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Archer Change Idea (Update)

Discussion in 'Capture the Flag' started by 9016, Mar 30, 2017.

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  1. Salty_Ivan

    Salty_Ivan Well-Known Member

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    That is a weakness shared by every. single. class. and therefore should not be considered a weakness.
    It takes a couple tries for ninjas on a decent archer.
    Mage causes everyone hell, so this shouldn't be considered a weakness.
    RUN.
    its* Also, soldier isn't much stronger than an archer and if you're low, RUN (from the POV of the archer).
    So? Medics deal less damage, have less armor and don't have a ranged weapon. The extra health isn't too useful.
    Dodging is a piece of cake, and that's only if the Elf sees the arrows coming at him/her first. Elves don't just stand there looking around for people shooting at them, do they?
    Everything means not a weakness!
    I actually can do well against archers that are decent but the extra health, speed, strength and poison do help.
    Even though I main chemist I do play other classes and it's just as annoying.

    nu but dey can blok the hs
     
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  2. Eddles

    Eddles New Member

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    As an idea:
    How about giving archers less arrows? Maybe 1 stack or only half a stack instead of 2.

    Obviously it wouldn't change all that much about the class itself, but my thought behind the idea is that this would make arrows a lot more valuable and make archers less likely to waste arrows on things like bowspamming or randomly shooting.

    Currently it takes forever to run out of arrows, you could probably last out a whole match if you wanted to.
     
  3. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    The problem with that is respawning is a thing
     
  4. Eddles

    Eddles New Member

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    Well yes, but strategically that is a disadvantage for the player and the team cause the archer has to constantly get back into the game.

    Also by the time an archer has shot some arrows and then gets attacked by someone they probably won't be respawning mid fight, and this is where less arrows could prevent excessive bowspamming
     
  5. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Not with a stack and a half of arrows it's not. You're reducing it, but only by 25%. It's still a fairly long time. You're also overestimating the time advantage you get from this. An archer can get back into a position of use in seconds, not over a long period.

    No, it won't. Not at least with the limitation of only a stack and a half of arrows. You're reducing arrows from 128 to 96. You've still got a lot of arrows. No, they won't be respawning mid-fight (well, unless you're kdr farming) but equally they don't do that much now either. Here's the thing, less arrows could prevent excess bowspam, but not at the limitations you're suggesting. It's simply not reduced enough. If you were to reduce them further, then yes I could see it working (though in my opinion there are better ways of combating bowspam). The situation you're using here is also not totally realistic. Archers tend to get targeted quite quickly, not after they've fired a ton of arrows (unless they've survived an encounter or 2 already).
     
  6. Salty_Ivan

    Salty_Ivan Well-Known Member

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    Here I have a suggestion:
    Remove it.
    Remove mage too.
     
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  7. Eddles

    Eddles New Member

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    I worded my original post a bit badly, I actually meant that archers only get to keep 32 arrows, not 96.
    I think with that number you might be able to make a bit more sense of my suggestion.

    Anyway we could specualte all day long what scenarios are realisitic or not, It's just a small suggestion that I thought could perhaps or perhaps not help without nerfing the class or taking away/changing the current abilities.
     
  8. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Then we go too far the other way. 32 arrows is not a lot for a new archer. I'm not even sure they'd be able to hit something in 32 arrows, let alone be useful.
     
  9. BrandinoB

    BrandinoB Well-Known Member

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    Ye let's remove dwarf, engineer and necro, too. Wait, we can't forget pyro and soldier also. While were at it, assassin annoys me too. Let's remove that. Oh and chemist. Too much damage output. Ninja shoulda been long gone with instacaps. Just like remove everything tbh.
     
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  10. Salty_Ivan

    Salty_Ivan Well-Known Member

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    All those classes have weaknesses tho
     
  11. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    so does archer, it's called mage
     
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  12. BrandinoB

    BrandinoB Well-Known Member

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    And heavy. And a ninja who refuses to go away. Even chemist, if they can dodge. And pyro. And basically any other class in close range. Like I get the annoyance about bowspam and all, but it really isn't that hard to kill an archer once you're inside(or outside??) headshot range.

