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Idea Elf - Tweaking [Idea]

Discussion in 'Capture the Flag' started by blitz_dragon, Feb 25, 2016.

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  1. Plautius

    Plautius Well-Known Member

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    Can we just give elf a role please? This bull with a bit here, a tad there and buff it so it can compete with any class anywhere is really getting on my nerves .-.

    If you want it to be a support class that can stall and give shields (which is the other support class to just healing in other games), please. Make it run then, too. But then don't make it do true damage. If you want it to be a damage dealer, go ahead, but then remove some stuns and some runs. Don't make it this soup of everything please.
     
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  2. blitz_dragon

    blitz_dragon Active Member

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    @TheZombieKat
    @Admiral_Trump
    My idea, much similar to the one of pookey would be to make it so that the Pure Element still deals the same amount of damage on the first two shots but if you shoot the same target as you shot twice at max draw at a max of 3.5 seconds later it kills the target instantly.

    @iMuffles : Elf has worse armor than Medic and Medic can heal by literally doing nothing. Mage has the same armor as Elf and can fully heal in a matter of seconds every 10-12 seconds.

    @Plautius : I actually quite like that Elf is a jack of all trade, but it performs quite meh in every role, and as such I believe that it should be a good all around class with some drawbacks that players can pick if they don't know wether they need to cap, recover, support, or have a general map presence.
     
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  3. pookeythekid

    pookeythekid Well-Known Member

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    3.5 seconds is pretty harsh, but the concept isn't bad (that is, if by "the same amount of damage" you mean the regular normal arrow damage first, then 6 hearts on second shot [pretty sure that's how it works... I may need to re-read my elf guide xD]).
     
  4. Plautius

    Plautius Well-Known Member

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    Yeah, well, not happening. You can't have a class performing well in every role. Not even chemist does that.
     
  5. pookeythekid

    pookeythekid Well-Known Member

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    It doesn't exactly have to perform well in every role. Even soldier performs in three different roles: of course capping; it can somewhat recover with its suitability for PvP and its ability to follow other soldiers; and again due to its PvP ability it can defend fairly well, especially if targeting other soldiers. And then heavy can kind of cap and defend, medic can cap and support, and of course you mentioned chemist which does perform a few roles. (lol I almost forgot mage, too)

    There's not much wrong with a class that can perform more than one role. I'm not speaking in favor of what might be Blitz's idea of performing well in most roles, but I would advocate at least one secondary role for elf.
     
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  6. Plautius

    Plautius Well-Known Member

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    soldier def is less effective than heavy def. soldier recov is less effective than ninja recov. breaking stalemates with soldier is way harder than doing so with heavy. soldier capping is just about as good as medic or ninja capping.
    elf def is unchallenged in its role due to earth element. elf recov is unchallenged in its role due to earth element. breaking stalemates with elf is pretty effective due to pure element, being a little less effective than pyro usually. elf capping is very situation-dependant.

    and you want to tell me it doesnt have enough potential? for real, just make it a support class, buff water element and nerf pure element and all is good
     
  7. iMuffles

    iMuffles Well-Known Member

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    I agree mage's heal is too strong, but that's a different discussion because it has no steaks. I'm saying that Elf should have some form of passive regen (possibly similar or slightly weaker than medic's), instead of having them stand still, firing arrows at 1.5 hearts each. For one, it's boring and bad gameplay, but people would do it because it's renewable. It's also too similar to steak, having two instant heal methods.
     
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  8. pookeythekid

    pookeythekid Well-Known Member

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    Lol!... oh wait you're serious?

    Elf is very challenged in defense by like every class in terms of quick damage output, and medic webs rival earth element. In recovery, a skilled ninja is most often better off than a skilled elf, and since when was a 3-shot pure element kill ever effective on recovery? Headshotting with archer and then running to get the flag is VERY often more doable. (Not to mention, a pure element kill does not even compare to the effectiveness of a Frenzy Mode kill.)

    The only point I can really agree with you on is the offense. Yes, it is quite situation-dependent, mainly two situations: an unpacked flag room and a map which soldier usually excels on. (Or a third situation: the map is Castle Wars.)

    I also never really implied that it doesn't have enough potential--it has plenty of potential, that's why I don't think a rework/buff-some-areas-while-nerfing-others is a lost cause. It's just that its potential isn't being used very well at the moment.
     
