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Idea Earning credits.

Discussion in 'Capture the Flag' started by Algelier, Dec 19, 2016.

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  1. Algelier

    Algelier Former Staff Member.

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    On this day, earning credits in order to buy a class is very lengthy as there are only a few means of doing so:
    1. Flag recover.
    2. Carrier kill.
    3. Capture.
    4. Flag steal.
    5. Kill.
    However, as I said above, this is very lengthy, that is why I suggest more means of earning credits:
    • Defend - 5 credits (per kill):
    This is basically when you kill a enemy player in your team's flag "room" when this latter is trying to steal your flag.
    • Attack - 5 credits (per kill):
    This is basically when you kill an enemy player in the his team's flag "room".
    • Double/Triple/Multi/Penta... kill - 10/15/30/50... credits (per kill):
    This is basically when you kill more than one player in for example 5 seconds (this can change).
    • 5/10/15/20/25... steaks - 5/10/15/20/25... credits (per steak):
    This is basically when you have a streak.

    Tell me what you think about those below!
    Algelier.
     
    • Agree Agree x 1
  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    All these suggestions revolve around getting kills, which is not the objective of CTF. The first 2 additions are fine, since that will naturally happen when you play objectively. However, the last two would be more suited for players who go for kills more so than people who actually play objectively.
     
    • Like Like x 1
  3. NathanDrake

    NathanDrake Well-Known Member

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    But they are still great ways to get more money around
     
    • Agree Agree x 1
  4. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I think for the double, triple kills etc. You have to kill each player within 8 seconds of the next.
     
    • Agree Agree x 1
  5. WolfieDaLlama

    WolfieDaLlama Well-Known Member

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    I agree with @sportyman56 and @SoCool21 because the game is not based off killing your opponents. The game is about getting your opponents flag without dying and capturing it. As what you have said is based off of just killing. A very good idea I have been recently thinking on is if the person with the flag dies, and someone on the same team were to pick it up and capture it, they should get 10 credit's for an assist. I'm not sure if this already exists but that would be a cool idea.
     
    • Like Like x 1
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