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Idea [Class] Berserker, Highspeed Bulk

Discussion in 'Capture the Flag' started by abrakadabrax, Jun 18, 2020.

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How many Berserkers would you run in a 12v12, assuming it's capped at 4?

  1. 0

    1 vote(s)
    7.7%
  2. 1

    5 vote(s)
    38.5%
  3. 2

    4 vote(s)
    30.8%
  4. 3

    1 vote(s)
    7.7%
  5. 4

    2 vote(s)
    15.4%
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  1. abrakadabrax

    abrakadabrax Active Member

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    Berserker - MCCTF Class
    The twin of Dwarf

    Starting Items
    Diamond sword (an axe would fit better but assassin exists)
    3 Steak
    1 Redstone dust
    Diamond helmet
    Leather chestplate
    Diamond leggings
    Diamond boots

    The general idea
    Berserker is excellent for supporting offense by causing chaos in enemy ranks with his high speed and damage. His large current health and his high speed lets him deal with pyro and other burst damage easily while raging. During Berserker’s downtime he is easy to gang up on because he is excruciatingly slow. This makes him a poor flag carrier. As a support, he hopefully has achieved his goals before he gets to black stage. Still, in black stage, he is a useful bulk.
    This is also one of my first ideas that committee wouldn’t say it’s too complicated, maybe.

    How it works
    Berserker has three stages. The stages are White, Red and Black. The colour of his chestplate changes accordingly.
    You spawn in White stage. By right clicking the redstone you enter Red stage for TEN seconds. The idea is that Berserker enters a rage that gives him powerful mobility among other things.
    When Red stage is over, you enter Black stage for FIVE seconds. The idea is that Berserker’s energy is depleted by his rage, reducing his mobility to that of a dwarf. When Black stage is over, you enter White stage again.
    The redstone regenerates 25 seconds after usage.

    To sum up:
    Start in White stage. Use redstone: enter red stage for 10 seconds, then black stage for 5 seconds. Then White stage again. The redstone regenerates 25 seconds after usage.

    White stage
    There’s nothing special about white stage. Berserker’s armor is the same as soldier. Berserker has 1 steak less than soldier.

    I'm concerned that Berserker, a hard-hitting tank with the speed of Red stage can hold back non-flying flag stealers too easily, similiar to ninja. Those ten seconds should be enough to disrupt the offense really hard.

    Red stage
    Berserker’s steak is consumed and turns into extra 4 extra full hearts per steak (health boost effect, not absorption effect).
    Example: two steak consumed gives 8 hearts of health boost.
    Regaining steak requires a restore or respawn.


    For the duration of Red stage, the following is also true:

    Effect - Explanation
    Berserker has speed III - Same as assassin’s sugar. 1.6x normal speed.
    Berserker has regen III - Same as chemist’s regen. It heals 8 full hearts total.
    Berserker has health boost - As mentioned above.
    Berserker has sharpness II - This should deal an extra 1.25 full hearts of damage (excl. strength I). Not so sure about having damage boost, see below.

    Black stage
    Red stage’s effects end.
    For the duration of Black stage, the following is true:

    Berserker has slowness II - This results in x0.7 movement speed. With Speed I, it is x0.9 ms.
    Berserker has Regen III - Same as chemist’s regen. It heals 4 full hearts total.

    Changelog
    21-06-2020
    Removed the following from red stage:
    Berserker can wall-climb 3 times total - Soldier can wall-climb 7 times with a full bar.
    Sword has knockback I - Same as engineer.
    Sword has fire aspect I
    - Deals 1.5 hearts of damage over 4 seconds.


    06-07-2020
    Removed the following from black stage:
    Berserker cannot sprint - Just like dwarf.

    Added the following to black stage:
    Berserker has Regen III - Same as chemist’s regen. It heals 4 hearts total.

    Added the following to red stage:
    Berserker has sharpness II - This should deal an extra 1.25 full hearts of damage (excl. strength I).

