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Idea Damage focused Ninja rework

Discussion in 'Capture the Flag' started by EmperorTrump45, Mar 6, 2017.

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What do you think?

  1. Hey, that's pretty good!

    9 vote(s)
    39.1%
  2. Ehhh

    1 vote(s)
    4.3%
  3. What is wrong with you?

    13 vote(s)
    56.5%
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  1. obikenobi21

    obikenobi21 Delta Force Jedi

    Joined:
    May 17, 2015
    Messages:
    571
    Ratings:
    +288
    I'm slightly confused, why would we want to shift ninja away from playing the objective? This is an objective focused game after all.
     
  2. EmperorTrump45

    EmperorTrump45 Dank Memer

    Joined:
    Jul 3, 2015
    Messages:
    2,796
    Ratings:
    +2,157
    This isn't about shifting Ninja away from playing the objective, it's about changing the way it plays for that objective.

    It's a team death match centered around an objective.
     
  3. Claod

    Claod Well-Known Member

    Joined:
    May 20, 2016
    Messages:
    452
    Ratings:
    +83
    I feel like 6 blocks on teleport is very little. Considering you can run that fast in 1-2 seconds and buggy wall glitches, it should be extended to like 7-12 blocks.

    I also think that the eggs effects shouldn't last as long because they can be launched from across the map and effectivly make the flag carrier as fast as a dwarf with its blindness which permit sprinting and slowness I. This way, you could spam the eggs and the entire defense could then catch up while the ninja continues to turret the carrier. I'd keep the eggs the same.

    Overall, this is definitly worth testing arothd, and I love your ideas, but it just needs some tweaking.
     
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