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Content Cop: People who defend headshots

Discussion in 'Capture the Flag' started by EmperorTrump45, Oct 18, 2016.

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  1. EmperorTrump45

    EmperorTrump45 Dank Memer

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    TL;DR: There are plenty of legit reasons why Archer headshots should be removed and replaced (with a true damage bleed). Calling other players "noobs" is because headshots are OP long ranged nukes and completely unnecessary to the class is not one of them.

    [​IMG]

    Oh joy. Suddenly a slippery slope argument! My favorite...

    Tis the season to be arguing, (thanks @Dank_Roke for reviving a three year old b*chfest. How fun) and this time it's about Archer. No, not the horrible TV show but the almost equally awful class. You all know about Archer. It's like that d*ckbag kid who's extremely popular even though what he really p*sses a lot of people off... kinda like LeafyIsHere come to think of it.

    Today I read SoCool's thread and, not surprisingly, saw plenty of people coming up with new and improved! reasons as to why Archer cannot lose it's instant kill. Part of this has to do with the horrible framing of SoCool's poll question which could easily imply that a rework would take away Archer's instant kill and replace it with nothing. I'm not really sure if anyone has ever advocated for that option but my god, if they have I have no idea what they were smokin'. Like "dood wanna take away the only thing that allows Archer to actually get kills and help recovery wise?", Yeah that's a great idea right there. LETS RUIN A FREE CLASS, 8/8 THAT'LL PLEASE THE COMMUNITY

    I wouldn't be surprised if someone interpreted it that way and was like "NOPE"

    That said, some of these reasons as to why LAWD FORBID ARCHER LOSE ITS BULLSH*T INSTAKILL (did I say it's bullsh*t? Because it really, REALLY IS - more of that later) have really been absolutely fascinating to read, let alone understand. My personal favorite is the one where people magically come to the conclusion that, somehow, instakills are necessary because they're what makes Archer, Archer duuuude.

    What a load. First off, instakills are not to Archer like a d*ck is to a dude. Your d*ck is, at birth at least, what defines your gender (no offense to LGBT people here). This is not the case with Archer. Headshots do not make the class unique. You know how I know that? Because I looked it up and even Google agrees:

    ArcherDef.png

    Can you find the words "instant kill" or any mention of "instakill" in that definition? Hmm? Can you? I challenge anyone reading this thread to find those words because I sure as hell didn't. I couldn't even find em on Urban Dictionary, and those people have fifteen different definitions for cake farts. (Like... why?)

    Point is, Archer is literally a f*cking annoying little guy who shoots extra pointy sticks (with feathers!) somewhat well dealing some damage. Or Katniss Everdeen depending on how much of a Hunger Games fan you are. And if it isn't then why is that how Archer is portrayed in virtually every TV program since the Flintstones and in every video game including Totally Accurate Battle Simulator and in all four editions of the Official Scrabble Players Dictionary? Instant kills are literally not part of the picture and never have been (unless you're playing Minecraft PVP!).

    Although you gotta love how suddenly they are an ESSENTIAL part of the class and it would be RUINED without them because of a freaking poll. Yeah dude, what would we ever do without instant kills? What would life be like without being able to rack up massive killstreaks from long distances against largely unsuspecting (and obviously nooby) targets? Gee I can't even begin to imagine that. It would be like life without viagra. THE HORROR! What will I have to boost my sagging erection when I'm out of porn??? First they take your headshots, then it's the viagra, and finally the children! It'll be socialism next!!!

    ARE WE GOING TO STAND FOR THIS?

    lol

    Headshots are about as necessary to Archer as Adam Sandler is to the movie industry. What makes Archer, Archer is the fact that it has a bow and arrow and makes people angry. End of story.

    What's even more interesting is how certain people, like Ignorance Queen Lionfap, and to be fair its not just her, ignore the whole rationale for why instant kills and headshots are OP, unnecessary horsesh*t and take it a step further. See, if you get headshot then you're a NOOB and if you don't like it then you better get gud boi!

