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Idea Suggestions for Chemist

Discussion in 'Capture the Flag' started by benneyb123, Nov 18, 2016.

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  1. GalaThundR

    GalaThundR Mcpvp Veteran

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    Chemist does not need speed II. No class needs speed II. No class needs to be as fast as ninja. This would throw off any balance chemist has, and nerfing strength to compensate wont make it any better. The majority of chemist mains use it as a capping class due to its good healthpool, AOE attacks, and tankiness. So, good luck trying to recover off that if you're not a ninja/archer/assassin.
     
  2. benneyb123

    benneyb123 New Member

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    Fine with me. Soldier is kind of hard to hit as well, so looking at it objectively, I do not see a problem with speed 2 in the slightest. I learned how to counter it back then. Problem is, when things started to change, it was people who did not know how to counter it generally asking for more nerfs/buffs until it turned into a huge array of changes that are still going on to this day. Oh well. Maybe it's best if I accept the fact that it's not going to be how it was back then.
     
  3. CommunistBelgian

    CommunistBelgian Well-Known Member

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    I'm a CTF veteran myself and I must say that chemist is a lot more balanced now than it used to be. If something needed to be fixed about chemist it's the fire resistance duration (longer)
     
  4. Sayan

    Sayan Well-Known Member

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    would be OP and we have no coder
     
  5. ACE_BLUE2

    ACE_BLUE2 Sup'

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    While I do dislike the current chemist, what with only being able to throw 4 pots at a time before basically being f*cked by that squad of heavies chasing you, I don't think giving chemist speed II is the solution. Seeing how the only thing(s) that can effectively kill a chemist capper are ninjas, possibly assassins (yes they can catch up to chemist, but the pots make assassinating a chemist fairly difficult in my opinion.) and obviously archers. With speedII, ninja would most likely have an even harder time killing chemist, and at this point ninja needs all the help it can get.

    Another problem I have, strength and speed are one potion, meaning chemist would have to lose one other potion so strength could be splash and speed could be drinkable, or they'd stay the same potion, making it drinkable would mean chemist can't buff it's teammates (which potion would you drop?)

    You've emphasized that your goal is to make chemist more fun to play, which I am all for. But if this is the case, why do propose a greater limit to the pots it can use at any give time? It seems rather counter productive, and I feel like the time limit on chemist is fine. Chemist is meant to use its' potions, that's what they're there for. If you're going to nerf anything, nerf the amount of damage those damage pots do (@SquishyTrump ).

    As always, this is my opinion, not fact.
     
  6. TomD53

    TomD53 Well-Known Member

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    @benneyb123 Chemists don't need speed 2, a damage pot stops a ninja's combo and from there on it's just another hit ot 2 and they're dead
     
  7. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    Chemist is fine, the only thing that could be changed is the Fire Resistance time (minor change).
     
  8. lasertagfighter

    lasertagfighter Well-Known Member

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    Its hard to balance chemist because of the skill level of some people that are beast at the class. Just so you know, most of the time you die, it's either skill that killed you or teamwork.
     
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