     
  13. Salty_Ivan

    Salty_Ivan Well-Known Member

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    You have legs for a reason.
    And you have to consider the fact that usually there are people around said archer.
    Ninja takes multiple attempts even against someone as bad as I am.
    True, you could dodge. Against one that's not too good, yeah, sure but against more or in a corridor? Not easy.
    Pyro is a common weakness to the majority of classes.
     
  14. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Mages can freeze you in place to stop you using those legs. Also they have fire to slow you down and catch up. Also running away does not constitute being able to beat a class, just escape it (in some lucky situations). Pyro is not a common weakness of a majority of classes.
     
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  15. Salty_Ivan

    Salty_Ivan Well-Known Member

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    Just keep running you'll make it alive
    Specify how you intend Pyro to be a weakness to only archer.
     
  16. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Running away is not killing or beating an enemy player. The mage will freeze you if you try to run, or slow you down with fire. There's no other way to explain this. Running from a mage is not beating it, and even then the mage has an advantage over an archer, there's literally no simpler way for me to explain this

    Where exactly did you get this from. I say that pyro was not a weakness to the majority of classes. Pyro performs well against:
    Soldier
    Heavy though this is limited by heavy critting potential
    Archer at short range
    dwarves that haven't charged to be immune to fire
    chemist, though this is limited by health pool and fire resistance
    engineer provided it hasn't set up
    necro

    Pyro can do well against a majority of classes, but only in specific circumstances. I'd hardly count that as a hard counter to a majority of classes. To answer your question, I did not and have not said that I intend to make pyro specifically counter archer and never have. I don't know where you got that from
     
  17. lnformative

    lnformative Well-Known Member

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    I'm a chemist main as well. I somehow was taught by Colonel_Graff of all people to dodge arrows. It's not rocket science.
     
  18. BrandinoB

    BrandinoB Well-Known Member

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    Legs only get you so far. Eventually they either escape back to spawn/people which usually results in them being out of position (unless it's blackout), or they make a mistake and you catch up to them and kill them.
    A decent ninja vs a decent archer, yea it'll probably take a couple of attempts. A decent ninja against a godly archer, maybe 3-4 at the most. A godly ninja vs a godly archer, it could go 50/50 on attempt 1 depending on how good they can egg and strafe (god ninjas are generally good at this), and usually attempt 2 results in the archer's death. Ninja isn't very effective at staying alive, so multiple attempts should probably be expected.

    Like Mr. Chaos said, Pyro tends to be situational for the "majority" of classes. If it's in the flag room, usually the pyro ends up on top unless it's a heavy. Open area, the majority of classes have a pretty good chance. Chemist with speed and bajillions of potions, heavy with damage output, soldier with mobility and pretty good damage output, medic, assassin, mage, all should get the kill. Ninja depends on the skill of both players. Archer? Might be able to knock them back a couple times. All it takes is some unpredictable dodging, which sadly a lot of players don't understand the concept of nowadays, and the archer should be dead.

    As for corridors . . . there's this thing called avoiding them. Really complex though. Like first, you have to go into a corridor. And like at the SAME TIME, you have to LOOK down the corridor. Not only that, but you have to actually SEE and archer and process the information like "WOAH, dude, that's an archer!" And then, this is the really tough part, you have to make a life or death decision: ". . . Do i go down this corridor to be bowspammed by the archer, or do I find a less annoying, easier route to take. . ." Very complex. Much difficulty.
     
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  19. Salty_Ivan

    Salty_Ivan Well-Known Member

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    tldr pls
     
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  20. BrandinoB

    BrandinoB Well-Known Member

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    If you're too lazy to read the arguments, then you shouldn't argue. Js.
     
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