    Nope, nope no we're not. Really not. And if you had read, oh I don't know, almost any of the posts made by me, @LordCh4os, @Chactation, @pookeythekid, @Tysonyoshi, @NomNuggetNom, @Tenshirox, or others you would know that.

    Oh is that so liona? So in other words: "What these people are saying is invalid because... THEY'RE BAD"

    lol this argument. Yes, let's ignore anything that might be wrong with a global nuke and just call people noobs because it's literally doing what it's supposed to do as an ability - killfarming.

    Did it ever occur to you boomdrone, oh wait I meant liona (sorry the stupid got me all mixed up for a minute there!), that there's an actual reason why me or a whole bunch of other people have advocated for removing instant kills, or headshots (at least), and replacing them with something else for actual reasons? Like, gee, I dunno like how headshots are incredibly OP, pretty much impossible to dodge consistently on most maps, and perpetuate an extremely unfair dynamic in game (nothing is stronger than an instant kill, especially a LONG RANGED instant kill) where some people are doing extremely well often at the great expense of everyone else. Look! I just listed three reasons for you, none of which have anything to do with my KDR. Amazing right? I know, the women tell me that all the time.

    But yeaaah... now that I think of it liona you're right. You can totally see headshots coming most of the time and dodge them. Not like there's almost no time to do either of those things or that there might be other stuff happening that could distract you or anything. That never happens in CTF. Not to pr0s like the you and @TheMaelstromsEye.

    It worked pretty well with Pyro right? And if it didn't, where are all those threads threatening to "row row fight the power" until it's instant kill is restored? Cause I haven't been seeing em.

    Oh wait. That would be an exception to the rule. We just have to have instant kills right? Just like Hillary Clinton? Christ almighty...

    Oh my god.

    [​IMG]

    NO ONE is suggesting that... and no...

    Do enlighten us about that one liona senpai.

    Yeah cause people are totally playing this stupid game for those instant kills. There's nothing like getting one shot by Assassins, Dwarves, and Archers to really make you appreciate good ol CTF!

    Hell yeah! Said like a real American! By the way liona, all the sh*t you're saying is invalid cause you're a noob. See how this logical bs works both ways? Yeah, there's nothing like a good ad hominem to shut down discussion.

    If you love headshots and want to keep killfarming against peeps that's fine. That's your opinion. But please don't insult everyone's intelligence by trying to discredit real and legitimate reasons for fixing what some see as a mechanic that is complete cancer for the game. That is all.

    Adios,

    -Admiral
     
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    #1 EmperorTrump45, Oct 18, 2016
    Last edited: Oct 21, 2016
  2. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    So you're suggesting a bleed? What if we made it so the bow would only fire if you pulled it back all the way instead? That way it could appear to be shown that you have enough "power" to instakill.
     
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  3. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Thought I'd expand on a couple points given I have a bit of spare time.
    No, We're really not saying that instakills are too overpowered because we don't know how to defend against them. There are some situations where it's pretty damn difficult not to be hit. Let me explain why. Looking up online, a bow at full charge will fire an arrow at about 53m/s (1 metre is 1 block conversation). That means after you draw the bow fully (which I've already explained in a previous post is about 1200ms or 1.2 seconds) to get into headshot range takes a further 0.56 seconds. Looking up online, assuming you see the arrow right from the get go (which is really rare) the average human reaction time for visual stimuli is 0.25 seconds. If you saw it right from the start, then yes, it's physically possible to dodge that arrow (factoring in time to get out of the way too) at the shortest headshot distance. However, if you don't see it right from being fired from the bow at 30 blocks, you've got a quarter second window before it becomes too late to do anything. A quarter second window is not a lot of time. Makes it even harder when they're camping and you can't always see them. If you're not firing full power arrows you're no better off because whilst the arrow takes a little more time to get there, the arrow is very difficult to see, meaning you'll still find it hard to dodge. Once you get hit by 1 arrow at that distance it's game over, you're done, back to spawn. I'm not saying archer shouldn't have some form of headshot mechanic, but I think it's a little unfair given those current statistics to give people that potentially short a time to dodge and then instakill them if they get hit even once.

