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Idea Class Concept -- Toxic 3.0

Discussion in 'Capture the Flag' started by TWC123, Jun 18, 2015.

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  1. TWC123

    TWC123 Active Member

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    Class Concept -- Toxic (Free)

    Class Role

    This class is recovery and defence.

    Starting Items

    Slot 1 - Iron Sword (Rename -- Toxic Sword) (Sharpness I)
    Slot 2 - 4 Steak
    Slot 3 - Stick (Enchanted only visual) (renamed -- Blow Gun)
    Slot 4 - Wither Skull (renamed -- Toxic Waste)
    Slot 5 - 7 arrows
    Slot 6 - Compass
    Slot 7 - Nothing
    Slot 8 - Blaze Rod (renamed -- Dart Creator)
    Slot 9 - Class Selector

    Leather Helmet - Protection I - Green
    Leather Chestplate - Protection I - Green
    Leather Legging - Protection I - Green
    Leather Boots - Protection I - Green

    Class Explanations

    Passive Abilities


    - Has Speed I and Jump Boost I.

    Active Abilities

    - If an enemy is hit by the Toxic Sword there is a 30% chance of giving poison I for 5 seconds.

    - The Blow Gun is simple, by right clicking you fire a arrow (speed or a fully pulled back bow) and if it hits and enemy it gives: Slowness II for 3 seconds, blindness V for 2 seconds, nausea I for 6 seconds and 2 hearts of true damage is dealt. Cooldown is 3 seconds.

    - Toxic Waste is also simple, when rightclicked in an area of 5x5, water spawns and the Toxic's leather chestplate, leggings change to iron and the helmet and boots disappear. If a enemy touches or is in the water they get: slowness III, poison I, nausea II until they get out. Cooldown is 20 seconds. This won't spawn in the enemies flag base but if it can spawn in your own flagroom but in a area of 3x3. This lasts 14 seconds.

    - Dart Creator gives the Toxic the abilities to make its darts (arrows). By shifting and holding the Dart Creator it will give 1 dart every 1 second, max amount of arrows if 35.

    What do you think?

     
    • Agree Agree x 1
    #1 TWC123, Jun 18, 2015
    Last edited: Jun 18, 2015
  2. pandanielxd

    pandanielxd its panda daniel

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    Maybe 35% change of poisining? And maybe change the armor to leather prot 2 and not iron with the blow gun xD

    And I want to be taged too :C
     
  3. TWC123

    TWC123 Active Member

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    Ok thanks for the feedback really helpful.
     
  4. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    So the water can spawn in your own flagroom? I sense OP defence... No offensive rush can get through that. Not only is it water, but they can't aim, they're slowed even more, AND they're poisoned. Also, mining fatigue does nothing to combat, it just slows the animation. It doesn't actually make a difference to attack speed.

    I like the dart creator, not too strong, not too weak.

    This has a lot of anti-aim and slowness effects. Especially the blowgun. This could take out almost any capper very quickly. Especially a Ninja. I like the blowgun, but remove the slowness, or make it just Nausea and Slow 1. For 2 seconds each. That's a surprisingly long time in CTF.

    I agree with Dan about the poison on the sword and the armour.

    I'm not even gonna get into the difficulty that is coding an indicator for how far a tree is when wood blocks are used in almost all CTF maps. Also, this ability seems like it's just tooooooo much more damage on top of everything else. An iron sword does way more damage than people seem to think. Maybe just Sharp 1 or 2 on the sword?

    On another note, this feels a lot like a class idea I had for free recov a while back. Not complaining or saying you stole ideas, I'm just glad someone revived it in spirit. c:

    Edit: Also, I feel like you should decrease the starting arrows to ~5 to further nerf the blowgun. This is a defensive class, and it has infinite at a slow regen rate. It'll just crouch in the flagroom holding the Dart Creator, and when the capper arrives, Toxic Waste. Then it has ~20 arrows. This even if a Ninja is capping at the beginning of a match.

    Edit 2: None of this is to say I dislike it, I love it. It feels sooooooo much like my good ol' Flash. That thing got nowhere near the attention I think it deserved, so I'm gonna help with this as much as I can. c:
     
    #4 Ironic_Gentleman, Jun 18, 2015
    Last edited: Jun 18, 2015
  5. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    that water ability sounds interesting, for all the reasons stated by mr ironic gentleman
     
  6. TWC123

    TWC123 Active Member

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    I completely understand what you mean with your first point. Look at the edit of the idea and tell me what you think.

    -Fixed the Blow Gun and the sword.

    - I have never seen your class idea but if it revived that spirit I'll fight to the end for it :grinning: .

    - Lowered the start arrows to 7.

    - I thank you for giving me this AMAZING feedback! And I thank you if your going to help me try and get this class into CTF.

    @LordCh4os Answered above!
     
  7. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    Okay. The armour does need a further nerf. I hate really low armour, but this has high damage, speed, and slowness/anti-aim, so I feel like the armour needs to be nerfed down to just full leather.

    The blowgun should probs lose the damage, and the blindness is insane. We've seen what happens with Blindness on old Ninja eggs, and that was just too good. I think no blindness would be better. It's sad, but I think it would just be better.

    Toxic Waste is looking better, but it should probably have a certain distance from the flag so that it can't just be dropped right on top to prevent any capping at all. Also, the armour buff with TW is pretty OP. If anything, it should lose armour while that's active.
     
  8. TWC123

    TWC123 Active Member

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    What do you think now?
     
  9. lasertagfighter

    lasertagfighter Well-Known Member

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    @TWC123 Are these reworks from you a practice? (Not talking about elf) I mean do you know that some of these classes are too specific and they are most likely not going to be added, Players need a class that has its own role. Im not saying your reworks are stupid, they are very creative. (Plus its a element By itself.) that will be cool if they added a gamemode: Elemental Wars. XD
     
  10. TWC123

    TWC123 Active Member

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    No these are all class ideas not reworks, ok what other roles are there? And you are saying that all my class ideas has something to do with an element.. I understand that....
     
  11. lasertagfighter

    lasertagfighter Well-Known Member

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    Did I really say rework? Omg... I mean, ..... Sorry I'm really tired right now, it's 3:10 am.. I'll finish this tomorrow.................dygfytffhb. Vehndmdgrhtjkihugfjbhb
     
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