  9. Plautius

    Plautius Well-Known Member

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    Do you notice the "in its role"? The role not being recovery in general but specifically earth elementing the **** out of anyone near?

    Ehh apart from that.. Yeah. I'll stop posting here.
     
  10. pookeythekid

    pookeythekid Well-Known Member

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    Js, didn't make much sense with "elf doesn't have a role" to "elf's earth element makes elf best within its role" while it's supposed to not have a role.

    But ye, maybe I did take this way off topic xD.
     
  11. blitz_dragon

    blitz_dragon Active Member

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    How about have Elf heal team mates with his Water Element and heal .5 hearts every 4-5 seconds?
     
  12. Nakatago

    Nakatago Well-Known Member

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    I don't know if anything has been said about this, but an armour buff would be great. Maybe have prot 2 instead of prot 1, because currently, elf's armour is significantly worse than archer's (I'm pretty sure), which, as we all know, is very weak.
     
  13. Plautius

    Plautius Well-Known Member

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    Elf is currently as tanky as or even more tanky than pyro... @Dan_7777777
    Considering the variety of abilities, the mobility and the damage output I think that's okay...
     
  14. lasertagfighter

    lasertagfighter Well-Known Member

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    @NomNuggetNom!!!!!!!!!!!!!!!!!!!!! Plx make this change. FOR THE GOOD OF ELF PLAYERS!
     
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  15. pookeythekid

    pookeythekid Well-Known Member

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    If "tanky" can be considered on very small scales, as well as include not using special abilities like Frenzy Mode in its definition, then I suppose elf is indeed roughly as tanky as pyro. But (again, excluding pyro fire) they're both weak in terms of melee. If you wish to include special abilities, I don't see how Pure Element is nearly as tanky as Frenzy Mode, and certainly none of elf's other abilities make it tanky (Earth Element slowing people down and otherwise annoying the crap out of them does not count as tanky).

    That said, its variety of abilities is indeed a factor which should limit just how much elf is buffed, unless the developers wish to give the class an actually defined role by removing one or two abilities and improving one or two others more. The great majority of the ideas suggested in the topic post of this thread, however, are merely making elf's current features actually useful--on the note of Earth Element, I personally would not care if it is nerfed while the rest of elf is buffed; the ability is apparently, from much of the community's complaints, too effective in what it does (which is slowing people down, not dealing any damage), and could indeed use a tweak or two, if not removal. (Of course, this would be after the other parts of elf are buffed.)

    </rant>

    Though I'm a little iffy on whether it'll really happen, I'm fairly confident that an armor improvement will be included in The Great Elf Buff.
     
  16. lasertagfighter

    lasertagfighter Well-Known Member

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    Elf should be able to counter all classes, not easily but make it have a chance to. The Mage is a problem sometimes, you can't even make their own spells do damage to themselves. I say we make the deflected projectiles move much faster, at least for the Mage.
     
  17. pookeythekid

    pookeythekid Well-Known Member

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    Eh, most classes have one or two or more classes that moderately-to-brutally counter them, and it should stay that way. It's not a problem that elf is countered by a lot of classes in the game, the problem is that it loses fights against every class in the game, assuming that the elf is being attacked with any skill/strafing at all.
     
  18. Plautius

    Plautius Well-Known Member

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    pyro
    archer
    ninja
    assassin
    mage
    ?????????????? 7vrth4
     
  19. pookeythekid

    pookeythekid Well-Known Member

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    My point being, no class has only weak counters (save dwarf, because assassin counter is rather pathetic). I suppose you also have me there at assassin, which doesn't exactly have "counters" with its style of game play. On the other hand, archers have other archers and mages to worry about; ninjas can be meleed to death pretty quickly, especially with pearl damage; mage, although it can destroy any class just outside of melee range, with archer "countering" all classes, it is still vulnerable to that much.

    This is a weak defense of the classes, but I'm not trying to defend the power of CTF classes. I'm merely stating that every class has some kind of great vulnerability from at least one other class, and elf of all classes should not be exempt to that.

    This idea of all classes being harshly vulnerable to at least one thing is why I favor the idea of a single class (archer) which is powerful enough to kill or heavily damage targets from long range, but that's another conversation.

    edit: if 7vrth4 has any special meaning that I should be aware of since I have no idea what it means, then perhaps I misunderstood your post. Feel free to correct my interpretation.
     
  20. Plautius

    Plautius Well-Known Member

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