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Complete Pirate Cove

Discussion in 'Map Submissions' started by Daveeeeeeeee, Jul 1, 2016.

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  1. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Looks great sporty, now want me to show ya all the op/abusable spots I can find?
     
  2. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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  3. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Good job Sporty on the build overall, no thanks required, I just enjoy maps that cant be abused as much.
     
  4. Thessalonika

    Thessalonika Active Member

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    Hi sporty~
    I was checking your map today with @AXtrego. We run around your map and is it possible to make the ground a bit smooth. I mean not too bumpy. If you make your tree a bit higher, maybe it would be OK with the bumpy-ness :grinning:~
    Over all it’s very good map. Good Luck!
     
  5. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    What do you mean?
     
  6. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Great map, love the ship, though a few things to say.

    I don't like how there's fake water and water the way you made it. It's just an aesthetics thing, but there's an obvious separation between the glass and water, and it's bothering me. Maybe instead of putting the terrain underneath the glass, move it down by one and put water over it. So it's like glass then water then terrain. In a few parts of fake water it's pretty busy (fake waves, especially the ends of the ship).

    In mid, it's pretty busy as well, so many colors - the flowers, different tones of grass (c'mon I thought you didn't like grass with clay), the trees, buildings, wall thingies - it's just too much. Get rid of the flowers and the clay and don't use too many colors in general.

    The wood poles that support the sails are like slanted. Why did you do it like that? It seems pretty weird and it bothers me as well.

    As for gameplay, it seems alright, except the trees may be a bit annoying for soldiers.

    Overall, it's great, just a few things to change ^^
     
  7. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Remove around 60% of the trees and rocks to open the map up as @GalaThundR and @b0squet asked.
     
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