    In other news, I've already said this before, but I don't even mind instakills staying. The only reason why I'm looking at it this way is because chap has said instakills are going, so that's the end of that. I think if we were going to be keeping them we'd definitely need to balance it by making the other classes stronger, but amping up the power isn't necessarily a bad thing. From a balancing standpoint, I can totally understand why people do get frustrated at times, hell I've been annoyed at it too.

    @lionafp just because someone is bad doesn't mean their ideas are invalid, your argument is ridiculous. Archer is meant to be a killing class, it doesn't capture or directly recover. It's ability is centred around killing and so ultimately it's going to have to have a higher killing potential somewhere to balance out it's inabilities elsewhere, just for the sake of balance. With that said, there's a lot of people out there arguing that archer is too good at that for a multitude of reasons. At shorter ranges there's a particularly short window to avoid the arrow which I've already spoken about, not to mention the archers can be smart and predict your dodging too!. Ultimately it's not about the ridiculous VoR argument rhoske put out because although there are more archer friendly routes it doesn't mean that you're safe (I can headshot through the waterfall and on the sides of the valley too you know...). Poor moves on the part of players aren't to be ignored, you have to take that into consideration with criticism, but it doesn't excuse all of the criticism or justify why archer has such a large potential to kill. Archer needs to be able to counter everything long range, that's it's role, but it doesn't need to be this good at it, and it also doesn't mean that there should be no way to prevent death once you've been hit by it. You can dodge it, but you have to have some pretty damn good reactions to do it consistently (as well as some amazing peripheral vision
     
  4. Nakatago

    Nakatago Well-Known Member

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  5. _Enderfire1602

    _Enderfire1602 Well-Known Member

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    Y
    If you learnt how to code ctf would be saved already
     
  6. Jager

    Jager Well-Known Member

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    For the people that say that instakills dont make sense: you're saying that the instakill don't make sense and should be removed? Right?
    Wb some other classes for example Ninja. They can become invisable right? Oh, that doesnt make sense neither, does it?
    Let's remove it!
     
  7. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Archer is the cheapest class in the game and should lose it's headshot.

    Another thing I'd like to add is that the removal of instakill is only good and would make archer require more skill. The archer class is defined by the weaponry and tools, not by a cheap ****ing gimmick. Grow the **** up and stop saying that it shouldn't be removed.
     
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  8. CastleBravo1954

    CastleBravo1954 Well-Known Member

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    The most annoying thing about archer is bows spam. Make the drawback longer. The thing is that the majority of the mods are archers that's why it hasn't been nerfed yet. I don't like it when archers start spawn killing or just random killing on maps that are heavily favored for archer. The maps that heavily favor archer should be removed
     
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    #8 CastleBravo1954, Oct 18, 2016
    Last edited: Oct 18, 2016
  9. Lewka

    Lewka Well-Known Member

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    Archer is underpowered smh pinecones
     
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  10. Magnificent

    Magnificent Dallas Fuel

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    The **** are you trying to accomplish here
     
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  11. CastleBravo1954

    CastleBravo1954 Well-Known Member

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    We need to focus on bigger issues like brawl killing ctf and how we should stop that
     
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  12. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    The Meme Queen herself has just been challenged. Sh*t is about to hit the fan.
     
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  13. ACE_BLUE2

    ACE_BLUE2 Sup'

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    I don't think @Dankmastr_Memesn wants to remove the instant kill because it doesn't make sense, rather it's ridiculously overpowered. If you're refering to the portion where he was bringing definitions into this, I believe that segment was to point out that archer doesn't need the headshot ability, and is hence not defined by it; the whole "instakill is the only way for archer to work" argument is what that segment's about. If you didn't get the "doesn't make sense argument" from that, then I don't know where you got it from.
     
