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Idea Elf - Tweaking [Idea]

Discussion in 'Capture the Flag' started by blitz_dragon, Feb 25, 2016.

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  1. blitz_dragon

    blitz_dragon Active Member

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    Elf at launch felt like a great class. Huge mobility, good capping and recovering potential, and played out like a roaming support with speed while having meh armor to compensate. But since then only a few things have been tweaked to Elf, but those few things make the class much worse. So, here's a few ideas I have in mind to make Elf viable again.

    1. Make Elf's Wind Element deal more wind-knockback to enemies. Nothing is more unsatisfying than seeing someone running near a ledge, you releasing a fully charged Wind Arrow straight at his feet, and seeing him only get pushed back by one block. Seriously, it may be alright for stalling people but we already have the Earth Element for that, and in my opinion the wind-knockback simply isn't enough to push people off ledges or put them in a very different position. To compensate for this the coders could maybe do it so that when you push other players it costs 2 arrows instead of 1. Also I'm not sure if this is a bug but the wind element only seems to affect enemies if they're on the same height as the arrow where it lands, meaning if I shoot my arrow 1 block below or above the enemy the wind has no effect on him/her.

    2. Make Elf immune to Poison (Potion Effect Poison, not Flag Poison). This is just a weird idea but it would make an Elf slightly more "tanky", and then again elves normally don't get sick/poisoned.

    3. Clearly define that Elf's Water Element also gives Resistance to nearby allies. Seriously, this isn't written anywhere on the class buying page and in-game, and would be nice to let newer players know that the Water Element isn't just meant to put out fires.

    4. Make Elf's Water Element ability to put out fires in a spherical area. As of right now shooting a fully charged Water Arrow will give Resistance to any team mate in the spherical area of 6 blocks while it only puts out fires in a horizontal plane. As such fires should also be put out in a spherical area, not just horizontally. Thank you Pookeythekid for the idea.

    5. Make Elf's Water Element also heal by 1 heart when fully charged over 2 seconds. This would make the Water Element a good support item, being able to give minor Resistance, minor healing, and put out fires. To compensate for this maybe make Elf only start with 4 Steaks instead of 5.

    6. Make Elf's Pure Element instantly kill a target after shooting them three times in quick succession with a fully drawn bow. Instead of having a 2 "hit" combo where the second hit within x amount of time deals 7 hearts of damage Elf should have a 3 "hit" combo with the Pure Element that allows him to instantly kill a target if he shoots at him with a fully drawn bow 3.5 seconds after he shoots the 7 hearts of true damage shot. Getting 3 hits in quick succession on a target requires skill too and having the combo end after 2 shots makes players with high armor or that steak not that affected by your Pure Element. Thank you pookey for the idea.

    7. Suggested by @Rhoske : I also think it would be nice not to have the particle effect when elf has its shield up. It renders before the player does, and if you see it as archer it's incredibly easy to kill them if you strafe a little, because most elves tend to stay in the same general area when they're under attack in the hopes of headshotting you, while dropping their shields to fire pure element at you.

    It looks cool, but it's unnecessary. The argument that it helps new players figure the class out also isn't a very good one considering there's still no way of knowing that water gives resistance.

    @SoCool21 In case you're interested in the idea

    Any other ideas or suggestions? Tell me so in the comments!
     
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    #1 blitz_dragon, Feb 25, 2016
    Last edited: Jan 6, 2017
  2. Deppuccino

    Deppuccino Well-Known Member

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    Ok, first off: BLLIIITTTZZZZ UR HERE!!!

    OK, second off: Good idea tbh. I'm no insane super-reviewer, but in my opinion, its good.
     
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  3. blitz_dragon

    blitz_dragon Active Member

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    Long time no see! (Who are you again? The name changes messed up who I know and all :stuck_out_tongue:)

    Also thanks for liking the idea! :grinning:
     
  4. pookeythekid

    pookeythekid Well-Known Member

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    I would say marry me but you're a guy .-.

    This is almost everything I'd love to see done to elf. It does next to nothing bad for the game to its power--aside from lasting indefinitely with the flag, but youre still rather easy to kill--and gives it the things it needs to actually compete as a class in CTF.

    One thing you could edit in though :wink:: I'd like to see the water element have its minimum radius extended, since it usually does nothing when you lob an arrow to the ground at anywhere but directly at your feet.
     
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  5. Deppuccino

    Deppuccino Well-Known Member

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    I am exactly who I was on the MCPVP forums. Deplicasus. I honestly quite like the lion profile pic though, so I'm keeping it :stuck_out_tongue:
    I also might've changed my skin a bit (from purple "assassin" that's more like a ninja to actual purple assassin, but with darker purple and a hood and a quiver)
     
  6. blitz_dragon

    blitz_dragon Active Member

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    Thanks for the idea and the response! :grinning:

    @Deplicasus : Ohhhh I remember you! Long time no see! I love your new profile picture too.
     