    Discussions
    Increased damage during Red stage
    The suggestion has been to increase its damage in someway. I'm not so sure if that is necessary if Berserker has speed III. (Buffed) Berserker already hits as hard as a (buffed) heavy. If it were to be added, it should probably be sharpness II or III. Strength I can already be obtained from chemist buffs. I added Sharpness II tentatively.

    Speed and slowness
    Suggestions have been made to make black stage faster by removing anti-sprint, while making red stage speed II.
    This combination of nerfs makes sense, however I prefer the higher risk/reward with the larger swings in speed. Speed II is not all that spectacular, it would be a heavy with less bulk on a speed pad.
    the no sprint makes it so you cant keep back a flag carrier that well with kb after catching up with them, its not too op.
    If the drawbacks prove too large, adding back in sprint would be the best way to go in my opinion. I will add this change tentatively.

    Continued regeneration in black stage
    I'm checking back in later now, and looking at the abilities, the class seems a little weak to me. Besides the buffs mentioned above, perhaps I should add in a way to regain health after entering red stage. Currently you will have no extra health or steak upon entering black stage, making you heavily reliant on a medic to restore you. A small solution would be keeping the Regen III for the duration of black stage. This means healing an extra 4 full hearts over 5s.

    Absorption in black stage
    I'm considering the following: Any remaining hearts of health boost are converted into absorption hearts when entering black stage. This way your extra health does not evaporate immediately while also allowing you to get restored.

    Weakness II
    This could be an alternative way of making black stage weak. It could be slowed less but deal less damage.
     
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    #1 abrakadabrax, Jun 18, 2020
    Last edited: Aug 3, 2020
  2. Dixse

    Dixse Member

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    very helpful information since i don’t play to often
     
  3. abrakadabrax

    abrakadabrax Active Member

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  4. Rejeqted

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    Hey abra!
    I like your idea, especially giving offense a new class. I had a similar idea, which I see you have integrated greatly!
    For me this class looks like four different classes mashed into one.

    In my opinion removing the fire aspect and knockback would be a great addition to this class, otherwise it would have too many counters to defensive classes.

    Let the Beserker sprint, while they are in the Black stage or its mobility is gone again.

    Other then what I have mentioned above, I could see this class as a replace for the current Dwarf, because it would make it finally competitive viable.
     
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    #4 Rejeqted, Jun 19, 2020
    Last edited: Jun 21, 2020
  5. Dixse

    Dixse Member

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    oh i see
     
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  6. EmperorTrump45

    EmperorTrump45 Dank Memer

    Joined:
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    Couple things here but largely agreed with Rejected

    - don't remove the white stage. If the class was permanently altering between red stage and black stage then like, that'd kind of suck. It'd feel too much like double or nothing where either you got this big power up or a big debuff which isn't that fun. It's good to have some continuity in the class and the white stage is good for that. Berserker is also decently powerful in default stage which I like. This lets you use the red stage strategically, which is good for both casual and competitive.

    - some small adjustments to the red stage but otherwise I like it. It reminds me of Olaf's ult from league of legends, super OP but not gamebreaking. Like Rejected said, remove the fire aspect and the knockback but I'd suggest that you could add in sharpness 3, nerf the speed to speed 2 and remove the wallclimb. And of course, remove the anti sprint from black mode.

    Otherwise this looks straightforward and fun. +1
     
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  7. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    for black stage, its fair bc lasting 5 seconds, but could also test making it slowness I (instead of II) with keeping sprint removed
    no steak at this stage?

    red stage converts all remaining steak from white stage to regen III?
    thoughts on giving it strength I during red stage?

    i think white stage has room to be nerfed if needed

    speed III heavy ooooh yes ... great job working in the balance! over all, pretty cool and fun, def would wanna play it
     
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  8. abrakadabrax

    abrakadabrax Active Member

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    @Rejeqted @EmperorTrump45 @scapezar Thank you for your feedback. I'm happy to hear that you like the concept :smile:. I changed my idea accordingly as you can see in the changelog. In the discussions I show my thought process.
     
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