  14. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Spending lots of time making instant kill abilities harder to use (as some have suggested) is an incredible waste of time compared to replacing it with a less obnoxious and almost as powerful ability (i.e. frenzy mode, true damage bleed, etc).

    Brought this up in the post and thank you.

    wtf are u trying to say here
     
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  15. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Absolutely, I completely agree. I said you can make the instakill harder to pull off, but it's definitely not the best option in this case. Just because it's there doesn't mean we should and as in this case, it's probably best to do as you say and to make it less obnoxious but almost as powerful
     
  16. THECOMMANDER5643

    THECOMMANDER5643 Well-Known Member

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    If you want to find the actual argument behind the instant kill for an archer, you don't have to go looking at the definition of the word archer to find why it is accurate. You simply have to look at medieval warfare and the original definition of the instant kill for archer back on MCPVP.

    Originally, the archer's instant kill was not defined as a snipe, as it is here on brawl. It was defined as a 'Headshot,' that dealt lethal damage to all but a blocking dwarf if the target was at least 25 blocks away from the archer. You may think this is over powered, because it can kill anybody besides a blocking dwarf instantly, regardless of health, skill, ping, etc.

    However, if you look at medieval warfare, you will find that this is completely valid. The most widely known and probably the most famous bow from the Middle Ages is the English Long Bow. This weapon had a draw weight of between 60 and 80 lbs of force, and had a theoretical maximum effective range of between 250 and 300 meters. Even at this extreme range, the arrows that it fired had the capability of penetrating the quarter inch (give or take) steel that made up the full plate armor of that day, and killing whomever was inside.

    Taking that into consideration, while plate armor was designed to deflect sword strikes, and the curved helmet was equally as good at deflecting arrow strikes as it was sword strikes, if an arrow was well-placed enough to hit head-on to a helmet, it would pierce the armor and kill the wearer. No questions asked.

    This is the basis for the archer's instant kill. It is not the fact that it randomly kills anybody. It is the fact that you are rewarding a skilled archer for hitting someone at range by giving them a 'headshot' that kills the target, like it would in real life.

    There are many ways to keep the headshot while making it harder to obtain and more balanced. Removing instant kills while it seems like a good idea in the short term, will have a very detrimental effect to the state of the CTF game in the long run that will only show itself once they are removed.

    TL;DR
    Archer's instant kill isn't simply an instant kill. It is a headshot to reward skilled players, and given the capabilities of medieval and modern bows, the instant kill on a headshot is perfectly feasable.
     
  17. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    The best way to put this is, did medieval warfare also have magical creatures able to use the power of the 4 elements to fight, because outside of myth I'm pretty sure that didn't happen!
     
  18. THECOMMANDER5643

    THECOMMANDER5643 Well-Known Member

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    If you follow Arthurian Legend, yes. However, that was not the point of that. I was merely stating that the headshot is a plausible thing. I wasn't arguing that it shouldn't be changed, I was simply arguing that it shouldn't be completely removed.
     
  19. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Of course, but I'm saying you can't just automatically link it to medieval times when ultimately it's got myth involved. Additionally it would add fuel to the idea that people could survive headshots given magic
     
  20. EmperorTrump45

    EmperorTrump45 Dank Memer

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    I don't care.

    So?

    lol

    "It will be very bad for the game" oh wow how many times have I heard that slippery slope before? Do you know how ridiculous you sound when you say stuff like this? Your logic: Yes I know anything other than a broken af headshot mechanic has never been tested before and I have basically no idea how well it would work in game but I just KNOW it would be horrible because reasons

    Hey commander here's an idea. How about we have a test server set up and see if removing and replacing headshots with a true damage bleed or something that's about as powerful as headshots could work as well? Because guess what, people said this same sort of "if we remove instakills we're screwed!" crap about Pyro and frenzy mode has worked out fine. Like, it really has.

    That's right. It's a LONG RANGED instant kill. OOOOOH HOW FUN
     
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