  7. ACE_BLUE2

    ACE_BLUE2 Sup'

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    Any elf buffs would be more than welcome, especially ones as good as these.
    Also welcome back blitz <3
     
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  8. pookeythekid

    pookeythekid Well-Known Member

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    Oh so that's what you are. Eh, you tend to look like an archer when always wearing chainmail and holding a bow. :3
     
  9. blitz_dragon

    blitz_dragon Active Member

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    Thank you for liking the ideas! Also hey Ace! Hope you're having a great time :smile:

    @pookeythekid : He's the purple guy with the slinty eyes
     
  10. pookeythekid

    pookeythekid Well-Known Member

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    yis depli ish frend c:
     
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  11. TheZombieKat

    TheZombieKat CTFer since May 2012

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    I agree with @pookeythekid. This is all the things I'd want to see added to Elf.
     
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  12. Sanator

    Sanator Member

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    I agree, this was indeed better than 2.
    This is also a good idea.
    Let me explain: Let's say heavy gets the flag, it's armor gets lowered because the helmet gets removed, but elf, elf doesn't have a helmet anyhow, so this infact makes elf have more armor in percentage when having the flag than lets say heavy. So for me it doesn't seem like elf shouldn't have poison damage.
    This isn't a bad idea.
    This is basicly infinite health like mage, don't like it sorry.
    The resistance isn't that long, no need to shoot it at big groups because you probaly won't shoot this at spawn where big groups are, near the flag people are mostly spread.
    I think this is a bug, if I remember right this was working before the "Holiday Update".
     
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  13. blitz_dragon

    blitz_dragon Active Member

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    Thanks for the reply! In number 3 I meant poison like the potion effect, not the flag poison, so I'll specify.
    Also for the "infinite" health it isn't that much. You have to fully load your bow for it to take effect and as fully loading your bow takes around 2 seconds it takes around 15 seconds to fully heal a player, which really isn't OP.
    For number 7: I hope the bug get's fixed then :smile:

    @TheZombieKat : Thanks for liking the ideas! :grinning:
     
  14. pookeythekid

    pookeythekid Well-Known Member

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    So btw totally not doing this almost entirely for the sake of bumping this thread, but you should make the water element suggestion request a sphere of affected extinguishing radius. Currently, the water element will only extinguish players and blocks on fire on a single horizontal circular plane (in other words a flat circle) where it lands. What's dumb about this though is that the Resistance effect will be given to players within a 6-block spherical radius of where the arrow lands, but not the water extinguishing. Resistance is nowhere near as useful as extinguishing a teammate before a pyro gets to them, and that kind of teamwork should be rewarded.
     
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  15. blitz_dragon

    blitz_dragon Active Member

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    Thanks changed! :grinning:
     
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  16. EmperorTrump45

    EmperorTrump45 Dank Memer

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    I am also a fan of all of these ideas. Elf's abilities are not well explained in game, on the brawl wiki, or almost anywhere on the forums (there is no decent explanation for them anywhere except in @pookeythekid's Elf guide, which is insane), so not only should the water element be better explained but so should the pure element, earth element, and wind element.

    That said, there's only one tweak I'd add to this list, which is to massively buff the damage from Elf's pure element. @pookeythekid, as you know has made a similar suggestion to mine (he thinks I'm insane), although mine buffs the damage a lot more. So here's the suggestion:

    From 0-20 blocks the first shot deals 3 hearts of true damage and weakness I for 1.5 seconds to enemies. The second shot deals 6 hearts of true damage and weakness I for 2 seconds. The third shot deals 12 hearts of true damage.

    From 21 blocks or more the first shot deals 7 hearts of true damage and weakness I for 3 seconds to enemies. The second shot deals 14 hearts of true damage.

    In other words, short ranged shots with the pure element are a three shot kill. Long ranged shots are a two shot kill, which is completely reasonable since it is much harder to make long ranged shots than short ranged ones. The reason why the damage is very high compared to current Elf is so that it doesn't take so much damn skill to actually deal some good damage with the class without getting killed. Also, I threw in the weakness effect to make Elf a bit more useful in team fights as a support class/glass cannon. I don't think that's unreasonable whatsoever.
     
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    #16 EmperorTrump45, Mar 4, 2016
    Last edited: Mar 4, 2016
  17. blitz_dragon

    blitz_dragon Active Member

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    I like the idea but I more often have a problem with team mates blocking the way of the second/third shot, and I believe the ability to have the Pure Element pass through multiple players/mobs would be more beneficial. But I like your idea. I'll add it to the list soon.
     
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  18. pookeythekid

    pookeythekid Well-Known Member

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    Much less insane :wink:. In fact I think I prefer my own idea at less-than-20 block range (you yourself argued for a two-shot kill previously, my option is a very good compromise between 2 and 3 shot kills), then your idea for long range shots. I didn't think of long range shots when I did my Pure Element tweak.
     
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  19. TheZombieKat

    TheZombieKat CTFer since May 2012

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    @Admiral_Trump Your new suggestion on the damage values is really nice; I like the idea of a 2 shot kill from 21+ blocks away. I just have one thing: You never specified a time limit in which you had to hit these consecutive shots. I don't think anyone wants an Elf running around, shooting someone twice, then 2 minutes later coming up and 1 hit killing them.
     
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  20. iMuffles

    iMuffles Well-Known Member

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    However, it'd encourage people to stand around and shoot arrows at their feet because they don't want to waste steaks. It's not OP but it doesn't encourage great gameplay, I'd rather it provide a small amount of regeneration, possibly for a medium duration.
     
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