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Pyro nerf

Discussion in 'Capture the Flag' started by asagod, Jul 27, 2015.

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  1. asagod

    asagod Youtuber

    Joined:
    Jun 8, 2015
    Messages:
    349
    Ratings:
    +59
    Armor: same
    Items:

    Iron axe - w or w/out sharpness 1
    Pyro bow
    Flint and steel
    5 steak
    20 explosive arrows 3x3 radius that do normal damage

    Abilities:
    Pyro axe does 5 hearts of true damage when opponent is on fire - requires skill
    Flint and steel can be used three times every three seconds; no using in between charge time (xp bar)
    Arrows that are shot take up 1/3 of xp bar, cans hoot while charging, and two second cool down per 1/3

    @Sir_Inge @Admiral_Munson @DokkeGoneWrong
     
    #1 asagod, Jul 27, 2015
    Last edited: Jul 27, 2015
  2. Turmac

    Turmac Hardcore Games Enthusiast

    Joined:
    Jun 10, 2015
    Messages:
    1,218
    Ratings:
    +765
    Rip Insta kills from pyro ;-; (unless person is noob and forgets to steak)
     
  3. furtles

    furtles Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    945
    Ratings:
    +135
    Don't like it. Does not have anything unique, exciting, or fun about it. Not to mention, it does not fix one of the root problems of pyro: it's dependence on camping in the flagroom.
     
    • Agree Agree x 11
  4. iMuffles

    iMuffles Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    642
    Ratings:
    +206
    Exactly. Changing a one-hit instakill to a two-hit instakill doesn't fix the class, it's a poorly-made bandaid.
     
    • Agree Agree x 3
  5. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,309
    Ratings:
    +876
    Doesn't do anything and the flint and steel thing means u could stay block an entrance front eh flag as most are 2-3 wide. So no as @furtles said doesn't fix pyro camping and right now chemist is more op.
     
  6. CommunistBelgian

    CommunistBelgian Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    1,689
    Ratings:
    +457
    Discord:
    Unifier#8807
    Absolutely not! I completely disagree with this rework. The pyro kit was meant to be this OP and has been nerfed several times. I'd rather have pyro to get less armour or less steak than to rework the weapons.
     
    • Agree Agree x 1
  7. EmperorTrump45

    EmperorTrump45 Dank Memer

    Joined:
    Jul 3, 2015
    Messages:
    2,796
    Ratings:
    +2,157
    Oh what? I was special enough to be tagged? Thank you <3

    Yeah... I pretty much agree with @furtles although I do like how the instant kill is removed even though its replaced with a 2 hit instant kill :stuck_out_tongue:
     
  8. Romaoplays

    Romaoplays Active Member

    Joined:
    May 19, 2015
    Messages:
    125
    Ratings:
    +10
    I think it needs another kind of rework, not to take out the insta kill like that and a diamond axe deals as much as an iron sword, why nerf THAT? (make a poll to see who agree and who doesnt!)

    a good rework would be to reduce its steaks and make bow to have less arrows, taking out its insta kill would make it too weak , taking off steak and arrows would make it balanced,
    and remember that the guy has to be set on fire, that equals a full arrows draw ( with the guy in front of you, because if he was far away his fire will go away when you get there) , or make the guy to step on fire(not that hard, but if the atacker has skill he can just unlight the fire up and kill the pyro.
     
  9. xxMineSheepxx

    xxMineSheepxx baaaahh

    Joined:
    May 17, 2015
    Messages:
    1,511
    Ratings:
    +571
    Pyro is not #1 priority and this rework doesn't fix anything.
     
    • Agree Agree x 1
  10. VN2004

    VN2004 Well-Known Member

    Joined:
    Jun 19, 2015
    Messages:
    232
    Ratings:
    +322
    no
     
    • Agree Agree x 1
  11. meon

    meon Member

    Joined:
    Jun 12, 2015
    Messages:
    76
    Ratings:
    +20
    I dont think pyro needs a nerf, if anything it should be heavy
     
    • Agree Agree x 1
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