, but that is only if you went solo. That's the point of the gamemode being a team game. Going solo and trying to be the next god isn't going to work in a turtling flagroom on freeday.

    Also regarding not playing objectively rather killing people in the battlefield- technically you are doing an objective which is stopping as many as people as possible go into your flagroom to go as a team :^)

    That's rather the only things I feel you need to understand in the game. Capture The Flag together, not solo .
     
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  14. quinox_

    quinox_ Ex-Ex-Builder, Nub+

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    Actually... it's only just over 23 days... not anywhere close to 300+ years
     
  15. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    given games end in 20 to 30 minutes, the outcome is pretty similar XD
     
  16. jarboyp

    jarboyp Bunny Defender

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    I think that big games can be really fun as long as half of the defenders aren't defending. There should be a limit of x number of defenders (map dependent) to fix this.
     
  17. iWatchPaintDry

    iWatchPaintDry Well-Known Member

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    Close is an objective term. If u are saying its not close to 300 it varies. The universe is billions of years old and 277 years is nothing in the eyes of science. So technically it is both close and far. Because the vantage point changes and time is just perceptive and an illusion
    created by humans to measure how the
    universe progresses. As a human 277 years is long but as a planet 277 years is just a microscopic peice of a fingertip of the worlds smallest finger on the worlds smallest
    person.

    This commentnt was unnecessary ik but its just the inner quantumum physisistist in me talking
     
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  18. GalaThundR

    GalaThundR Mcpvp Veteran

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    you're so wise
     
  19. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    13.8 billion to the closest estimate I believe so far

    depends on the scientist. To a geologist it's nothing, to other scientists it might be an incredibly long time

    We're going into relativity here. Yeah I agree, as humans our existence, depending on where you live on earth can be anything up to about 85 years. 277 is clearly a lot. However, the Earth itself has lasted 4 and a half billion (from what we've been able to measure) Relative to lifetime, it's a difference beyond comparison

    My inner nerd has decided to respond XD
     
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  20. pookeythekid

    pookeythekid Well-Known Member

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    I have indeed been ignoring the factor of teamwork on the basis that teamwork is scarcely used and difficult to accomplish most of the time. I still think games have too many people and defenses can be composed of way too many people nearly regardless of the number of people working together to capture the flag against them, one of the few exceptions being if entire teams played either offense or defense.

    I will actually make an effort to work with some friends next time I try offense; it just might work out better than stubbornly dying all the time :stuck_out_tongue:. Even so, the point of this thread is not depleted. It'd be nice to have more manageable games overall.
     
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